Rogues saw a ton of new talents and tuning in Dragonflight Beta Build 45698.

Rogue

Kidney Shot – Finishing move that stuns the target. Lasts longer per combo point, up to 5.

Deeper Stratagem – Your finishing moves that consume more than 5 combo points have increased effect, and your finishing moves deal 5% increased damage.

Alacrity – Your finishing moves have a 7% 5% chance per combo point to grant 2% Haste for 20 15 sec, stacking up to 5 4 times.

Assassination

Cut to the Chase – Envenom extends the duration of Slice and Dice by up to 1 3 sec per combo point spent.

Nightstalker – While Stealth or Shadow Dance is active, your abilities deal 5% 4% more damage.

Leeching Poison – Adds a Leeching Poison effect to your Deadly Poison and Wound Poison, Lethal Poisons, granting you 10% Leech.

Subtlety

Shadow Dance

Normal: Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 9 sec, and increases damage by 10% 6 sec. Effect not broken from taking damage or attacking.

Nightstalker Dark Shadow: Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 9 6 sec, and increases damage by 10%. Effect not broken from taking damage or attacking. Movement speed while active is increased by 0% and damage dealt is increased by 0%.

Shadow Focus: Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 9 sec, and increases damage by 10%. Effect not broken from taking damage or attacking. Abilities cost 15% less while active.

Shadow Techniques – Your auto attacks have a chance to generate 1 combo point and 8 4 Energy.

Black Powder – Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets.All nearby targets with your Find Weakness suffer an additional 40% damage as Shadow.

Find Weakness – Cheap Shot and Shadowstrike reveal a flaw in your target’s defenses, causing all of your attacks to bypass 30% 40% of that enemy’s armor for 18 10 sec.

Nightstalker – While Stealth or Shadow Dance is active, your abilities deal 5% 4% more damage.

Dark Shadow – Shadow Dance increases damage by an additional 20% 15%.

New Talents

Improved Shadow Dance – Shadow Dance has 1 sec increased duration.

Soothing Darkness – You are healed for 30% of your maximum health over 6 sec after gaining Vanish or Shadow Dance.

Danse Macabre – Shadow Dance increases the damage of your attacks that generate or spend combo points by 10%, increased by an additional 10% for each different attack used. Bonus resets when an attack is repeated.

Sepsis – Infect the target’s blood, dealing [ 162.89% of Attack Power ] Nature damage over 10 sec. If the target survives its full duration, they suffer an additional [ 77.57% of Attack Power ] damage and you gain 1 use of any Stealth ability for 5 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo points.

Improved Shadow Techniques – Shadow Techniques generates 4 additional Energy.

Rupture – Rupture deals an additional 30% damage as Shadow and applies to 1 additional enemy within 8 yds.

Mutilated Flesh – Mutilate deals an additional 45% Bleed damage over 8 sec. Envenom damage increased by 5% for each Bleed you have on the target.

Kingsbane – Release a lethal poison from your weapons and inject it into your target, dealing [ 79.7% of Attack Power ] Nature damage instantly and an additional [ 93.59% of Attack Power ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%. Awards 1 combo points.

Serrated Bone Spike – Embed a bone spike in the target, dealing [ 120% of Attack Power ] Physical damage and [ 10% of Attack Power ] Bleed damage every 3 sec until they die or leave combat. Refunds a charge when target dies. Awards 1 combo point plus 1 additional per active bone spike.

Echoing Reprimand – Deal [ 110% of Attack Power ] Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points.

Ace Up Your Sleeve – Between the Eyes has a 4% chance per combo point spent to grant 4 combo points.

Blackjack – Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap’s effect on them ends.

Greenskin’s Wickers – Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 300%.

Perforated Veins – Shadowstrike increases the damage of your next Backstab by 20%. Max 5 stacks.

Secret Stratagem – Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Devious Stratagem – Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Swift Death – Symbols of Death has 5 sec reduced cooldown.

Scent of Blood – Each enemy afflicted by your Rupture increases your Agility by 1%, up to a maximum of 15%.