Blizzard has updated the official Patch 10.1 Notes with the latest changes. Check them out!
Join your allies for the continuing adventure through the Dragon Isles with our next content update, Embers of Neltharion. You’ll explore an all-new zone, meet new allies, discover hidden treasures, and more.
TABLE OF CONTENTS
VENTURE INTO ZARALEK CAVERN
ABERRUS, THE SHADOWED CRUCIBLE RAID
CRUCIBLE CLASS ARMOR SET
DRAGONFLIGHT SEASON 2
NEW UPGRADE SYSTEM
DUNGEONS AND RAIDS
ITEMS AND REWARDS
PLAYER VERSUS PLAYER
USER INTERFACE AND ACCESSIBILITY
WOW COMPANION APP
New updates are highlighted in gold.
VENTURE INTO ZARALEK CAVERN
Muster your courage as you continue your adventure through the Dragon Isles and pursue your enemies into the dangers of the Zaralek Cavern. Along the way, dive deeper into the mysteries of the Black Dragonflight, meet new allies and foes, discover treasures and rewards, and more. [LEARN MORE]
ABERRUS, THE SHADOWED CRUCIBLE RAID
Millennia ago, Neltharion carved deep places in the earth where he conducted world altering experiments. After his death, these sites were lost to time, until now. Forces seeking to claim the Earth-Warder’s legacy raid his dominion in search for powerful artifacts. Now the champions of Azeroth must venture into darkness and ensure the crucible’s dangerous power doesn’t fall into the wrong hands. [LEARN MORE]
Aberrus, the Shadowed Crucible features nine boss encounters: Kazzara, the Hellforged, The Amalgamation Chamber, The Forgotten Experiments, Assault of the Zaqali, Rashok, the Elder, The Vigilant Steward, Zskarn, Magmorax, Echo of Neltharion, and Scalecommander Sarkareth.
Raid release schedule:
Week of May 9: Raid Finder Wing 1, Normal, Heroic, and Mythic difficulties will open with the weekly maintenance for each region
Week of May 23: Raid Finder Wing 2 opens
Week of June 6: Raid Finder Wing 3 opens
Week of June 20: Raid Finder Wing 4 opens
CRUCIBLE CLASS ARMOR SET
Hunter (Heroic), Monk, Demon Hunter, and Evoker
Druid, Warrior (Heroic), and Shaman
Mage (Mythic), Rogue (Mythic), and Warlock (Elite PvP)
Death Knight, Priest, and Paladin
Collect the Crucible armor set for unique bonuses to your class abilities by conquering Aberrus, the Shadowed Crucible raid bosses, through the Great Vault, or by converting armor pieces via the Revival Catalyst the week of June 13.
DRAGONFLIGHT SEASON 2
Dragonflight Season 2 begins the week of May 9. Players will be able to gather their allies and breach Neltharion’s secret laboratory in Normal, Heroic, and Mythic difficulty.
The new season also brings a new PvP Ladder, increased item level gear, and new rewards: Arena title: “Obsidian Gladiator”, Rated Solo Shuffle title: “Obsidian Legend”, a new weapon illusion, tabard, cloak, pennant, weapon appearances, Obsidian Gladiator’s Slitherdrake mount, new dragonriding appearance, and new Vicious mounts–Alliance and Horde-themed Snails.
Dragonflight Season 2 Mythic+ brings new and adjusted affixes, and new dungeons to the Mythic+ rotation: Brackhide Hollow, Halls of Infusion, Uldaman, Legacy of Tyr, Neltharus, Freehold (Battle for Azeroth), The Underrot (Battle for Azeroth), Vortex Pinnacle (Cataclysm), and Neltharion’s Lair (Legion).
The new seasonal rewards for Mythic+ include the two new titles “the Smoldering” and “the Smoldering Hero”, dungeon teleports, and a new coloration of the Mythic+ Armoredon mount. [LEARN MORE]
New: Incorporeal – While in combat, incorporeal beings appear and attempt to destabilize players with spells that reduce their damage and healing done. Incorporeal beings are susceptible to all forms of crowd control.
New: Afflicted – While in combat, Afflicted Souls appear that seek the aid of players. Afflicted Souls spawn with poison, curse, and disease afflictions. Removing any of these afflictions or restoring the soul to full health causes it to despawn. Fail to remove their afflictions in time will inflict players with a negative status effect.
New: Entangling – While in combat, entangling vines snare players.
The following affixes have been retired for Dragonflight Season 2: Quaking, Grievous, and Explosive.
The progression of when affixes are added to keystones have been increased to higher levels to give players more time to acclimate to dungeons before additional mechanics come online, and to better match the complexity of a Mythic+ dungeon to the rewards it offers.
Keystone Level 7 Affixes (was level 4): Afflicted, Entangling, Incorporeal, Storming, and Volcanic.
Keystone Level 14 Affixes (was level 7): Bolstering, Bursting, Raging, Sanguine, and Spiteful.
At the beginning of Season 2 (May 9 in this region), Keystones will drop 9 levels in addition to any normal weekly reduction that may have occurred. Here’s what that might look like:
Example 1: You completed a +15 the week of May 2-9, but didn’t time it. The resulting key would normally drop by 1 level, because your highest key wasn’t timed (15 > 14). It will then drop an additional 9 levels due to the season rollover decay (14 > 5).
Example 2: You timed a +15 the week of May 2-9. The resulting key would normally be level 15, because you had timed the 15 last week. But would then drop the additional 9 levels due to season rollover decay (15 > 6).
Fyrakk’s forces are gathering resources at Suffusion Camps located in the Azure Span and Ohn’ahran Plains. It’s up to the heroes of Azeroth to disrupt their efforts to lure Fyrakk and his disciples out. Fyrakk Assaults will become available alongside Dragonflight: Season 2 the week of May 9.
Players who have been enjoying Cross-Faction Instances now have the ability to join the same guild as their opposite-faction friends and benefit from conveniences like shared chat and guild repairs.
Guilds are still affiliated with either the Horde or the Alliance, depending on the faction of the guild leader. Guild achievements and guild vendors, for example, will still reflect the guild’s primary faction. Opposite faction members may benefit from unlocked shared perks but may be unable to contribute to certain achievements (e.g. we would not expect Alliance members of a Horde guild to be able to contribute progress towards the “Alliance Slayer” guild achievement). [LEARN MORE]
NEW UPGRADE SYSTEM
A new upgrade system will replace many of the various upgrade systems currently in place, such as Valor and Storm Gear, with a single system that covers most of the game.
The basics of this system are simple: you’ll earn a new currency called Flightstones from just about anything you do— complete a world quest, kill a unique creature, run a Mythic Keystone dungeon, kill a raid boss, etc. You’ll also get items called Shadowflame Crests (or fragments of them), which come in four varieties from different content difficulty levels. Shadowflame Crests and their fragments will also come from a wide range of content, including outdoor gameplay, Mythic+ dungeons, and raids. You’ll be able to upgrade almost any item in Dragonflight: Season 2’s max-level gameplay ecosystem, whether it comes from a World Quest or a Heroic raid boss, by spending Flightstones and Shadowflame Crests. [LEARN MORE]
Added 4 new eye colors and 5 new hair colors for Nightborne.
Added 4 new skin tones and 4 new hair colors for Dark Iron Dwarves.
Blind eye options have been moved from Eye Color to the new Eyesight customization option. Now all eye colors for all races can be customized to be blind.
Worgen (New Racial): Calm the Wolf – Activate to control your worgen instincts and automatically assume human form when you leave combat. Learned when players learn Two Forms.
Developers’ note: Leech is proving to be a very strong sustain stat in Dragonflight. To keep it at an appropriate level of power, and avoid marginalizing the importance of the Healer role to a group’s survival, we are reducing the value of Leech rating by 25%. Leech percent granted by talents remains unchanged.
Leech rating now gives 25% less Leech stat.
Developers’ note: We’ve decided to increase both player stamina and enemy damage by 25% in Embers of Neltharion. This is very much like an adjustment that was made just before the launch of Dragonflight, and it’s for the same reasons.
When damage mitigation abilities and healing are too strong relative to player health, the only way to threaten players is to make enemy damage very high and spiky. If healers can very quickly top off their teammates and mana isn’t a limiting factor, enemies have to be tuned to have the capacity to do burst damage that kills players before healers can react. That isn’t very satisfying gameplay. Increasing player health gives players more time to react to incoming damage, and it makes players’ choices about cooldowns and mana management more meaningful.
Along with this change, you’ll see several adjustments to hybrid healing spells, items, and enchantments, as well as percentage-based healing spells.
Player stamina increased by 25%, and enemy spell and melee damage increased by 25%, and self-healing and absorb shield spells for damage dealers and tanks have been increased by a commensurate amount, so that they retain their impact when solo or when supporting a group.
Vault of the Incarnates: 2-Set Bonus has been adjusted – Obliterate and Frostscythe critical strike damage is increased by 10% (was 15%).
Fixed an issue with Gargoyle stutter casting when the cast time of Gargoyle Strike was lower than 1 second.
Gargoyle Strike damage reduced by 8%.
Developers’ note: Now that Gargoyle properly casts without stuttering when falling below 1 second cast times, we are reducing the damage of Gargoyle Strike to counter the extra casts.
Reaping damage bonus increased to 30% (was 25%).
Festering Wound damage increased by 10%.
Scourge Strike/Clawing Shadows damage increased by 15%.
Death Coil damage increased by 10%.
Demon’s Bite damage increased by 8%.
Demon Blades damage increased by 8%.
Felblade damage increased by 8%.
Chaos Strike/Annihilation damage increased by 8%.
Serrated Glaive (Talent) debuff duration increased to 15 seconds, and now retains up to 30% additional duration when refreshed (was 10 seconds).
Fixed an issue that prevented Chaos Theory’s (Talent) bonus to crit chance from affecting off-hand hits of Chaos Strike/Annihilation.
Serrated Glaive now causes enemies hit by Throw Glaive to take 20% increased damage from Chaos Strike, in addition to its current effect.
Accelerating Blade has been renamed to Accelerated Blade.
Accelerated Blade now causes Throw Glaive to deal 60% increased damage (was 20%) and its damage is reduced by 30% for each previous enemy hit.
Fodder to the Flame now heals for 20% of maximum health (was 25%).
Vault of the Incarnates 4-Set Bonus has been adjusted – Chaos Strike and Blade Dance have a 20% chance to increase damage you deal by 5% for 6 seconds (was 8%).
Skull Bash interrupt duration decreased to 3 seconds (was 4 seconds).
Developers’ note: The changes to Balance Druid are intended to provide more build flexibility to players. The Astral Power generation of Stellar Flare has been reduced to make it less essential, and Wild Surges has been added as an alternative. Balance’s builder spells generate more Astral Power and their spenders hit with more punch. Finally, several of the talents at the bottom of their spec tree have been strengthened to make them more appealing choices.
