We have quite a few class fixes in today’s batch, both for PvE and PvP, as well as the Primal Chaos BoA vendor and more, including some Wrath Classic improvements!
February 2 (Source)
Skull Bash will no longer trigger Precognition when successfully interrupting a Holy Paladin with Concentration Aura.
Fixed an issue where Tooth and Claw did not correctly grant 15% magic damage mitigation.
Temporal Anomaly can now be cast while moving when releasing it through Stasis.
Fixed an issue that caused Lesson of Anger to not duplicate some damage or healing sources.
Items and Rewards
Fixed an issue that prevented Blueprint: Utility Mechaclaw from dropping from the Caustic Mechaslime in Mechagon.
Player versus Player
Quell will no longer trigger Precognition when successfully interrupting another player who is affected by Concentration Aura.
Fixed an issue where summoned pets’ cooldowns were not correctly being reset between rounds.
Rabul of the Artisan’s Consortium now sells a Satchel of Coalescing Chaos that binds to your Blizzard Account. This item costs 80 Primal Chaos and provides 60 Primal Chaos to the character who uses it.
Developers’ notes: We’ve heard and agree with feedback that players have amassed surplus Primal Chaos on their mains while their alts need all the Primal Chaos they can get. Some Primal Chaos will be lost in the transaction. This is because we want to make sure that while this is a great way for a main to help an alt, the best way to gear up a character should generally be via actually playing that character. Nonetheless, this should provide an additional use for your Primal Chaos, as well as a good way to get some powerful gear to your alts quickly.
Fixed an issue with Darkmoon Decks where the Sagescale Sigil’s shuffle-when-jumping mechanic was being extended to all Darkmoon Decks.
Wrath of the Lich King Classic
Fixed an issue where creating your first Death Knight would fail on the first attempt.
Nightsong Regalia (Tier 😎 4-set bonus heal now correctly triggers on each Rejuvenation.
Developers’ note: The once-on-every-other-Rejuvenation cast is true to the behavior in patch 3.3.5. However, the wording of the Tier 8 set bonus does not reflect this, and instead indicates that Rejuvenation should provide an instant-heal on cast. It seemed like the fair thing to do would be to reimplement the once-on-every-Rejuvenation-cast trigger rate.