The second Dragonflight Beta build brought various class changes that we’ve summarized in this post.

Death Knight

Unholy

Summon Gargoyle – Summon a Gargoyle into the area to bombard the target for 30 25 sec.

The Gargoyle gains 1% increased damage for every 1 Runic Power you spend. Generates 50 Runic Power.

Scourge Strike – Limited to 5 8 target(s)

Clawing Shadows – Limited to 5 8 target(s)

New Talents

Enfeeble – Your ghouls attacks have a chance to apply Enfeeble reducing the enemies movement speed by 30% and the damage they deal to you by 15% for 6 sec.

Demon Hunter

New Talents

Abyssal Haste – Reduce the cooldown of Infernal Strike by 8 sec.

Druid

Ferocious Bite – Ferocious Bite will also refresh the duration of your Rip on your target increases all damage dealt by Rip by 4% per Combo Point spent for 4 sec.

Regrowth – Heals a friendly target for [ 173% of Spell Power ] and another [ 86.4% of Spell Power ] over 12 sec. Initial heal has a 20% 40% increased chance for a critical effect if the target is already affected by Regrowth.

Restoration Affinity – Heals you for 2% 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.

Balance

Starfire – Call down a burst of energy, causing [ 76.5% of Spell Power ] Arcane damage to the target, and [ 25.2% of Spell Power ] Arcane damage to all other enemies within 8 10 yards.

Feral

Infected Wounds – Rake causes an Infected Wound in the target, reducing the target’s movement speed by 20% for 12 sec. Rake damage increased by 20 30.

Tiger’s Fury – Instantly restores 50 80 Energy, and increases the damage of all your attacks by 15% for their full duration. Lasts 10 sec.

Omen of Clarity – (Moment of Clarity) – Your auto attacks have a high chance to cause a Clearcasting state, making your next Shred, Thrash, or Swipe cost no Energy and deal 15% more damage. Clearcasting can accumulate up to [ 25% of SPu + 1 ] charges.

Sabertooth – Ferocious Bite deals 20% increased damage and increases the duration of Rip on your target by 1 sec per combo point spent. Ferocious Bite deals 20% increased damage and increases all damage dealt by Rip by 4% per Combo Point spent for 4 sec.

Restoration

Ysera’s Gift – Heals you for 2% 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.

Improved Regrowth – Regrowth’s initial heal has a 20% 40% increased chance for a critical effect if the target is already affected by Regrowth.

Nature’s Cure – Cures harmful effects on the friendly target, removing all Magic, Curse, and Poison Magic effects.

Inner Peace – Reduces the cooldown of Tranquility by 30 60 sec.

New Talents

Fungal Growth – Detonates all of your Wild Mushrooms, dealing 0 Nature damage to all nearby targets within 0 yards, and creating a Fungal Growth in each mushroom’s wake covering an area within 0 yards, slowing all enemy targets by 50%, and lasting 0.

Wild Mushroom – Grow a magical mushroom with at the target enemy’s location. After 2 sec, the mushroom detonates, dealing [ 200% of Spell Power ] Nature damage and slowing all enemies by 50% in an 8 yd radius.

Double-Clawed Rake – Rake also applies Rake to 1 additional nearby targets.

Sabertooth – Ferocious Bite deals 20% increased damage and increases all damage dealt by Rip by 4% per Combo Point spent for 4 sec.

Ferocious Frenzy – Ferocious Bite hits all nearby enemies affected by your Rip for 25% of the damage dealt. Damage reduced beyond 5 targets.

Eye of Fearful Symmetry – Tiger’s Fury causes your next 1 finishing moves to restore 2 combo points.

Tear Open Wounds – Primal Wrath consumes up to 4 sec of Rip damage on targets it hits and deals 75% of it instantly.

Apex Predator’s Craving – Rip damage has a 4% chance to make your next Ferocious Bite free and deal the maximum damage.

Adaptive Swarm

BalanceCommand a swarm that heals [ 157.5% of Spell Power ] or deals [ 150% of Spell Power ] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 35%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.

Feral, Guardian, Restoration: Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 150% of Spell Power ] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.

Frantic Momentum – Finishing moves have a 3% chance per combo point spent to grant 10% Haste for 6 sec.

Protective Growth – Your Regrowth protects you, reducing all damage you take by 3% while your Regrowth is on you.

Circle of Life and Death – Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.

Veinripper – Rip, Rake, and Thrash last 25% longer.

Sudden Ambush – Finishing moves have a 5% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.

Bite Force – Ferocious Bite and Rip deal 15% increased damage.