New Talent: Wild Surges – Your chance to critically strike with Wrath and Starfire is increased by 15% and they generate 2 additional Astral Power. This is a choice node with Stellar Flare.
Starsurge damage increased by 20%.
Starfall damage increased by 14%.
Wrath damage increased by 10%.
Wrath and Starfire generate 10 Astral Power (was 8).
Moonfire and Sunfire generate 6 Astral Power (was 2).
Full Moons generated by Orbit Breaker now generate 80% Astral Power, in addition to its current effect.
Starfire now deals reduced damage beyond 8 targets. Starfire’s tooltip will be updated in a future patch.
Nature’s Balance generates 2 Astral Power every 3 seconds (was 1 every 2 seconds).
New Moon, Half Moon, Full Moon, and Fury of Elune Astral Power generation increased by 20%.
Chance for Shooting Stars to fall increased by 15%. Shooting Stars can no longer be triggered by Stellar Flare.
Stellar Flare damage increased 12%. Stellar Flare Astral Power generation increased to 12 (was 8).
Cosmic Rapidity increases the rate at which Moonfire, Sunfire, and Stellar Flare deal damage by 20% (was 25%).
Astral Smolder deals damage over 8 seconds (was 4 seconds) and its damage is increased to 40/80% of spell damage done (was 20/40%).
Soul of the Forest now increases Wrath Astral Power gain by 30% (was 50%) and Starfire’s damage and Astral Power generation during Eclipse by 20% for each target hit beyond the first, up to 60% (was 150% bonus to Starfire’s area-of-effect damage).
Power of Goldrinn damage increased by 60%.
Denizen of the Dream Faerie Dragon damage increased by 20%.
Friend of the Fae now increases Arcane and Nature damage by 8% for 20 seconds (was 4% for 30 seconds).
Elune’s Guidance now reduces the cost of Starsurge by 8 and Starfall by 10 during Incarnation: Chosen of Elune (was reduces the cost of Starsurge by 5 and Starfall by 8).
Radiant Moonlight increases the damage dealt by New Moon, Half Moon, and Full Moon by 25%.
Radiant Moonlight also increases Fury of Elune’s damage by 50% and now reduces its cooldown by 20 seconds (was 15 seconds).
The second Moonfire cast by Twin Moons no longer generates Astral Power.
Rattle the Stars duration increased to 6 seconds (was 5 seconds) and damage bonus reduced to 8% per stack (was 10% per stack).
Vault of the Incarnates 4-Set Bonus has been adjusted – Touch the Cosmos now reduces the Astral Power cost of your first Starsurge or Starfall after entering Eclipse by 5 and increases its damage by 20% (was free and 35% increased damage).
Developer’s note: Feral’s Berserk has been redesigned to provide more engaging gameplay and allow more abilities and talents to provide their full value during Berserk. We’ve added Thrashing Claws for players who are looking for a less complex rotation, and adjusted the power of talents like Bloodtalons, Relentless Predator, and Convoke the Spirits to create more build diversity.
Berserk has been redesigned – Go Berserk for 20 seconds. While Berserk: Generate 1 combo point every 1.5 seconds. Finishing moves restore up to 3 combo points generated over the cap. Shred and Rake damage increased by 50%. Combo point generating abilities generate one additional combo point.
New Talent: Thrashing Claws – Shred damage is increased by 5% to bleeding targets and Shred and Swipe apply the Bleed damage over time from Thrash. This talent is a choice with Merciless Claws.
All ability damage increased by 5%.
Shred damage increased by 7%.
Thrash damage increased by 22%.
Swipe damage increased by 22%.
Rake damage increased by 2%.
Rip damage increased by 4%.
Brutal Slash damage increased by 18%.
Moonfire damage with Lunar Inspiration increased by 13%.
Wild Slashes bonus to Swipe and Thrash damage increased to 25% (was 20%).
Bloodtalons now enhances your next 3 Rips or Ferocious Bites per activation (was 2).
Relentless Predator reduces Ferocious Bite Energy cost by 20% (was 40%).
Increased the damage of Ferocious Bites cast by Convoke the Spirits to be as if 5 combo points were spent (was 4).
Dreadful Bleeding Rip damage bonus increased to 18% (was 15%).
Tear Open Wounds’ damage conversion rate reduced to 60% (was 70%).
Protector of the Pack’s maximum heal value increased by 25%.
Updated descriptions of Pouncing Strikes and Bloodtalons to specify they increase the damage of your attacks for their full duration.
Several new combat animations added to the Might/Blight of the Grizzlemaw Druid Bear Form customizations.
Developers’ note: Wild Growth’s healing is being decreased to offset the increased healing that the fix to the falloff issue provides.
Fixed an issue that caused Wild Growth’s healing to falloff incorrectly and heal for less than intended.
Wild Growth’s healing has been decreased by 4%.
Fixed an issue that caused Overgrowth to cast the incorrect version of Lifebloom if using the Undergrowth talent.
Incarnation: Tree of Life and Convoke the Spirits now properly override each other on your Action Bar when swapping talents.
Developer’s note: In Embers of Neltharion, we’re making targeted adjustments to a few key talents to address a nuance of the Dragonrage extension loop where it can be optimal to aggressively cancel and re-cast Disintegrate back to back, in order to maximize the effects of cooldown reduction talents such as Causality. This specific behavior is fairly unintuitive, and these changes are intended to make fully channeling Disintegrate the more rewarding way to play. Additionally, the bottom section of the spec tree has been significantly rearranged. It has fewer 2-point nodes, and some under-used talents have gotten partial or full reworks to introduce new build and playstyle options.
Feed the Flames has been redesigned – After casting 9 Pyres, your next Pyre will explode into a Firestorm. Does not trigger from Volatility bounces.
Causality has been redesigned – Disintegrate reduces the remaining cooldown of your empower spells by 0.5 seconds each time it deals damage. Pyre reduces their cooldowns by 0.4 seconds per enemy struck, up to 2 seconds. Causality is no longer a choice talent.
Imminent Destruction has been redesigned – Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 for 10 seconds after you land. Now a 1-rank talent.
Eye of Infinity has been redesigned – Eternity Surge deals 15% increased damage to your primary target.
Arcane Vigor has been redesigned – Shattering Star grants Essence Burst.
New Talent: Raging Inferno – Firestorm’s radius is increased by 25%, and Pyre deals 20% increased damage to enemies within your Firestorm.
New Talent: Event Horizon – Eternity Surge’s cooldown is reduced by 3 seconds. Choice talent with Eye of Infinity.
Dragonrage duration increased to 18 seconds (was 14 seconds).
Animosity duration extension decreased to 4 seconds (was 6 seconds).
Engulfing Blaze’s cast time increase for Living Flame reduced to 0.3 seconds (was 0.5 seconds) and damage bonus to Living Flame reduced to 25% (was 40%).
Font of Magic now also causes your empower spells to reach maximum level in 20% less time.
Snapfire’s chance to trigger Firestorm increased to 15% (was 12%).
Snapfire damage bonus to Firestorm increased to 100% (was 40%).
Shattering Star cooldown increased to 20 seconds (was 15 seconds).
Everburning Flame is no longer a choice node with Feed the Flames.
Lay Waste is now a 1-rank talent (was 2 ranks) and damage bonus increased to 20% (was 15%).
Burnout is now a 1-rank talent (was 2 ranks) and its chance to trigger is now 16%, the former 2-rank value.
Scintillation is now a 1-rank talent (was 2 ranks) and damage effectiveness is 50% (was 60%, the former 2-rank value).
Power Swell is now a 1-rank talent (was 2 ranks) and the duration is 4 seconds, the former 2-rank value.
Developers’ note: In Embers of Neltharion, we’re looking to update some active abilities that don’t feel impactful while they are active, replace some talents that didn’t work out as well as we had hoped, and also adjust some numbers across a few talents. Several changes have been made across all three specializations that should make some talents more viable and exciting to use.
Roar of Sacrifice is now a talent in the core tree as a choice node against Hunter’s Avoidance.
Revive Pet now has a 2.5 second cast time (was 3 seconds).
Revive Pet’s spell school is now Physical, and can no longer be stopped by Silence and Interrupt effects (was Nature).
Rejuvenating Wind now heals for 8%/16% of maximum health (was 10%/20%).
Bloody Frenzy has been redesigned – While Call of the Wild is active, your pets have the Beast Cleave effect, and Cobra Shot applies Serpent Sting to any target hit.
Aspect of the Wild now causes Cobra Shot to hit 2 extra targets (was 1), to a total of 3 targets.
Master Handler cooldown reduction value increased to 4 seconds (was 2 seconds).
Snake Bite bonus damage increased to 75% (was 30%).
Fixed an issue where the Animal Companion Pet talent was not working as intended when using a Pterrodax family pet as your second pet.
New Talent: In the Rhythm – Fully channeling Rapid Fire now grants you 12% Haste for 6 seconds.
Lethal Shots has been replaced with In the Rhythm.
Bombardment has been redesigned – Kill Shot now grants you Trick Shots.
Legacy of the Windrunners has been slightly redesigned – Aimed Shot now always shoots 2/4 Wind Arrows at your target. Every 24 Wind Arrows fired generates a charge of Aimed Shot and 30 Focus.
Wind Arrows from Legacy of the Windrunners have had their damage reduced by 66%.
Windrunner’s Guidance now grants 6 seconds of Trueshot (was 10 seconds).
Bullseye is now 1 rank talent for the same benefit as the previous 2-rank version.
Developers’ note: The Dragonflight Season 1 Survival Hunter tier set bonus is very powerful in single target scenarios, but will potentially cause issues in Season 2 where you are not encouraged to upgrade your gear to the new tier set. We’re lowering the values on the Season 1 2-piece and 4-piece set bonuses, and increasing the damage dealt by your class to compensate for these changes.
Vault of the Incarnates: 2-Set Bonus has been adjusted – Raptor Strike/Mongoose Bite, Carve, and Butchery damage increased by 12% (was 15%).
Vault of the Incarnates: 4-Set Bonus has been redesigned – Raptor Strike/Mongoose Bite, Carve, and Butchery have a 20% chance to make your next Raptor Strike/Mongoose Bite, Carve, and Butchery cost 10 less Focus and deal 40% increased damage (was 100% Focus cost reduction and 50% increased damage).
All damage dealt by you and your pet’s abilities increased by 8%.
Lunge has new functionality added in addition to its current effect – Each melee auto attack reduces the cooldown of Wildfire Bomb by 1 second. Lunge’s Wildfire Bomb cooldown reduction now requires you to have a 2-handed weapon equipped.
Ruthless Marauder is now a 2 rank talent for the same benefit as the previous 3-rank version.
Counter Spell interrupt duration decreased to 5 seconds (was 6 seconds).
Radiant Spark duration increased to 12 seconds (was 10 seconds).
Touch of the Magi duration increased to 12 seconds (was 10 seconds).
Arcane Blast damage increased by 10%.
Arcane Missiles damage increased by 8%.
