Druids received some class changes and plenty of new talents in the latest Dragonflight Beta build. Check them out!

Druid

Balance

Starfall – Calls down waves of falling stars upon enemies within 40 yds, dealing [ 204.3% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap.

Starfall (Rank 2) renamed to Aetherial Kindling.

Incarnation: Chosen of Elune – An improved Moonkin Form that grants the benefits of Celestial Alignment and 10% critical strike chance.  An improved Moonkin Form that grants both Eclipses, any learned Celestial Alignment bonuses, and 10% critical strike chance.

Feral

Infected Wounds – Rake damage increased by 30%, and Rake causes an Infected Wound in the target, reducing the target’s movement speed by 20% for 12 sec. Rake damage increased by 30.

Berserk – Finishing moves have a 20% chance per combo point spent to refund 2 combo points. Swipe generates 1 additional combo points.

Improved Bleeds renamed to Merciless Strikes. Shred deals 20% increased damage and Swipe/Brutal Slash deal 20% deals 10% increased damage against bleeding targets.

Soul of the Forest – Your finishing moves grant 5 3 Energy per combo point spent and deal 5% increased damage.

Brutal Slash – Strikes all nearby enemies with a massive slash, inflicting [ 82.8% of Attack Power ] Physical damage. Deals 20% 10% increased damage against bleeding targets. Deals reduced damage beyond 5 targets.

Guardian

Improved Frenzied Regeneration (NNF) renamed to Verdant Heart.

Survival Instincts renamed to Improved Survival Instincts.

Restoration

Improved Innervate renamed to Natural Wisdom.

New Talents

Ursoc’s Guidance

Incarnation: Guardian of UrsocEvery 20 Rage you spend reduces the cooldown of Incarnation: Guardian of Ursoc by 1 sec.

Convoke the Spirits: Convoke the Spirits’ cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.

Cenarius’ Guidance – Convoke the Spirits’ cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25% Convoke the Spirits has an increased chance to use an exceptional spell or ability.

Cenarius’ Guidance – Increases the duration of Barkskin and Ironfur by 1.0 sec.

Ursoc’s Endurance – Increases the duration of Barkskin and Ironfur by 1.0 sec.

Primal Claws – Your combo point generating abilities have a 10% chance to generate 1 extra combo points.

Flashing Claws – Thrash has a 10% chance to trigger an additional Thrash.

Cenarius’ Guidance – During Incarnation: Tree of Life, you gain Clearcasting every 6 sec. The cooldown of Incarnation: Tree of Life is reduced by 1.5 sec when Lifebloom blooms and 1.0 sec when Regrowth’s initial heal critically strikes.

Umbral Embrace – Dealing Astral damage has a chance to cause your next Wrath or Starfire to become Astral and deal 50% additional damage.

Relentless Predator – Energy cost of Ferocious Bite reduced by 20%.

Umbral Embrace – Dealing Astral damage has a chance to cause your next Wrath or Starfire to become Astral and deal 50% additional damage.

Reinforced Fur – Ironfur increases armor by an additional 4% and Barkskin reduces damage taken by an additional 5%.

Lunar Shrapnel – Starfall’s stars deal an additional 25% damage to nearby enemies when they damage an enemy afflicted by Moonfire.

Tireless Pursuit – For 2.0 sec after leaving Cat Form or Travel Form, you retain up to 40% movement speed.

Ursine Vigor – For 4 sec after shifting into Bear Form, your health and armor are increased by 12.0%.

Starweaver – Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.

Rattle the Stars – Energy cost of Ferocious Bite reduced by 20%.

Starweaver’s Weft – Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.

Starweaver’s Warp – Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.

Nature’s Grace – After an Eclipse ends, you gain 15% Haste for 6 sec.

Rattled Stars – Starsurge and Starfall reduce the cost of Starsurge and Starfall by 10% and increase their damage by 10% for 5 sec, stacking up to 2 times.

Waning Twilight – When you have 3 periodic effects on a target, your damage and healing on them are increased by 4%.

Primordial Arcanic Pulsar – Every 300 Astral Power spent grants Celestial Alignment for 12 sec.

Incarnation: Chosen of Elune – An improved Moonkin Form that grants both Eclipses, any learned Celestial Alignment bonuses, and 10% critical strike chance. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.

Goldrinn’s Fang – Deals [ 104% of Spell Power ] Arcane damage.

Elune’s Guidance – Incarnation: Chosen of Elune reduces the Astral Power cost of Starsurge by 10, and the Astral Power cost of Starfall by 15. Convoke the Spirits’ cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25% Convoke the Spirits has an increased chance to use an exceptional spell or ability.

Power of Goldrinn – Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals [ 104% of Spell Power ] Arcane damage to the target.

Balance of All Things – Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16%, decreasing by 2% every 1 sec.

Astral Smolder – Your critical strikes from Starfire and Wrath cause the target to languish for an additional 4% of your spell’s damage over 4 sec.

Denizen of the Dream – Your Moonfire and Sunfire have a chance to summon a Faerie Dragon to assist you in battle for 30 sec.

Friend of the Fae – When a Faerie Dragon is summoned, your Arcane and Nature damage is increased by 6% for 30 sec.

Sundered Firmament – Every other Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 sec.

Stellar Innervation – During Solar Eclipse, Sunfire generates 100% additional Astral Power. During Lunar Eclipse, Moonfire generates 100% additional Astral Power.

Fury of Elune – Calls down a beam of pure celestial energy that follows the enemy, dealing up to [ 264% of Spell Power ] Astral damage over 8 sec within its area. Damage reduced on secondary targets. Generates 40 Astral Power over its duration.

Radiant Moonlight – Full Moon becomes Full Moon once more before resetting to New Moon. Fury of Elune’s cooldown is reduced by 15 sec.