Nurturing Dormancy – When your Rejuvenation heals a full health target, its duration is increased by 3 sec, up to a maximum total increase of 9 sec per cast.

Regenerative Heartwood  – Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations.

Embrace of the Dream – Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for [ 62.5% of Spell Power ].

Invigorate – Your heal over time effects on the target complete 100% faster.

Budding Leaves – Lifebloom’s healing is increased by 5% each time it heals, up to 75%. Also increases Lifebloom’s final bloom amount by 10%.

Dreamstate – While channeling Tranquility, your other Druid spell cooldowns are reduced by up to 10 seconds.

Waking Dream – Ysera’s Gift now heals every 4 sec and heals for an additional 5% for each of your active Rejuvenations.

Improved Lifebloom – Lifebloom counts for 2 stacks of Mastery: Harmony.

Flash of Clarity – Clearcast Regrowths heal for an additional 30%.

Power of the Archdruid – Wild Growth has a 40% chance to cause your next Rejuvenation or Regrowth to apply to 3 additional allies within 20 yards of the target.

Undergrowth – You may Lifebloom two targets at once, but Lifebloom’s healing is reduced by 10%.

Nature’s Splendor – The healing bonus to Regrowth from Nature’s Swiftness is increased by 50%.

Reforestation – Every 3 casts of Swiftmend grants you Incarnation: Tree of Life for 9 sec.

Verdancy – When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for [ 50% of Spell Power ].

Unending Growth – Rejuvenation healing has a 1% chance to create a new Rejuvenation on a nearby target.

Verdant Infusion – Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 10 sec.

Reforestation – Every 3 casts of Swiftmend grants you Incarnation: Tree of Life for 9 sec.

Evoker

Preservation

Life Giver’s Flame – Fire Breath heals a nearby injured ally for 80% of damage done to up to 5 targets.

Hunter

Wind Arrow – Aimed Shot has a 25% chance to coalesce 3 extra Wind Arrows that also shoot your target for [ 15% of Attack Power ] Physical damage.

Marksmanship

Binding Shackles – Targets rooted by Binding Shot, knocked back by Hi-Explosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the root or stun effect ends.

New Talents

Rylakstalker’s Piercing Fangs – While Bestial Wrath is active, your pet’s critical damage dealt is increased by 0%.

Wailing Arrow – Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec. (Costs 15 Focus, 2 sec cast, 40 yd range, 60 sec cooldown)

Flamewaker’s Cobra Sting – Cobra Shot has a 10% chance to make your next Kill Command consume no Focus.

Shimmering Scales (Lesser Dragonkin Ability) – The Lesser Dragonkin’s scales shimmer, reducing magic damage taken by [ 70 + 25% of Spell Power ]% for 8 sec. (Instant, 1.5 min cooldown) 

PvP Talents

Scatter Shot – A short-range shot that deals [ 25% of Spell Power + 4.46% [ 4.46% of Attack Power ] damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Paladin

Judgment

Holy: Judges the target, dealing [ 95.1% 63.4% of Spell Power ] Holy damage.

Protection, Retribution: Judges the target, dealing [ 95.1% 63.4% of Spell Power ] Holy damage, and causing them to take 25% increased damage from your next Holy Power ability.

Retribution Aura – [NYI] When any party or raid member within 40 yards takes more than 50% of their health in damage, you gain Seraphim for 6s 4 secThis cannot occur more than once every 30s. 30 sec.

Protection

Moment of Glory – For the next 15 sec, Avenger’s Shield damage is increased by 20%, it generates an absorb shield for an additional 50% of damage dealt, and its cooldown is reduced by 50%. For the next 15 sec, you generate an absorb shield for 20% of all damage you deal, and Avenger’s Shield damage is increased by 20% and its cooldown is reduced by 75%.

Priest

Flash Heal can now be cast while in Shadowform.

Smite – Smites an enemy for [ 47% 70.5% of Spell Power ] Holy damage and has a 20% chance to reset the cooldown of Holy Fire.

Discipline

Mind Sear – Costs 0 Insanity every 1 sec while channeled.

Mindbender – Summons a Mindbender to attack the target for 12 sec. You regenerate 0.5% of maximum mana each time the Mindbender attacks. Generates 0.5% of maximum mana each time the Mindbender attacks.

Shadow Covenant – Make a shadowy pact, healing the target and 4 other injured allies within 30 yds for [ 165% of Spell Power ]. For 7 sec, your Shadow spells deal 25% increased damage and healing, but your Holy spells deal 50% decreased damage Shadow Mend has no cooldown, and Halo and healing Divine Star are converted to Shadow spells.