Arcane Barrage damage increased by 8%.
Developers’ note: The most recent buffs to Fire were slightly more than intended. We are going to reduce the damage of Ignite to keep a relatively similar gain in single target while reducing the effectiveness of the buffs in area-of-effect.
Ignite damage reduced by 6%.
Pyroblast damage increased by 8%.
Fire Blast damage increased by 10%.
Fireball damage increased by 15%.
Scorch damage increased by 15%.
Improved Combustion now grants Mastery equal to 75% of your Critical Strike stat (was 50%).
Improved Scorch duration increased to 12 seconds (was 8 seconds).
Glacial Assault damage increased by 20%.
Comet Storm damage increased by 10%.
Snowstorm’s Cone of Cold damage increased by 12% per stack (was 10%).
Frozen Orb damage increased by 8%.
Blizzard damage increased by 12%.
Brain Freeze now causes Flurry to deal 65% additional damage (was 50%).
Song of Chi-Ji has moved to the class tree on a choice node with Ring of Peace.
Fixed an issue that prevented Ferocity of Xuen from not increasing your summoned pet damage.
Spear Hand Strike interrupt duration decreased to 3 seconds (was 4 seconds).
Fluidity of Motion’s tooltip has been updated to clarify that the damage of Blackout Kick is reduced.
Developers’ note: Ancient Teachings is a primary piece of Mistweaver’s healing toolkit in Dragonflight, but its previous design was unreliable – a single Rising Sun Kick’s targeting could sometimes determine life or death for an ally. That level of variance between results on healing out of your direct control wasn’t healthy for the specialization. Our goal is to land somewhere in the middle – a single Rising Sun Kick likely shouldn’t save an ally on its own, but it also shouldn’t condemn them either. This new design is more dynamic and capable of handling a variety of healing profiles, and we feel will offer greater reliability for Mistweaver’s consistent healing. Additionally, with a redesign of Ancient Teachings that is more focused on group-wide healing, we are adjusting Vivify’s healing profile slightly to increase Mistweaver’s spot healing.
Ancient Teachings has been redesigned – After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 30 yards for 150% of the damage done, split evenly among them. Lasts 15 seconds.
Developers’ note: Chrysalis has been a staple honor talent for Mistweavers in PvP. We fill that this reliance on this talent has been indicative of Mistweaver’s lack of external cooldowns options in many forms of content. We are moving this to the spec tree to free up an honor talent slot and offer a new PvE relevant option in this choice node.
New Talent: Chrysalis – Reduces the cooldown of Life Cocoon by 45 seconds. Located on a choice node with Burst of Life.
Burst of Life no longer reduces the cooldown or effectiveness of Life Cocoon. Healing increased by 30%.
Vivify primary healing increased by 50% (was 20%).
Invigorating Mist healing reduced by 12%.
Chi Cocoon now provides a shield for 8% of your maximum health (was 10%).
Developers’ note: Mistweavers rely heavily on Faeline Stomp and we feel in some situations not resetting Faeline Stomp could feel too punishing. Our goal is for it still to be optimal to reset Faeline if possible, but not impact the flow of the spec too much if you miss one.
Faeline Stomp cooldown reduced by 10 seconds.
Calming Coalescence and Song of Chi-Ji have been removed.
Chrysalis icon has changed.
Revival and Restoral now properly override each other on your Action Bar when swapping talents.
Invoke Yu’lon, the Jade Serpent and Invoke Chi-Ji, the Red Crane now properly override each other on your Action Bar when swapping talents.
Tiger Palm damage increased by 15%.
Rising Sun Kick damage increased by 15%.
Blackout Kick damage increased by 8%.
Seal of the Crusader damage increased by 100%.
Rebuke interrupt duration decreased to 3 seconds (was 4 seconds).
Fixed a tooltip error with Consecrated Ground displaying Divine Hammer for non-Retribution Paladins.
Fixed an issue causing Consecrated Ground’s radius increase to not apply to Hallowed Ground (PvP Talent) and Golden Path.
Fixed an issue with Afterimage’s tracker failing to update immediately after the echo.
Fixed an issue with Sanctified Wrath’s tooltip duration.
Avenging Crusader has been redesigned – You become the ultimate crusader of light for 12 seconds. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 575% of the damage done, split evenly among them. If Avenging Wrath is talented, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Avenging Crusader healing is now increased by Mastery: Lightbringer.
Light’s Hammer healing increased by 60%.
Holy Prism healing increased by 150% and damage increased by 100%.
Light’s Hammer and Holy Prism now properly override each other on your Action Bar when swapping talents.
Aegis of Light (specialization passive) stamina bonus reduced to 30% (was 35%) and armor bonus reduced to 10% (was 15%).
Righteous Protector’s cooldown reduction is now 2 seconds (was 3 seconds).
Sentinel’s health increase per stack is now 1% (was 2%).
Added support for Sentinel to Glyph of Winged Vengeance.
Removed spell replacement text for Sentinel.
Light’s Celerity increases Flash of Light healing by 20% (was 50%).
Guided Prayer casts a Word of Glory at 60% effectiveness (was 100%).
Justicar’s Vengeance heals for 5% of maximum health (was 6%).
Fixed an issue causing Recompense to sometimes heal instead of dealing damage.
Templar’s Verdict now correctly triggers Empyrean Legacy.
Searing Light is now called down upon the target rather than on yourself.
Consecration, Divine Hammer, and Divine Storm tooltips now correctly update when Burning Crusade is talented.
Crusading Strikes tooltip now updates damage types correctly.
Expurgation tooltip has been updated to be clearer.
Art of War changed to a circle on the talent tree.
Templar’s Verdict and Justicar’s Vengeance changed to a square on the talent tree.
Shadow Word: Death now has a 10 second cooldown (was 20 seconds).
Improved Mass Dispel reduces the cast time of Mass Dispel by 0.5 seconds (was 1 second).
Psychic Scream now hits all enemies within 8 yards (was a maximum of 5 enemies).
Void Tendrils now hits all nearby enemies within 8 yards (was a maximum of 5 enemies).
Divine Star and Halo should now properly override the other on your Action Bar when swapping talents.
Enduring Luminescence now also reduces the cast time of Power Word: Radiance by 30%.
Fixed an issue causing Divine Aegis to double dip into absorption increase or reduction mechanics.
Divine Aegis once again creates an absorb shield for 5%/10% of the amount healed (was 3%/6%).
Power Word: Radiance now has a spell school of Radiant (was Holy).
The bounce radius of Prayer of Mending has been increased by 10 yards.
Divine Image now spawns 1 Naaru that is empowered and grows with further Holy Word casts.
Developers’ note: This is intended to have the same effectiveness as the current design while reducing clutter on the battlefield.
Divine Image now teleports near the Priest when the Priest casts a Holy Word spell if the Image is further than 15 yards away.
Dazzling Lights healing from Divine Image reduced by 50%.
Empowered Renew now only triggers when casting Renew.
Empowered Renew now causes Renew to instantly heal your target for 40% of its total periodic effect (was 10%).
Healing Chorus now causes Renew to increase the healing done by your next Circle of Healing by 2%, stacking up to 50 times (was 1%).
Divine Favor: Chastise and Divine Favor: Serenity have been added to the Personal Resource Display.
Developers’ note: Greetings! We have several changes coming to Shadow Priest Talents in Embers of Neltharion that are aimed at addressing spec issues and adding new Talent options.
Button bloat: Shadow has more rotational abilities than most other specializations. We’re working to reduce this by having Mind Spike replace Mind Flay and removing Mind Sear.
Mind Sear: We feel Mind Sear as a spender was a worthy experiment in Dragonflight, but the gameplay has not been as smooth as we envisioned. We are removing the spell and focusing Shadow’s AoE kit further on Psychic Link.
Flooded rotation: There are times in the rotation where several spells are competing to be cast due to proc frequency and overall Insanity generation. We are adjusting some proc and the Insanity generation of several talents for a clearer rotational flow.
Lack of distinct builds: With updates to existing talents and some new talents, we aim for more build-defining choices such as investing in cooldowns, damage over time effects, critical damage, or Shadowy Apparitions.
PvP: In Dragonflight, Shadow has had access to more instant cast spells through procs and cooldowns than ever before. Because it was difficult to prevent Shadow Priests from scoring kills, we reduced their damage in Season 1. We’ve removed some of the problematic procs and cooldowns moving into 10.1.0, so there is more counterplay to Shadow’s offense. This allows us to ease up on some of the damage nerfs to the spec.
Updated the Shadow Priest starter build.
Screams of the Void has been redesigned – Devouring Plague causes your Shadow Word: Pain and Vampiric Touch to deal damage 40%/80% faster for 3 seconds.
New Talent: Thought Harvester – Mind Blast gains an additional charge.
New Talent: Whispering Shadows – Shadow Crash generates an additional 6 Insanity and applies Vampiric Touch to up to 8 targets it damages.
New Talent: Voidtouched – Increases your Devouring Plague damage by 6% and increases your maximum Insanity by 50.
New Talent: Mastermind – Increases the critical strike chance of Mind Blast, Mind Flay, Mind Spike, and Shadow Word: Death by 4%/8% and increases their critical strike damage by 20%/40%.
New Talent: Phantasmal Pathogen – Shadowy Apparitions deal 75%/150% increased damage to targets affected by your Devouring Plague.
New Talent: Mind’s Eye – Reduces the Insanity cost of Devouring Plague by 5.
New Talent: Distorted Reality – Increases the damage of Devouring Plague by 20%, but Devouring Plague deals its damage over 12 seconds and its Insanity cost is increased by 5.
Shadowy Insight no longer passively grants an additional charge of Mind Blast.
Shadowy Insight no longer temporarily increases the maximum charges of Mind Blast when it triggers.
Psychic Link now affects Devouring Plague and Shadow Word: Death. Now a 1-point talent and has been moved to Mind Sear’s location.
Psychic Link’s tooltip has been reworded – Your damaging single target spells deal 30% of their damage to all other targets afflicted by your Vampiric Touch within 40 yards. Does not apply to damage from Shadow Word: Pain and Vampiric Touch.
Auspicious Spirits now causes Shadowy Apparitions to have a chance to generate 1 Insanity (was always generate 1).
Maddening Touch now increases the damage of Vampiric Touch by 15%/30% and has a chance to generate 1 to 2 Insanity.
Shadow Crash generates 6 Insanity (was 15) and no longer applies Vampiric Touch.
Shadow Crash damage reduced by 70% and now has a 20 second cooldown (was 30 seconds).
Death and Madness Insanity generation reduced to 8 (was 30).
Death and Madness generates Insanity immediately instead of over 3 seconds.
Shadow Word: Death now generates 4 Insanity.
Shadow Word: Death damage reduced by 32% and deals 250% increased damage below 20% health (was 150%).
Deathspeaker chance to reset the cooldown of Shadow Word: Death increased by 50%.
Deathspeaker now increases the damage of Shadow Word: Death by 25% while active.
