Blizzard shared some thoughts on the new Warrior talent trees that are available this week on the Dragonflight Alpha.
A lot of abilities which were previously baseline have now become talents. Blizzard also brought back interesting abilities like Odyn’s Fury. Now that the new talents are being tested on the Alpha, they feel that the left side of the talent tree is more finalized than the right. They’re also working on expanding pathing where they can.
Now that this new talent system is being tested, we have some brief thoughts for you all.
Beyond the mid-point of the class tree, we feel that the left side of the tree is more finalized than the right. We’re working on making these feel equally appealing.
We’re also working on expanding pathing where we can. Due to the way dependencies work, it isn’t always possible to open up choices. Generally speaking, we don’t want to put players in a situation where they choose talents that affect abilities they don’t have.
We’ve seen some strong feelings – both positive and negative – regarding Signet of Ancient Kings. We’re aware of this and iterating on adjustments to it.
Our known issues include:
The Protection specialization doesn’t suffer a penalty while using Defensive Stance. This will be updated in a future test build.
Battle-Scared Veteran displays the wrong information. It should be: A damage reduction value of 75% and a duration of 8 seconds.
Berserker Shout’s tooltip isn’t displaying correctly. This ability replaces Berserker Rage and mimics its functionality. It also breaks Fear for party members within 15 yards.
Weapon Specialization Talents are damage buffs; they do not enable new functionality. For example, Dual Wield specialization should not allow Arms or Protection Warriors to dual wield. We’ll likely change some names to avoid future confusion.
Fatality is not intended to Crit. Its damage will be balanced around this.
Thank you for the feedback!