Primordial Gems are new types of gems added in Patch 10.0.7. They come with various effects that we preview in our latest post.
Primordial Gems are Unique-Equipped and can only be socketed into Primordial Sockets. We do not know how to obtain them at this time. Maybe there will be a consumable that adds Primordial Sockets to armor.
Here are all Primordial Gems added to the game so far.
Cold Frost Stone – Gain Frost armor every 20 seconds, absorbing damage and slowing melee attackers.
Deluging Water Stone – Abilities can drench a nearby ally in restorative waters, healing over time.
Desirous Blood Stone – Dealing damage can drain life from nearby enemies, dealing Shadow damage and healing you.
Echoing Thunder Stone – Moving builds an electrical charge, causing your next damaging ability to deal Nature damage.
Entropic Fel Stone – Fire damage from your Primordial Stones is increased by 60%, and now considered Chaos.
Exuding Steam Stone – Receiving heals can exude steam, healing yourself and 2 nearby allies.
Flame Licked Stone – Dealing damage can set the enemy on fire, dealing Fire damage over time.
Freezing Ice Stone – Dealing damage can chill the enemy, dealing Frost damage and slowing them.
Gleaming Iron Stone – Standing still for 3 seconds steels your resolve, increasing armor and autoattack damage.
Harmonic Music Stone – Entering combat increases the tertiary stats of you and 4 nearby allies.
Humming Arcane Stone – Dealing Magic damage can fire Arcane missiles for each kind of magic you’ve used in the past 20 sec.
Indomitable Earth Stone – Taking damage can shield yourself in earth, absorbing damage.
Necromantic Death Stone – Being near a corpse grants the effects of the Blood, Frost, and Plague Primordial Stones.
Obscure Pastel Stone – Spells and abilities can cast a random Primordial Stone effect.
Pestilent Plague Stone – Dealing damage can infect the target with a plague that spreads to other enemies.
Prodigious Sand Stone – Being near 3 enemies stirs up a sandstorm, dealing Nature damage to nearby enemies.
Prophetic Twilight Stone – Damaging effects from your Primordial Stones trigger your healing effects, and vice versa.
Raging Magma Stone – Absorbing damage can coat your armor in lava, causing melee attackers to take Fire damage.
Searing Smokey Stone – Successful interrupts exhale smoke, dealing Fire damage to enemies in front of you.
Shining Obsidian Stone – Anytime a Primordial Stone activates you shield yourself, absorbing damage.
Sparkling Mana Stone – Spent mana seeps into the stone, granting stacking mana regeneration.
Storm Infused Stone – Critically striking an enemy can shock them and 2 nearby enemies, dealing Nature damage.
Swirling Mojo Stone – Being near a dying creature saps a portion of their mojo, and eventually crystallizes it.
Wild Spirit Stone – When a Nature or healing effect from a Primordial Stone activates, heal up to 5 allies over time.
Wind Sculpted Stone – Moving rallies the wind to your side, granting 0 Speed.