Deathspeaker now temporarily increases the maximum charges of Shadow Word: Death by 1.
Deathspeaker no longer triggers Death and Madness’ cooldown.
Devouring Plague instant damage increased by 75%.
Devouring Plague extends the duration of Voidform by 2.5 seconds (was 2 seconds).
Mind Devourer now has a 5%/10% chance to grant a free cast of Devouring Plague (was 10%/20%).
Mind Devourer now increases the damage of your next Devouring Plague by 20% when it triggers.
Mind Melt no longer reduces the cast time of Mind Blast. Now a 2-point talent.
Mind Melt increases the critical strike chance of Mind Blast by 10%/20% (was 25%), stacking up to 4 times (was 2).
Insidious Ire now also affects Void Torrent damage.
Void Torrent generates 24 Insanity over its duration (was 60) and has a 45 second cooldown (was 60 seconds).
Casting Void Torrent now always triggers Idol of C’Thun.
Idol of C’Thun can now trigger from Mind Spike and Void Torrent damage.
Idol of C’Thun now spawns a Void Lasher if there are more than 2 targets nearby and otherwise spawns a Void Tendril.
Idol of C’Thun Mind Flay damage reduced by 58%.
Idol of C’Thun Mind Sear damage increased by 23%.
Void Tendril and Void Lasher from Idol of C’Thun generate 15 Insanity over their duration (was 30).
Mind Sear from Idol of C’Thun now deals reduced damage beyond 5 targets.
The cast speed of Mind Sear from Idol of C’Thun no longer scales with Haste.
Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5% damage variance.
Mind Spike damage increased by 9% and now replaces Mind Flay.
Dark Evangelism can now also be triggered by Mind Spike.
Mind Spike: Insanity damage reduced by 11% and generates 6 Insanity (was 8).
Mind Flay: Insanity has been renamed to Surge of Insanity.
Surge of Insanity generates 12 Insanity over its duration (was 16) and now lasts 15 seconds (was 10 seconds).
Surge of Insanity now empowers your next Mind Flay or Mind Spike.
Surge of Insanity can now accumulate up to 2 charges.
Surge of Insanity now has a Spell Alert while active.
Surge of Insanity has moved to Encroaching Shadows’ position.
Void Bolt generates 10 Insanity (was 12).
Mental Decay now also increases the duration of Shadow Word: Pain and Vampiric Touch by 2 seconds when Mind Spike is cast and also increases the damage of Mind Flay and Mind Spike by 10%.
Mental Decay and Void Bolt now update the maximum duration of Shadow Word: Pain and Vampiric Touch so that the remaining durations are more easily understood.
Vampiric Embrace no longer triggers from Psychic Link damage and no longer triggers Hallucinations.
Inescapable Torment damage reduced by 40% and increases the duration of Mindbender by 0.7 seconds (was 1 second).
Mindbender and Shadowfiend generates 2 Insanity per attack (was 3).
Throes of Pain generates 1 Insanity per rank (was 3 and 5).
Unfurling Darkness damage increased by 75%.
Unfurling Darkness and Mental Decay have swapped positions on the talent tree.
Ancient Madness, Mind Melt, Malediction, and Inescapable Torment are now a 1-point talent.
Several nodes in the talent tree have changed position.
Mind Flay: Insanity and Mind Spike: Insanity have been added to the Personal Resource Display.
Dark Ascension and Void Eruption should now properly override the other on your Action Bar when swapping talents.
Mind Sear, Dark Void, Coalescing Shadows, Puppet Master, Harnessed Shadows, Pain of Death, Surge of Darkness, Encroaching Shadows, and Damnation have been removed.
Kick interrupt duration decreased to 3 seconds (was 5 seconds).
Soothing Darkness now heals for 24% of maximum health (was 30%).
Fixed an issue that prevented Nightstalker’s damage bonus from applying in its intended circumstances.
All ability damage increased by 5%. These changes do not affect PvP combat.
Mutilate damage increased by 5%. These changes do not affect PvP combat.
Envenom damage increased by 5%. These changes do not affect PvP combat.
Shiv damage increased by 20%. These changes do not affect PvP combat.
Kingsbane damage increased by 12%. These changes do not affect PvP combat.
Dispatch damage increased by 5%.
Between the Eyes damage increased by 20%.
Summarily Dispatched (Talent) now increases Dispatch damage by 6% per stack, to a maximum of 30% (was 5% per stack, max 25%).
Developers’ note: While the buff will provide the correctly updated bonus, the tooltip for the base talent will be changed in a future update.
Shadowstrike damage increased by 10%.
Eviscerate damage increased by 6%.
Developers’ note: The Deeply Rooted Elements talent could sometimes feel like you received many Ascendance activations, or none. We have made adjustments to how this talent works to lower the very high and very low proc rates.
Deeply Rooted Elements should now activate more consistently for all specializations.
Bloodlust and Heroism now cost 2% of base mana (was 21%).
Spiritwalker’s Grace now has a grace period, allowing you to continue to cast while moving for a short period if the ability expires while casting.
Wind Shear interrupt duration decreased to 2 seconds (was 3 seconds).
Earthgrab Totem now has a 30 second cooldown (was 1 minute).
Flame Shock’s dispel protection from Control of Lava (PvP Talent) is now a baseline part of Flame Shock.
Lava Surges triggered by Primordial Surge increase the damage of your next Lava Burst by 15% (was 25%).
Lava Burst damage increased by 12%. Does not affect PvP combat.
Elemental Blast damage increased by 6%. Does not affect PvP combat.
Earth Shock damage increased by 6%. Does not affect PvP combat.
Lightning Bolt damage increased by 6%. Does not affect PvP combat.
Developers’ note: A few talent changes have been made in an effort to allow you to opt into a reduction of the frequency and number of keybinds that feel required to play as Enhancement. We’re hoping that the changes to Thorim’s Invocation and Static Accumulation make your Lightning spells your primary spenders and not require you to also use Elemental Blast. Changing Fire Nova to deal Flamestrike damage should help the talent feel more viable when focusing on a physical damage build.
Windfury Weapon damage increased by 50%.
All ability and pet damage dealt increased by 5%.
Forceful Winds damage per stack reduced to 20% (was 40%).
Static Accumulation now grants Lightning Bolt/Chain Lightning a 10/20% chance to refund Maelstrom Weapon spent on Lightning Bolt or Chain Lightning.
Thorim’s Invocation now also increases Lightning Bolt/Chain Lightning damage by 20%.
Elemental Weapons now increases your elemental damage dealt by 2.5% per active weapon imbue.
Fire Nova now deals both Fire and Physical spell school damage.
Flame Shock’s dispel protection from Control of Lava (PvP Talent) is now a baseline part of Flame Shock.
Maelstrom Weapon damage increase now has a separate value from its healing increase. This applies to Improved Maelstrom Weapon and Raging Maelstrom.
Improved Maelstrom Weapon increases the healing of your next healing spell by 5%/10% (was 10%/20%).
Vault of the Incarnates 4-Set Bonus has been adjusted – Consuming Maelstrom Weapon stacks increases your Haste by 1% per stack for 3 seconds (was 4 seconds).
Spell Lock interrupt duration decreased to 5 seconds (was 6 seconds).
Demon Skin now recharges Soul Leech at a rate of 0.2%/0.4% of maximum health (was 0.2%/0.5%).
Developers’ note: Demonology received some powerful single-target additions to their talent tree in 10.0.7. We’re making these adjustments after observing that their throughput is a bit higher than what was originally intended and that these talents have overshadowed other talent choices. We’ll continue to monitor Demonology, along with Affliction and Destruction, and appreciate the community’s continued feedback.
Reign of Tyranny now increases the damage of Demonic Tyrant by 40% (was 50%).
Immutable Hatred now increases the damage of Legion Strike by 100% (was 120%). Does not affect PvP combat.
From the Shadows has been renamed to The Houndmaster’s Stratagem.
Developers’ note: It is intentional that From the Shadows, now The Houndmaster’s Stratagem, does not benefit Demonic Tyrant or your other pets. We’re updating the wording of this tooltip for clarity.
The tooltip of The Houndmaster’s Stratagem has been updated to the following – Dreadbite causes the target to take 20% additional Shadowflame damage from your spells and abilities for the next 12 seconds.
Ruin no longer increases the damage of Channel Demonfire.
Channel Demonfire damage increased by 20%.
Shadowburn damage increased by 20%. Does not apply in PvP combat.
Pummel interrupt duration decreased to 3 seconds (was 4 seconds).
Titanic Throw no longer affects crowd-controlled targets.
Pain and Gain heals for 3.5% of maximum health (was 4.5%).
Fixed an issue that prevent Spear of Bastion from being cast while the Warrior was silenced.
All ability damage increased by 4%. These changes do not affect PvP combat.
Auto-attack damage increased by 12%. These changes do not affect PvP combat.
Fatal Mark now lasts 3 minutes (was 2 minutes).
Bloodletting now also causes Mortal Strike to inflict Rend on targets below 35% health if you have Rend talented.
Storm Wall now heals for 8% of maximum health (was 10%).
All ability damage increased by 4%.
Auto-attack damage increased by 4%.
Invigorating Fury now heals for 15% of maximum health (was 20%).
Fixed an issue causing Onslaught to have unpredictable behavior with Whirlwind’s chain buff.
Discover 8 new Dragonriding Glyphs in Zaralek Cavern to unlock 2 new Dragonriding traits:
Ground Skimming – When dragonriding near the ground, you regenerate 1 Vigor every 30 seconds. This effect does not occur while affected by Thrill of the Skies.
Land’s Blessing – Ground Skimming regenerates 1 Vigor every 20 seconds.
New Drakewatcher Manuscripts and dragonriding mount: Winding Slitherdrake.
New dragonriding races and world quests are available in Zaralek Cavern.
DUNGEONS AND RAIDS
Bolster no longer increases the health of affected enemies (was health and damage).
Raging now grants enemies immunity to crowd control effects for 20 seconds upon reaching 30% health remaining (was 50% increased damage done until defeated).
Sanguine Ichor puddles now last for 12 seconds (was 20 seconds).
Spiteful Shades melee damage reduced by 10%.
Spiteful Shades health and damage no longer scale after keystone level 20.
Gashtooth will now sharpen her knife and laugh at her target as they stumble around when blinded by Decayed Senses (was attack her blinded targets).
Many enemies have had their abilities and visuals updated.
Azerite Powder Shot is now a 60 yard cone and its impact damage reduced. Visual updated to support this (was 100 yards).
Azerite Powder Shot’s damage over time effect can now be dispelled.
Council o’ Captains
Confidence-Boosting Freehold Brew now increases critical strike chance by 30% (was 50%).
Captain Raoul’s Blackout Barrel targeting updated. Now prefers damage dealers, then healers, then tanks as a last resort.
Captain Raoul’s Barrel Smash duration was reduced to 2 seconds (was 4 seconds) and its damage increased to compensate.
