Check out the Mage tier set bonuses and adjustments from Dragonflight Beta Build 46969.
Mage Tier Set Bonuses in Dragonflight
Mage Arcane Class Set 2pc – For each Arcane Charge, Arcane Blast critical strike chance is increased by 5% and Arcane Explosion critical strike chance is increased by 3%.
Mage Arcane Class Set 4pc – When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage is increased by 10%, stacking up to 4 times.
Mage Fire Class Set 2pc – Pyroblasts and Flamestrikes cast with Hot Streak deal 10% increased damage.
Mage Fire Class Set 4pc – Fire Blast, Phoenix Flames, and Fireball deal 10% increased damage and their chance to critically strike is increased by 10%.
Mage Frost Class Set 2pc – Ice Lance and Frozen Orb damage increased by 10%.
Mage Frost Class Set 4pc – Consuming Fingers of Frost increases Blizzard damage by 25% and Frostbolt damage by 50% for 6 sec.
Frostbolt – Launches a bolt of frost at the enemy, causing [ 55.19% 50.22% of Spell Power ] Frost damage and slowing movement speed by 50% for 8 sec.
Teleport: Valdrakken (New Ability) – Teleports you to Valdrakken. (Costs 3% of Base Mana, 10 sec cast)
Portal: Valdrakken (New Ability) – Creates a portal, teleporting group members that use it to Valdrakken. (Costs 4% of Base Mana, 10 sec cast, 10 yd range, 60 sec cooldown)
Conjure Mana Gem – Conjures a Mana Gem that can be used to instantly restore 25% mana and grant 5% Spellpower spell damage for 12 sec. Holds up to 3 charges. Conjured items disappear if logged out for more than 15 minutes. Now has a 1.5 min cooldown (was 2 minutes).
Pyroblast – Hurls an immense fiery boulder that causes [ 151.71% 142.61% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec.
Phoenix Flames – Hurls a Phoenix that deals [ 90% 84.6% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies.
Fireball – Throws a fiery ball that causes [ 78% 73.32% of Spell Power ] Fire damage.
Flamestrike – Calls down a pillar of fire, burning all enemies within the area for [ 54.76% 51.47% of Spell Power ] Fire damage and reducing their movement speed by 20% for 8 sec.
Scorch – Scorches an enemy for [ 17.7% 16.64% of Spell Power ] Fire damage. Castable while moving.
Fire Blast – Blasts the enemy for [ 100.2% 94.19% of Spell Power ] Fire damage.
Flame Patch – Flamestrike leaves behind a patch of flames which burns enemies within it for [ 43.2% 40.6% of Spell Power ] Fire damage over 8 sec.
Flurry – Unleash a flurry of ice, striking the target 3 times for a total of [ 104.3% 94.9% of Spell Power ] Frost damage. Each hit reduces the target’s movement speed by 70 for 1 sec and applies Winter’s Chill to the target.
Blizzard – Ice shards pelt the target area, dealing [ 90.1% 82% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 3 sec.
Frozen Orb – Launches an orb of swirling ice up to 40 yards forward which deals up to [ 286.4% 258% of Spell Power ] Frost damage to all enemies it passes through. Deals reduced damage beyond 8 targets. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Mastery: Icicles – Increases the damage of Frozen Orb by 15.2% 15.2%.
Ice Lance – Quickly fling a shard of ice at the target, dealing [ 34.02% 30.96% of Spell Power ] Frost damage, and [ 27.2% 24.8% of Spell Power ] Frost damage to a second nearby target.
Glacial Spike – Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 341.55% 310.81% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Flame Accelerant – If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 30% 40% reduced cast time.