Sins of the Many – Your damage is increased by up to 12% 6%, diminishing for each ally affected by your Atonement.

Purge the Wicked – Cleanses the target with fire, causing [ 22.3% of Spell Power ] Radiant damage and an additional [ 124% of Spell Power ] Radiant damage over 20 sec. Spreads to an additional a nearby enemy when you cast Penance on the target.

Holy

Prayer of Healing now costs 4% of Base Mana (down from 5%).

Shadow

Mind Blast is no longer castable while channeling Mind Flay.

Mind Sear – Costs 0 Insanity every 1 sec while channeled.

Death and Madness – If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset. Cannot occur more than once every 20 sec. If a target dies within 7 sec after being struck by your Shadow Word: Death, you gain 30 Insanity over 4 sec.

PvP Talents

Catharstick renamed to Catharsis.

New Talents

Deathspeaker – Your Shadow Word: Pain damage has a chance to reset the cooldown of Shadow Word: Death and enable 150% additional damage regardless of the target’s health.

Vampiric Insight – Vampiric Touch periodic damage has a chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant. 

Rogue

All Specs

Shiv – Your Nature damage done against the target is increased by 20% for 9 8 sec.

Vigor – Increases your maximum Energy by [ 50 + 25% of Spell Power ] and your Energy regeneration by 15 10 + 25% of Spell Power ]%.

Assassination

Improved Shiv – Shiv now also increases your Nature damage done against the target by 20% for 9 8 sec.

New Talents

Poison Damage – Increases the damage of your weapon poisons by 15%.

Improved Garotte – Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 3 sec after breaking Stealth.

Atrophic Poison – Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec.

PvP Talents

Hemotoxin – Shiv also reduces the target’s healing received by 40% for 9 8 sec.

Shaman

Elemental

Elemental Spirits vs Elemental Spirits) – Your Feral Spirits are now imbued with Fire, Frost, or Lightning, enhancing your abilities increasing your damage dealt with that element by 15%.

Enhancement

Lava Lash (Rank 2) renamed to Molten Assault.

Feral Spirit – Summons two Spirit Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each Feral Spirit summoned grants you 15% increased physical damage dealt by your abilities.

New Talents

Storm’s Wrath – Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormbringer by 100%.

Earthen Weapon – Your Feral Spirits are now imbued with Fire, Frost, or Lightning, increasing your damage dealt with that element by 15%.

PvP Talents

Traveling Storms – Thunderstorm now can be cast on allies within 0 to 40 yards, and its cooldown is reduced by 15 sec. Thunderstorm can now be cast on allies within 0 to 40 yards, reduces enemies movement speed by 60% and knocks enemies 25% further. Thundershock knocks enemies 100% higher.

Warrior

Slam – Generates 5 20 Rage.

Arms

Execute – Attempts to finish off a foe, causing up to [ 250% 220% of Attack Power ] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.

Overpower  – Overpower the enemy, dealing [ 97% 90% of Attack Power ] Physical damage. Cannot be blocked, dodged, or parried.

Tactician – You have a 1.40% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower.

Skullsplitter – Generates 20 30 Rage.

In For The Kill – Colossus Smash/Warbreaker increases your Haste by 10%, or by 20% 25% if the target is below 20% 35% health. Lasts 10 sec.

Fury

Raging Blow – A mighty blow with both weapons that deals a total of [ 122.2% 116% of Attack Power ] Physical damage.

Cruelty – While Enraged, Raging Blow deals 10% 15% more damage and has a 15% 30% chance to instantly reset its own cooldown.

Meat Cleaver – Whirlwind deals 15% 25% more damage and now affects your next 3 4 single-target melee attacks, instead of the next 2 attacks.

Protection

Execute – Attempts to finish off a foe, causing up to [ 250% 220% of Attack Power ] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.

New Warrior Talents

Dancing Blades – Odyn’s Fury increases your auto-attack speed by 30% for 10 sec.

Exhilarating Blows – Mortal Strike and Cleave have a 15% chance to instantly reset their own cooldowns.

Punishment – Execute is now usable on targets who are above 80% health or below 35% health.

Wrenching Impact – Heroic Leap’s cooldown is increased by 45 sec but pulls 4 random enemies within 10 yds to you.

Execute – Attempts to finish off a foe, causing up to [ 220% of Attack Power ] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health or above 20% health. (Instant, Costs 20 Rage, Requires Melee Range, 6 sec cooldown)