Captain Eudora’s Powder Shot avoids shooting the same player twice within 6 seconds.
Captain Eudora’s Grapeshot leap will no longer jump to a location she is already standing at.
Captain Eudora’s Grapeshot now applies a stacking damage over time effect each time a player is hit and it’s impact damage has been reduced.
Ring of Booty
Lightning now has 3 stacks of Greasy (was 5).
Ludwig Von Tortollan’s health has been reduced by 25%.
Trothak’s Shark Tornado duration was reduced to 3 seconds (was 6 seconds).
Trothak’s Shark Tornado visual has been updated.
New Ability: Whirling Dagger – Hurls a dagger at a player, inflicting Physical damage and Physical damage every 1 second for 3 seconds. While Loaded Dice: All Hands! is active, Whirling Dagger ricochets between all players.
Swiftwind Saber has been redesigned – Now fires a single saber at a random player. While Loaded Dice: All Hands! is active, Swiftwind Saber shoots 5 sabers in random directions.
Irontide Grenadier’s Black Powder Bomb visual has been updated.
Irontide Grenadiers no longer channel Black Powder Bomb. Black Powder Bomb now damages all enemies within 8 yards (was 5 yards).
HALLS OF INFUSION
Infuse stacks are now reset between intermissions.
Rogue Waves has been removed.
THE VORTEX PINNACLE
Grand Vizier Ertan
Most visual effects have been updated.
Ertan now casts her abilities in a different order.
New Ability: Cyclone Shield Fragments – Ertan’s cyclones emit fragments of energy, players that come into contact with a fragment suffer Nature damage and have their movement speed and Haste reduced by 30% for 6 seconds. This ability is on Mythic+ difficulty only.
Summon Tempest now summons multiple Lurking Tempests. This ability is on Mythic+ difficulty only.
Cyclones now have a 3 second cast time when the encounter begins.
Ertan now channels during Storm’s Edge preventing any additional casting.
Storm’s Edge damage reduced by 20%.
New Ability: Cold Front – Altairus forms a Cold Front around the arena, players standing in the area suffer Frost damage every 1.5 seconds and their damage and healing done is reduced by 50%. This ability is on Mythic+ difficulty only.
New Ability: Downburst – A downburst forms near Altairus, inflicting Nature damage to players standing within 8 yards of the impact area and expands outwards. The expanding ring of air silences players it passes over and deals Nature damage every 1 second for 5 seconds. This ability is on Mythic+ difficulty only.
New Ability: Biting Cold – Altairus’ presence chills the air around him, inflicting Frost damage to all players every 3 seconds.
Standing upwind or downwind of Altairus no longer changes your movement speed.
Standing downwind of Altairus now inflicts periodic Frost damage.
You are now confined to the inner 40 yard portion of Altairus’ arena 5 seconds after engaging in combat.
Lightning Blast has been removed.
Static Cling is now a 3.5 second cast (was 1.25 seconds) and inflicts Nature damage to all players on the ground the when cast completes.
Chain Lightning now deals more damage.
Skyfall Star renamed to Skyfall Nova. Now inflicts Arcane damage to all players.
Call of the Deep now always calls 3 Stonevault Ambushers and 1 Stonevault Geomancer to join the battle.
Unrelenting damage bonus reduced to 5% per stack (was 10%).
The damage of most abilities has been reduced.
Many enemies have had their abilities updated and adjusted.
ITEMS AND REWARDS
Great Vault raid slot rewards have been adjusted – Defeating a raid boss unlocks their loot table and now also unlocks earlier raid boss loot tables for the Great Vault’s total pool of items on that difficulty. Previously, the raid items offered in the Great Vault were based on bosses defeated on that difficulty.
Gear can now be traded with other eligible players for up to 4 hours after being looted (was 2 hours). The timer starts the moment the loot is placed in the first recipient’s inventory, and also now includes time spent offline.
Corpses for Raid and Dungeon bosses that have been defeated will now expire after 2 hours regardless of loot status.
Developers’ note: This change adds flexibility, and ensures that items can be traded at the end of longer raid sessions, while closing loopholes that could allow people to keep items tradeable open-endedly by staying logged off.
Algeth’ar Puzzle Box (Trinket) on-use effect duration has been increased to 30 seconds (was 20 seconds) and its Mastery bonus has been decreased by 38%.
Furious Ragefeather (Trinket) damage decreased by 10%.
Shadowlands items can now be transmogged at level 10 (was 48).
Legacy Legendary items should now have the correct item levels.
Profession recipe raid boss drops have moved to Aberrus, the Shadowed Crucible on all difficulties (was Vault of the Incarnates on Heroic and Mythic difficulty).
Elemental Potions of Ultimate Power are no longer bind-on-pickup.
Potion of Chilled Clarity can no longer be canceled and now affects the global cooldown.
Shadowed Belt Clasp now provides 25% more Stamina.
Enchant Boots – Watcher’s Loam now provides 25% more Stamina.
Enchant Chest – Sustained Strength now provides 25% more Stamina.
Solid Eternity Amber now provides 25% more Stamina.
Forceful Nozdorite now provides 25% more Stamina.
Puissant Nozdorite now provides 25% more Stamina.
Jagged Nozdorite now provides 25% more Stamina.
Steady Nozdorite now provides 25% more Stamina.
Fierce Armor Kit now provides 25% more Stamina.
Frozen Spellthread now provides 25% more Stamina.
Developers’ note: In Embers of Neltharion, we’re taking a second look at the value of some of our Profession embellishments, specifically those that provide damage and healing effects. While our stat-related embellishments were hitting the mark, we’ve heard feedback that our damage and healing embellishments were falling a bit short. We’re increasing the values of these embellishments with the goal of making them valid choices in a variety of content and more in line with stat-related embellishments. Additionally, we’re increasing the value of our healing potions to off-set the game-wide stamina increase so as to not make them feel weaker than intended.
Refreshing Healing Potion healing increased by 25%.
Potion of Withering Vitality healing and damage taken increased by 25%.
Allied Wristguard of Companionship Versatility per nearby ally increased by 4%.
Unstable Frostfire Belt damage increased by 109%.
Venom-Steeped Stompers stat bonus increased by 1.4%.
Acidic Hailstone Treads damage increased by 118%.
Horizon Strider’s Garments set bonus Haste per stack increased by 12%.
Flaring Cowl damage increased by 40%.
Slimy Expulsion Boots damage dealt increased by 118%.
Toxic Thorn Footwraps stamina reduction increased by 25%, damage bonus increased by 172%, and healing bonus increased by 102%.
Playful Spirit’s Fur set bonus damage and healing increased by 15%.
Witherrot Tome damage increased by 151%.
Weathered Explorer’s Stave duration increased to 15 seconds (was 10 seconds).
Fang Adornments damage bonus increased by 82%.
Bronzed Grip Wrappings damage bonus increased by 82% and healing bonus increased by 102%.
Blue Silken Lining Mastery while active increased by 5%.
Magazine of Healing Darts healing increased by 102%.
Amice of the Blue damage decreased by 9%.
New Optional Reagents are available for upgrading items to a higher item level.
Non-Spark gear (Blue)
Titan Training Matrix V
Enchanted Whelpling’s Shadowflame Crest
Spark gear (Purple)
Enchanted Wyrm’s Shadowflame Crest
Enchanted Aspect’s Shadowflame Crest
Concentrated Primal Infusions now go up to 421 item level to match upgrade systems.
To support the new Spark of Shadowflame, recipes that require a Spark now let you choose which Spark to use in the required reagents section.
Players can now purchase Crests of Honor and Trophies of Conquest from PvP quartermasters in Valdrakken. These tokens cost 525, 700, and 875 of their respective currencies and are used as Optional Reagents when crafting armor and accessories of identical costs. Items enhanced with these reagents will gain the ability to scale to their appropriate PvP item level in Arenas and Battlegrounds.
Developers’ note: Our goals with this addition are to enable a broader selection of embellishments to be viable choices for players of all ranks, offer more opportunities to customize secondary stats via the missive system, and enable the use of Tinkers in Unrated Battlegrounds without concerns of the power discrepancy.
Elemental Lariat duration changed to 5 seconds (was 12 seconds); increased by 1 second per elemental gem equipped.
Developers’ note: The Elemental Lariat has been one of the strongest embellishments due to its ability to grant a large amount of your desired stat based on a condition that is easy to satisfy. We knew that we wanted to bring its power back on the season boundary, but was important to us that player’s investment in acquiring the item or the recipe was respected. Rather than reduce its power directly, we opted to redesign the passive to bring it in line with all other Jewelcrafting effects by scaling an axis of power with the quantity of gems slotted. The net result is that the Elemental Lariat will be less powerful than it is now earlier in a player’s gearing phase, while preserving its place as a throughput powerhouse when players begin to round off their gear set with added sockets.
Sockets added through the Season 1 Great Vault will be removed when recrafting an item to Season 2 levels (with a warning prompt).
Added an option to swap the Professions recipe window to a minimal view to allow other windows to open side by side.
Search bar for learned recipes has been added to the minimized crafting user interface.
Players can now minimize the crafting window to a reduced size for ease of use.
Players can now click on a tracked recipe in their quest log to pop open a small recipe window if they don’t have the profession.
Tooltip size for Recipe Unlearned has been increased.
Last season’s Crimson Combatant recipes can now be purchased from Korganar Smolderforge in the Gladiator’s Refuge for 3 Marks of Honor each.
Shadowlands scaled items can now be disenchanted in Chromie Time.
Momentum Redistributor Boots (Shadowlands) can no longer be used in dungeons and raids.
To make it clear who is providing which materials, crafting orders now show icons representing the crafter and customer next to each reagent. A message also appears above the Start Order button if the customer didn’t provide some or all reagents.
Player Name column widened to make more room for realm names in the crafting orders list.
The undo button for adding optional reagents moved inside the optional reagent flyout.
Adjusted the alignment of prices.
Currency on the public order page are now right aligned.
Draconic Phial Cauldron
Stinky Bright Potion
Cauldron of Extracted Putrescence
Shadowed Belt Clasp
Shadowed Impact Buckler
Shadowed Razing Annihilator
Heat-Resistant Rescue Ring
Obsidian Combatant gear
Rocks on the Rocks
Roland (Battle Pet)
Spore Keeper’s Baton
Illusory Adornment: Spores
Titan Training Matrix V
Enchanted Whelpling’s Shadowflame Crest
Enchanted Wyrm’s Shadowflame Crest
Enchanted Aspect’s Shadowflame Crest
EZ-Thro Polarity Bomb
Obsidian Combatant Goggles
Winding Slitherdrake: Blue and Silver Armor
Winding Slitherdrake: Yellow and Silver Armor
Winding Slitherdrake: Curved Chin Horn
Winding Slitherdrake: White Hair
Winding Slitherdrake: Small Finned Throat
Glyph of the Chosen Glaive
Glyph of the Heaved Armament
Vantus Rune: Aberrus, the Shadowed Crucible
Contract: Loamm Niffen
Obsidian Combatant’s Jeweled Amulet
Obsidian Combatant’s Jeweled Signet
Statuette of Foreseen Power
Figurine of the Gathering Storm
Adaptive Dracothyst Armguards
Spore Colony Shoulderguards
Shadowflame-Tempered Armor Patch
Lambent Armor Kit
Obsidian Combatant gear
Medical Wrap Kit
Obsidian Combatant gear
Collect new wild pets, pet achievements, and challenge new pet battle masters in Zaralek Cavern.
PLAYER VERSUS PLAYER
Critical strikes now deal 150% of base damage and healing in PvP combat (was 175%).
Developers’ note: We’ve felt that the game pacing in Dragonflight has been close to what we’d like, apart from having health spikes that are too large in burst windows. Alongside this, we have adjusted the Gladiator’s Distinction bonus, noted below. These changes are intended to address our burst concern while ensuring the overall game pacing does not slow down too much.
Precognition (PvP Talent) has been removed. Precognition can now be crafted onto gear via Optional Reagent and counts as an Embellishment.
Developers’ note: In conjunction with the crowd control changes we are making that are noted below, we are adjusting the value of Hardiness to put the ability’s power level more in line with other racial abilities in PvP scenarios, while still being able to feel the impact of the racial.
Hardiness (Orc Racial) stun reduction has been reduced by 50% in PvP combat.
Honor and Conquest rewarded through different rated content has been redistributed for better balance of acquisition between them.
New Scalewarden Gear and new consumables are available:
Starter gear (Blue quality) – 434 PvP item level
Upgraded gear (Purple quality) – 447 PvP item level
New on-use consumables
The blue quality Scalewarden Gear and consumables can be purchased with Bloody Tokens from Malicia in Gladiator’s Refuge, Valdrakken. Scalewarden Gear can be upgraded with Trophies of Strife, which you can earn from weekly Sparks of Life quests.
Trophies of Strife and Bloody Tokens will be reset when Embers of Neltharion launches. Trophies of Strife will convert into items that can be sold to vendors for gold, while Bloody Token count will be reset to zero.
Net-o-Matic 5000 can now be used in all areas outside of the Dragon Isles, but not inside the Dragon Isles zones.
Gladiator’s Distinction (PvP trinket 2-set bonus) no longer provides crowd control reduction.
Developers’ note: We are adjusting the bonuses from the PvP set bonus, Gladiator’s Distinction, to be percentage based so that it properly scales with new seasons. To avoid fights and arena matches resulting in stalemates now that critical strikes are dealing less damage, we’re reducing the primary stat granted to healers from the PvP set bonus. We also are aiming to give healers more opportunities to survive when being attacked, so we’re increasing the amount of Stamina healers receive from the PvP set bonus.
Gladiator’s Distinction now increases primary stat by 25% and increases Stamina by 5% for damage dealing and tank specializations.
Gladiator’s Distinction now increases primary stat by 15% and increases Stamina by 15% for healer specializations.
Developers’ note: With the introduction of talent trees in Dragonflight providing more utility options for classes, we’ve kept an eye on Crowd Control in PvP as it’s been an outstanding point of feedback. We are making targeted adjustments for crowd control durations and interrupts for an overall reduction and we would like crowd control to remain meaningful when coordinated well, while still allowing for reasonable counterplay opportunities by the opponent. We are not aiming for all similar crowd control types to last the same duration as we would like there to be unique flavor to class abilities and what makes sense within their kit. In conjunction with these changes, Gladiator’s Distinction will no longer provide 10% CC reduction and the new season’s professions items will no longer grant 5% CC reduction.
Spellwarden has been redesigned – Reduces the cooldown of Anti-Magic Shell by 10 seconds but reduces its duration by 50%. Anti-Magic Shell is now usable on allies.
New PvP Talent: Bloodforged Armor – Death Strike reduces Physical damage taken by 20% for 3 seconds.
Blinding Sleet duration decreased to 4 seconds in PvP combat (was 5 seconds).
Asphyxiate duration decreased to 3 seconds in PvP combat (was 5 seconds).
Heart Strike damage increased by 20% in PvP combat.
Decomposing Aura (PvP Talent) can now stack up to 4 times (was 5).
Blood for Blood (PvP Talent) has been removed.
Obliterate damage increased by 8% in PvP combat.
Reanimation has been redesigned – Reanimates a nearby corpse, summoning a zombie for 20 seconds that slowly moves towards your target. If your zombie reaches its target, it explodes after 3 seconds. The explosion stuns all enemies within 8 yards for 3 seconds and deals 20% of their health in Shadow damage. Reanimation now costs 30 Runic Power (was 1 Rune) and now has a 12 second cooldown with 2 charges.
The zombie summoned by Reanimation is no longer targetable or killable.
Fel Eruption duration decreased to 3 seconds in PvP combat (was 4 seconds).
Chaos Nova duration decreased to 3 seconds in PvP combat (was 4 seconds).
Sigil of Misery duration decreased to 3 seconds in PvP combat (was 4 seconds).
Imprison duration decreased to 3 seconds in PvP combat (was 4 seconds).
Blood Moon (PvP Talent) has been slightly redesigned – Consume Magic now affects all enemies within 8 yards of the target, and generates a Lesser Soul Fragment. Each effect consumed has a 5% chance to upgrade to a Greater Soul.
Eye Beam damage increased by 16% in PvP combat.
Fel Lance (PvP Talent) damage increased to 10% of target’s max health (was 6%).
Entangling Roots duration decreased to 6 seconds in PvP combat (was 8 seconds).
Hibernate duration decreased to 6 seconds in PvP combat (was 8 seconds).
Mass Entanglement duration decreased to 6 seconds in PvP combat (was 8 seconds).
Ursol’s Vortex duration decreased to 6 seconds in PvP combat (was 10 seconds).
Entangling Bark (PvP talent) root duration decreased to 6 seconds (was 8 seconds) and now roots the first 3 melee attackers (was 2).
Regrowth healing is no longer reduced in PvP combat (was 15%).
Dying Stars (PvP Talent) has been redesigned – Targets that remove your Sunfire or Moonfire are vulnerable to their effects for 12 seconds, increasing damage taken by 15%. If already vulnerable, they gain half the remaining duration of the removed effect.
New PvP Talent: Master Shapeshifter – Your abilities are amplified based on your current shapeshift form, granting an additional effect:
Bear Form – Ironfur grants 30% additional armor and generates 12 Astral Power.
Caster Form – Rejuvenation and Swiftmend heal for 30% more and generate 8 Astral Power.
Cat Form – Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 60 Astral Power when cast with 5 combo points.
Reactive Resin (PvP Talent) has been removed.
New PvP Talent: Wild Attunement – After successful Cyclone casts, you are automatically shifted into Cat Form and your next Ferocious Bite, Rip, or Maim within 5 seconds also casts Feral Frenzy.
Leader of the Pack now increases movement speed by 10% (was critical strike chance by 5%).
Reactive Resin (PvP Talent) has been removed.
Master Shapeshifter has been redesigned – Your abilities are amplified based on your current shapeshift form, granting an additional effect:
Caster Form – Rejuvenation and Swiftmend heal for 30% more and cause you to instantly generate 25 Rage after entering Bear Form.
Cat Form – Rip, Ferocious Bite, and Maim deal 60% additional damage and cause you to instantly generate 50 Rage after entering Bear Form when cast with 5 combo points.
Moonkin Form – Wrath, Starfire, and Starsurge deal 30% additional damage and cause you to instantly generate 25 Rage after entering Bear Form.
Den Mother now additionally reduces the duration of all stun effects on you by 15%.
Grove Protection now reduces damage taken by 50% for affected allies (was 40%).
Reactive Resin, Raging Frenzy, Toughness, and Sharpened Claws (PvP Talents) have been removed.
Reactive Resin (PvP Talent) has been redesigned – Reduces the movement speed of enemies who remove your Restoration heal over time effects by 30% for 5 seconds, stacking up to 3 times. At 3 stacks the movement speed reduction is removed, and the target is rooted and silenced for 3 seconds.
Master Shapeshifter has been redesigned – Your abilities are amplified based on your current shapeshift form, granting an additional effect:
Bear Form – Ironfur grants 30% additional armor and generates 1250 Mana.
Cat Form – Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 5000 Mana when cast with 5 combo points.
Moonkin Form – Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2000 Mana.
Regrowth’s initial heal increased by 5% in PvP combat.
New PvP Talent: Divide and Conquer – Deep Breath forms curtains of fire, preventing line of sight to enemies outside its walls and burning enemies who walk through them for Fire damage. Lasts 6 seconds.
New PvP Talent: Dream Catcher – Sleep Walk no longer has a cooldown, but its cast time is increased by 0.2 seconds.
Landslide root duration decreased to 6 seconds in PvP combat (was 8 seconds).
Time Stop cooldown reduced to 90 seconds (was 120 seconds).
Swoop Up range increased to 25 yards (was 20 yards).
Roar of Sacrifice has been removed as a PvP talent and is now a talent in the core tree as a choice node against Hunter’s Avoidance.
Interlope (PvP Talent) has been redesigned – Misdirection now causes the next 3 hostile spells cast on your target within 10 seconds to be redirected to your pet, but its cooldown is increased by 15 seconds.
Freezing Trap duration decreased to 6 seconds in PvP combat (was 8 seconds).
Steel Trap duration decreased to 6 seconds in PvP combat (was 8 seconds).
Scatter Shot duration decreased to 3 seconds in PvP combat (was 4 seconds).
Intimidation duration decreased to 3 seconds in PvP combat (was 5 seconds).
Dragonscale Armor (PvP Talent) has been removed.
Beast Within (PvP Talent) no longer grants attack speed to the Hunter, only pets are affected.
Dire Basilisk (PvP Talent) damage increased by 100%.
Ranger’s Finesse (PvP Talent) has been redesigned – Casting Aimed Shot provides you with Ranger’s Finesse. After gaining 3 stacks of Ranger’s Finesse, increase your next Volley’s radius and duration by 50% or your next Bursting Shot’s slow by 50% and its knockback distance. Consuming Ranger’s Finesse reduces the remaining cooldown of Aspect of the Turtle by 20 seconds.
New PvP Talent: Sticky Tar Bomb – Throw a Sticky Tar Bomb that coats your target’s weapons with tar, disarming them for 4 seconds. After 4 seconds, Sticky Tar Bomb explodes onto nearby enemies. Other enemies that are hit by the explosion are affected by Sticky Tar Bomb but this effect cannot spread further.
Sticky Tar (PvP Talent) has been removed.
New PvP Talent: Master Shepherd – While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 6%. Additionally, Polymorph and Mass Polymorph no longer heal enemies.
New PvP Talent: Ethereal Blink – Blink and Shimmer apply Slow at 100% effectiveness to all enemies you Blink through. For each enemy you Blink through, the cooldown of Blink or Shimmer are reduced by 1 second, up to 5 seconds.
Frostbolt damage increased by 116% in PvP combat (was 100%).
Ice Nova damage increased by 8% in PvP combat.
Dragon’s Breath damage increased by 16% in PvP combat.
Polymorph duration decreased to 6 seconds in PvP combat (was 8 seconds).
Mass Polymorph duration decreased to 6 seconds in PvP combat (was 8 seconds).
Ring of Frost duration decreased to 6 seconds in PvP combat (was 8 seconds).
Netherwind Armor and Prismatic Cloak (PvP Talents) have been removed.
Kleptomania (PvP Talent) has been redesigned – Unleash a flurry of disruptive magic onto your target, stealing a beneficial magic effect every .5 seconds for 4 seconds. Castable while moving, but movement speed is reduced by 40% while channeling.
Arcane Missiles damage increased by 5% in PvP combat.
Mass Invisibility (PvP Talent) now has a 10 second duration, breaks if any actions are taken, and replaces Invisibility when learned.
Arcane Empowerment (PvP Talent) has been removed.
World of Flames (PvP Talent) has been redesigned – Empower Flamestrike, dealing up to 200% more damage based on enemies’ distance to the center of Flamestrike.
Flamecannon (PvP Talent) has been redesigned – Every 2 seconds in combat with no enemies within 20 yards, you gain 3% maximum health, 3% increased damage, and a 3 yard range increase to Fire spells. This effect stacks up to 5 times and lasts for 3 seconds.
Glass Cannon (PvP Talent) now increases damage of Fireball and Scorch by 100% (was 40%) and now also increases the damage of Mastery: Ignite.
Fireball damage increased by 12% in PvP combat.
Flamestrike damage increased by 12% in PvP combat.
Pyroblast damage increased by 12% in PvP combat.
Fire Blast now deals 8% reduced damage in PvP combat (was 21%).
Phoenix Flames damage increased by 16% in PvP combat.
Scorch damage increased by 45% in PvP combat (was 25%).
New PvP Talent: Icy Feet – When your Frost Nova or Water Elemental’s Freeze is dispelled or removed, become immune to snares for 3 seconds. This effect can only occur once every 10 seconds.
Frost Bomb (PvP Talent) explosion damage increased by 68%. Dispelling Frost Bomb before its explosion now grants a charge of Brain Freeze.
Comet Storm damage increased by 8% in PvP combat.
Flurry damage increased by 8% in PvP combat.
Ebonbolt damage increased by 12% in PvP combat.
Ice Lance damage increased by 34% in PvP combat (was 20%).
Glacial Spike damage reduced by 5% in PvP combat (was 15%).
Chilled to the Bone (PvP Talent) has been removed.
Leg Sweep duration decreased to 4 seconds in PvP combat (was 5 seconds).
Grapple Weapon (PvP Talent) duration decreased to 5 seconds (was 6 seconds).
Perpetual Paralysis (PvP Talent) now reduces range of Paralysis by 5 yards (was 10 yards) and now selects targets within 10 yards (was 6 yards).
Hot Trub (PvP Talent) now has an additional effect – Also makes your next Breath of Fire incapacitate targets after purifying 100% of your max health.
Guided Meditation (PvP Talent) reduces the cooldown of Zen Meditation by 50% (was 75%).
Rodeo (PvP Talent) now gains a stack every 3 seconds (was 7 seconds). Rodeo now has a maximum stack count of 4 (was 3).
Wind Waker and Incendiary Breath (PvP Talents) have been removed.
Chrysalis (PvP Talent) has been removed from PvP talents. It is now located on a choice node with Burst of Life on the Mistweaver specialization tree.
Thunderous Focus Tea (PvP Talent) has been redesigned – Thunder Focus Tea can now additionally cause Crackling Jade Lightning’s knockback immediately or cause Roll and Chi Torpedo to refund a charge on use and heal you.
New PvP Talent: Fae Accord – Faeline Stomp’s cooldown is reduced by 10 seconds. Enemies struck by Faeline Stomp are snared by 60% for 8 seconds.
New PvP Talent: Zen Spheres – Place a sphere of Hope or Despair on a friendly or enemy target. Only one sphere of each type can be active at a time:
Sphere of Hope – Friendly target receives 15% additional healing from the Monk.
Sphere of Despair – Enemy target deals 10% less damage to the Monk, and suffers 10% additional damage from all sources.
Dome of Mist (PvP Talent) now creates a shield based on 120% of the remaining periodic healing from Enveloping Mist.
New PvP Talent: Stormspirit Strikes – Damaging more than one target with Fists of Fury summons a Storm Spirit to focus your secondary target for 30 seconds, which will mimic any of your attacks that do not also strike the target for 30% of normal damage.
Turbo Fists (PvP Talent) no longer causes Fists of Fury to deal its full damage to all targets hit.
Fists of Fury now deals 90% of its damage to secondary target players.
Rising Sun Kick damage increased by 8% in PvP combat.
Tigereye Brew (PvP Talent) has been removed.
Hammer of Justice duration decreased to 5 seconds in PvP combat (was 6 seconds).
Blinding Light duration decreased to 4 seconds in PvP combat (was 5 seconds).
Repentance duration decreased to 6 seconds in PvP combat (was 8 seconds).
Turn Evil duration decreased to 6 seconds in PvP combat (was 8 seconds).
New PvP Talent: Searing Glare – Call upon the light to blind your enemies in a 20 yard cone, causing enemies to miss their spells and attacks for 4 seconds. 1.25 second cast time, 60 second cooldown.
Flash of Light healing increased by 50% for Holy Paladins in PvP combat (was 25%).
Holy Light healing increased by 100% in PvP combat (was 75%).
Aura Mastery now reduces the damage allies in your aura take by 30% in PvP combat (was 15%).
Vengeance Aura and Light’s Grace (PvP Talents) have been removed.
Ultimate Retribution now marks the enemy target for 12 seconds (was 8 seconds).
Hammer of Wrath damage increased by 16% in PvP combat.
Word of Glory healing is now reduced by 45% in PvP combat (was 30%).
Flash of Light healing is now reduced by 30% in PvP combat.
Light’s Celerity increases Flash of Light healing by 10% in PvP combat (was 20%).
New PvP Talent: Phase Shift – Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 second. Interrupt effects are not affected by Phase Shift.
New PvP Talent: Absolute Faith – Leap of Faith also pulls the spirit of the 3 furthest allies within 40 yards and shields all allies affected.
Mind Control duration decreased to 6 seconds in PvP combat (was 8 seconds).
Shackle Undead duration decreased to 6 seconds in PvP combat (was 8 seconds).
Psychic Horror duration decreased to 3 seconds in PvP combat (was 4 seconds).
Silence duration decreased to 3 seconds in PvP combat (was 4 seconds).
Eternal Rest and Delivered from Evil (PvP Talents) have been removed.
Power Word: Barrier effectiveness increased by 100% in PvP combat.
Dome of Light has been removed.
The bounce radius of Prayer of Mending has been increased by 10 yards.
Prayer of Mending healing increased by 50% in PvP combat.
Cardinal Mending (PvP Talent) has been removed.
Vampiric Touch damage is no longer reduced in PvP combat (was reduced by 5%).
Mind Spike and Mind Spike: Insanity damage is now increased by 30% in PvP combat (was 25%).
Mind Flay and Surge of Insanity damage is now increased by 30% in PvP combat.
Deathspeaker increases the damage of Shadow Word: Death by 10% in PvP combat (was 25%).
Void Origins (PvP Talent) has been removed.
Dagger in the Dark (PvP Talent) has been redesigned – Each second while Stealth is active, nearby enemies within 12 yards take an additional 2% damage from you for 10 seconds. Stacks up to 6 times.
Veil of Midnight (PvP Talent) has been redesigned – Now causes Cloak of Shadows to remove harmful physical effects and increases dodge chance by 100%.
Maneuverability (PvP Talent) has been redesigned – Sprint has a 50% reduced cooldown and 50% reduced duration.
Blind duration decreased to 5 seconds in PvP combat (was 8 seconds).
Sap duration decreased to 6 seconds in PvP combat (was 8 seconds).
Kidney Shot duration decreased by 1 second per combo point in PvP combat:
1 point – 1 second
2 points – 2 seconds
3 points – 3 seconds
4 points – 4 seconds
5 points – 5 seconds
Dismantle (PvP Talent) duration decreased to 5 seconds (was 6 seconds) and energy cost reduced to 15 (was 25).
Distracting Mirage (PvP Talent) now slows affected enemies by 60% (was 30%)
Death from Above (PvP Talent) energy cost reduced to 15 (was 25). Damage bonus increased to 15% (was 10%).
Ambush damage increased by 5% in PvP combat.
Sinister Strike damage increased by 5% in PvP combat.
Killing Spree damage increased by 5% in PvP combat.
Blade Rush damage increased by 5% in PvP combat.
Ghostly Strike damage increased by 5% in PvP combat.
Dreadblades damage increased by 5% in PvP combat.
Mastery: Main Gauche damage increased by 5% in PvP combat.
Dispatch damage increased by 20% in PvP combat (was 15%).
Combat Stamina now increases Stamina by 15% (was 5%) in PvP combat only.
Take Your Cut (PvP Talent) duration increased to 12 seconds (was 8 seconds).
Turn the Tables (PvP Talent) duration increased to 12 seconds (was 6 seconds).
Distracting Mirage (PvP Talent) slow value has been increased to 60% (was 30%).
Backstab damage increased by 30% in PvP combat (was 20%).
Gloomblade damage increased by 30% in PvP combat (was 20%).
Shadowstrike damage increased by 8% in PvP combat.
Eviscerate damage increased by 8% in PvP combat.
Secret Technique damage reduced by 25% in PvP combat (was reduced by 30%).
Thief’s Bargain (PvP Talent) damage penalty reduced to 6% (was 10%).
Seasoned Winds and Static Field Totem (PvP Talents) are now available to all specializations (was Elemental and Enhancement only).
Seasoned Winds now lasts 18 seconds and can stack up to 3 times.
New PvP Talent: Burrow – Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 seconds. When the effect ends, enemies within 6 yards are knocked in the air and take Physical damage.
Lava Burst damage increased by 20% in PvP combat.
Earthgrab Totem duration decreased to 6 seconds in PvP combat (was 8 seconds).
Hex duration decreased to 6 seconds in PvP combat (was 8 seconds).
Swelling Waves and Spectral Recovery (PvP Talents) have been removed.
New PvP Talent: Volcanic Surge – Increases the damage of Lightning Bolt and Chain Lightning by 25% and the damage of Lava Burst by 45%. Lava Surge has an additional 100% chance to trigger and instead reduces the cast time of your next Lightning Bolt or Chain Lightning by 25%, stacking up to 2 times.
Stormkeeper increases Lightning Bolt damage by 30% in PvP combat (was 115%).
Casting Lightning Bolt with Surge of Power causes 1 additional Elemental Overload in PvP combat (was 2).
Lightning Bolt damage increased by 53% in PvP combat.
Primordial Surge’s damage bonus is no longer reduced in PvP combat.
Control of Lava (PvP Talent) has been removed.
New PvP Talent: Stormweaver – Consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain the full benefits of Maelstrom Weapon based on the stacks consumed.
The healing bonus from Improved Maelstrom Weapon is reduced by 75% in PvP combat (was 25%).
The healing bonus from Raging Maelstrom is now reduced by 60% in PvP combat (was 40%).
Bloodlust and Heroism are no longer on the global cooldown when affected by Shamanism.
Ethereal Form and Thundercharge (PvP Talents) have been removed.
New PvP Talent: Rain Dance – Healing Rain is now instant, 20% more effective, and costs 30% less mana.
Healing Surge healing increased by 6% in PvP combat.
Cleansing Waters (PvP Talent) has been removed.
New PvP Talent: Impish Instincts – Taking direct Physical damage reduces the cooldown of Demonic Circle by 2 seconds. Cannot occur more than once every 5 seconds.
New PvP Talent: Soul Rip – Fracture the soul of up to 3 target players within 20 yards into the shadows, reducing their damage done by 25% and healing received by 25% for 8 seconds. Souls are fractured up to 20 yards from the player’s location. Players can retrieve their souls to remove this effect. 1 minute cooldown, costs 1 Soul Shard.
Bonds of Fel (PvP Talent) explosion damage increased by 33%.
Seduction duration decreased to 6 seconds in PvP combat (was 8 seconds).
Banish duration decreased to 6 seconds in PvP combat (was 8 seconds).
Axe Toss (Stun and Interrupt) duration decreased to 3 seconds in PvP combat (was 4 seconds).
Grimoire: Felguard (Stun and Interrupt) duration decreased to 3 seconds in PvP combat (was 4 seconds).
Spell Lock (Grimoire of Sacrifice version) interrupt duration decreased to 5 seconds in PvP combat (was 6 seconds).
Call Observer (PvP Talent) demon health increased by 100%, range increased to 30 yards (was 20 yards), and cooldown decreased to 60 seconds (was 90 seconds).
Call Observer (PvP Talent) damage increased to 10% of a player’s max health (was 5%).
Fixed an issue where Bonds of Fel (PvP Talent) was not correctly receiving some damage modifications.
Bane of Fragility and Casting Circle (PvP Talents) have been removed.
Rapid Contagion (PvP Talent) duration decreased to 10 seconds (was 20 seconds) and now causes damage over time effects to occur 45% more often (was 33%).
Bane of Shadows (PvP Talent) has been removed.
Master Summoner (PvP Talent) has been redesigned – Reduces the cast time of your Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 20% and reduces the cooldown of Call Dreadstalkers by 5 seconds.
Call Fel Lord (PvP Talent) no longer costs Soul Shards. Fel Cleave’s damage increased by 30% and is now cast 50% more frequently.
Call Fel Hunter, Pleasure through Pain, and Essence Drain (PvP Talents) have been removed.
Chaos Bolt damage increased by 60% in PvP combat (was 40%).
Shadowburn damage increased by 65% in PvP combat (was 50%).
Conflagrate damage is no longer reduced by 9% in PvP combat.
Cremation and Essence Drain (PvP Talents) have been removed.
Rebound (PvP Talent) has been redesigned – Spell Reflection reflects the next 2 incoming spells cast on you and reflected spells deal 50% extra damage to the attacker. Spell Reflection’s cooldown is increased by 10 seconds.
Warbringer (PvP Talent) damage reduced by 65% and range increased to 20 yard cone (was 15 yard cone).
Shockwave damage increased by 16% in PvP combat.
Shockwave duration increased to 3 seconds in PvP combat (was 2 seconds).
Storm Bolt duration decreased to 3 seconds in PvP combat (was 4 seconds).
Disarm (PvP Talent) duration decreased to 5 seconds (was 6 seconds).
Fixed an issue where Intimidating Shout did not have the correct PvP duration when talented into Menace.
Slam damage increased by 48% in PvP combat (was 40%).
Players in a duel via Duel (PvP Talent) are now highlighted for each other.
Enduring Rage (PvP Talent) has been redesigned – Movement impairing effects have a chance to grant you Enrage each second while active. While Enraged, loss of control effects have a chance to grant you Recklessness for 4 seconds when they fade.
Bloodthirst damage increased by 6% in PvP combat.
Slaughterhouse (PvP Talent) duration is now 20 seconds (was 16 seconds).
Death Wish (PvP Talent) now has a 4 second cooldown (was 5 seconds), increases damage dealt and taken by 10%, and health cost increased to 10% (was 5%). Stacks up to 5 times (was 10).
Fixed an issue that prevented Death Wish from affecting sources of damage that were not Warrior ability or auto-attack damage.
Shield Bash (PvP Talent) has been redesigned – When Shield Slam is used on targets that are casting, it reduces their damage done by 15% for 8 seconds and the cooldown is instantly reset.
Thunderstruck (PvP Talent) duration increased to 4 seconds, now obeys Diminishing Returns and breaks on damage.
Bodyguard (PvP Talent) now has a 20 yard range requirement (was 15 yards).
Sword and Board (PvP Talent) has been removed.
The “Embers of Neltharion” campaign continues! New Campaign chapters and local stories are available.
The first part of the “Embers of Neltharion” campaign is already available in game! Players can complete the prologue story, “A Creche Divided,” at the Forbidden Reach in 10.0.7. This chapter begins with “The Best We Have” at the Forbidden Reach, and ends with “A Creche Divided.”
Once you finish the quest “Six Hundred Feet Under” on any character, concluding the “Breaking Ground” chapter of the Embers of Neltharion campaign, it opens up repeatable content in Zaralek Cavern for other characters on your World of Warcraft account.
A public objective is a 5-10 minute, publicly credited bonus objective. Players will all make progress towards it’s completion together for rewards.
Public objectives appear as stars on the Zaralek Cavern map. Stars appear 30 seconds before public objectives become active.
RESEARCHERS UNDER FIRE PUBLIC EVENT
Assist researchers Rannan Korren, Greta Herzig, and Thaelin Darkanvil as they investigate a Titan mining lockdown with their new niffen guides in the Zaralek Cavern. The public event will be available after weekly maintenance the week of May 9 and will be up every hour at the half-hour.
After arriving in Loamm and meeting the Niffen in the early Campaign, Myrrit invites the player to go on adventures with him. Buddy up with Myrrit to explore secret caves hidden around Zaralek Cavern up to three times a week.
These Sniffenseek digs are short puzzles that can involve stealth, sniffin’, diggin’, or using logic. They are approximately 5 minutes in length.
Most Zaralek Cavern World Quests and Public Objectives will become available after being introduced to Loamm during Campaign Chapter 1.
The following content will become available after the weekly maintenance starting on May 9.
World Bosses Vakan and Gholna
Fyrakk Assault: Suffusion Camps
Researchers Under Fire public events
Heritage armor quests for non-Allied Races no longer requires Exalted reputation with their home factions.
USER INTERFACE AND ACCESSIBILITY
Updated special resource art and animations for the following classes: Arcane Mage, Death Knight, Feral Druid, Paladin, Rogue, Warlock, and Windwalker Monk.
Group Loot roll results frame (/loot) has been redesigned with a new look.
Group Loot now has a Transmogrification option that replaces Greed if the player has not collected the appearance. Transmog rolls take priority over Greed rolls.
Talent Loadouts can now be linked to chat through the Share menu.
Updated Experience and Reputation gain animations and effects.
A consistency pass has been done on scroll bars in art and functionality.
A ping animation has been added to the map when opened from the quest tracker, making it easier to spot the quest location.
Clicking on a quest icon on the map will now open the quest details in the Quest Log.
Mousing over a quest icon on the map will highlight the corresponding entry in the Quest Log, and vice versa.
Mousing over a quest icon in the Quest Log or map will temporarily show any blobs for that quest.
Legendary quest bang has an updated display art to improve readability and colorblindness considerations.
AddOn list will now display an icon or default to a question mark if the AddOn did not specify one.
In-game mail font has been changed to improve legibility.
Fixed an issue where a Hunter’s nameplate could disappear after using Feign Death.
Fixed an issue where the Personal Resource Display’s health bar could detach or disappear.
Fixed an issue that prevented map pins from being placed on skull, rare star, and portal icons.
The accessibility Move Pad will now remember its position on the screen between sessions.
Fixed an issue where pressing ESC while moving an Edit Mode element could cause it to be stuck to the cursor.
Fixed an issue where guild and community members logging in would close context menus.
Fixed an issue where the guild/community roster list would jump to the top whenever a member logged in.
PLAYER VERSUS PLAYER
Color contrast has been improved in PvP scoreboards.
Scoreboard table headers now have more descriptive tooltips.
“Match Average Matchmaking Value” on the Solo Shuffle scoreboard has been changed to “Role Average Matchmaking Value” to more accurately reflect Rating calculation.
The player’s end-of-match Matchmaking Value has been added to the Solo Shuffle scoreboard.
Added a slash command for accessing Edit Mode: /editmode.
Cast Bar now has an option to show the cast time.
Minimap size can now be adjusted.
The Looking for Group Eye has been added to the Micro Menu frame, and its size can be adjusted.
Raid Frames will now show more buffs depending on the size of the frame, up to a maximum of 7 (was capped at 3).
Frames should no longer drag other elements that weren’t manually snapped to them.
The Experience and Reputation bars have been renamed to the more generic Status Bar 1 and 2, but will still be labeled Experience Bar for leveling characters.
Pet Frame can now be moved separately from Player Frame.
The Edit Mode menu has been reorganized, with several options now hidden under Advanced Options.
The visibility toggle of the Buff and Debuff frames have been combined into one checkbox, but their functionality remains the same.
Encounter Bar will stay visible if it’s already shown when entering Edit Mode.
The Raid Frame menu now has a shortcut button that opens Raid Frame settings in Interface Options.
You can now snap frames to the corners of other frames.
Objective Tracker now has an option to enable a dark background.
Added an option to disable chat.
Added a keybind option to stop ongoing Text-to-Speech.
The Interface > Raid Frames section now shows a preview of your raid frames display.
A hover state has been added to all options so you can more easily tell which line you’re looking at.
The Graphics Quality section has been reorganized into tabs.
The Auto Self Cast and Self Cast Key settings have been combined into a single dropdown.
Each Action Bar now has its own keybind section that appears if that Action Bar is enabled (they were previously grouped together under one section).
Mousing over a keybind row will now highlight the corresponding action bar button, and vice versa.
WOW COMPANION APP
Fixed an issue with Guild chat sometimes failing to load.
Fixed an issue where sound effect settings were not saving properly.
Fixed an issue with incorrect Adventure enemy positions.
Fixed an issue with missions not displaying cost reductions properly.
To view all content update notes, click here.