Outlaw Rogue Guide

Welcome to the guide for Outlaw Rogue in 8.1. If you’re looking for a good introduction to playing Outlaw in Battle for Azeroth PvE, you’ve come to the right place.

Please note that things are subject to change as discoveries are made, hot fixes happen, and balance is under way.


Introduction

Outlaw may have lost some of its pirate flavor when it comes to theme, but mechanically Outlaw still plays much like it did in Legion. It still is the one true burst cleave spec rogue has. In general the spec was slowed and normalized slightly when it comes to energy regeneration, so it plays more smoothly.


Talents

Outlaw talents are much closer to each other with Battle for Azeroth and the rework to our talent tree. These may be the best talents, but picking the “wrong” one is not as much of a damage loss as it has been in the past. This also means minor changes through azerite can push a talent to being better than its competitors.

Single Target

  • Level 15: Quick Draw
  • Level 30: Optional
  • Level 45: Vigor, Marked for death, or Deeper Stratagem1
  • Level 60: Optional
  • Level 75: Optional
  • Level 90: Alacrity
  • Level 100: Blade Rush

Multi Target(f.ex 5 man instances)

  • Level 15: Quick Draw
  • Level 30: Optional
  • Level 45: Vigor, or Marked for death, or Deeper Stratagem1
  • Level 60: Optional
  • Level 75: Optional
  • Level 90: Alacrity
  • Level 100: Dancing Steel

1: The choice here depends on the content you are doing as well as your gear. Use Vigor, if you cannot take advantage of continuous resets on Marked for Death. Also great haste levels might make Marked for Death better than vigor even without constant resets. Deeper Stratagem can become better with 3 of certain Azerite traits, namely Ace up Your sleeve or Snake Eyes.


Gearing & Stats

Gearing in Battle for Azeroth should be more straight forward. Blizzard is trying to make item level always be the primary deciding factor and limit your ways of obtaining loot by having only personal loot, and not allowing trading of all pieces. We still have our preferred stats, but they should not be as decisive as in legion.

“Stat Weights,” is a term you might have heard many times. What is actually being discussed, is scale factors, because they usually change the moment you change a piece of equipment. This is why we recommend that you sim your character to compare items rather than relying on weights.

For stats you should be aiming for the following:

Single Target

  • Agility
  • Haste
  • Critical Strike
  • Versatility
  • Mastery

Multi Target

  • Agility
  • Critical Strike
  • Haste
  • Versatility
  • Mastery

For your food buff while raiding you should use the primary stat Feast. If you’re unable to use a Feast, the food for the secondary stat that you’re scale factors says is highest.

For potions you should use Potion of Bursting Blood for single target, and Battle potion of Agility for 2 or more targets.

For your flask you should always use Flask of the currents.

For your ring enchants you should use the secondary stat that your scale factors says is highest.

For your weapon enchants you should use the two secondary stats that your scale factors says is highest rather than two of the same one.

Azerite Powers

These are some of the powers you want to aim for for the respected encounter styles. Keep in mind this list is only intended to guide you towards pieces to aim for and that you should sim your character for optimal gearing choices.

Single Target

Outer Ring

  • Deadshot: Casting between the eyes causes your next pistol shot to deal additional damage.
  • Treacherous Covenant: Your agility is increased while you are above 50% health. You take 15% increased damage while below 20% health.
  • Ace Up Your Sleeve: Between the eyes deals additional damage per combo point spent and has a 2% chance per combo point to refund 4 combo points.
  • Dagger in the Back: Your damaging attacks have a chance to fling a dagger at your target, causing them to bleed for Physical damage over 12 sec, stacking up to 4 times. Stabbing them in the back applies 2 stacks.

Inner Ring

  • Overwhelming Power: Your damaging abilities have a chance to grant you 25 stacks of Overwhleming Power. Each stack grants haste. A stack is lost every second or whenever you take direct damage.
  • Gutripper: Your damaging abilities have a chance to deal physical damage to the target. This occurs much more often against targets below 30% health.
  • Heed my call: Your damaging abilities have a a chance to deal nature damage to your target, and additional damage to enemies with 3 yards of the target.

Multi Target

Outer Ring

  • Keep Your Wits About You: Each time Blade Flurry hits an enemy. Increase the chance for sinister strike to strike again by 2% until Blade Flurry ends. Additional strikes of sinister strike deal extra damage. The additional damage on this trait happens whether Blade Flurry is up or down. You only need 1 of this trait for maximum effectiveness since the additional sinister strike chance does not increase with more ranks.
  • Deadshot: Casting between the eyes causes your next pistol shot to deal additional damage.
  • Treacherous Covenant: Your agility is increased while you are above 50% health. You take 15% increased damage while below 20% health.
  • Ace Up Your Sleeve: Each combo point spent on Between the Eyes increases the damage by an additional 287 and grants a 2% chance to gain 4 Combo Points.

Inner Ring

  • Heed my call: Your damaging abilities have a a chance to deal nature damage to your target, and additional damage to enemies with 3 yards of the target.
  • Overwhelming Power: Your damaging abilities have a chance to grant you 25 stacks of Overwhleming Power. Each stack grants haste. A stack is lost every second or whenever you take direct damage.
  • Gutripper: Your damaging abilities have a chance to deal physical damage to the target. This occurs much more often against targets below 30% health.

When in doubt, run a simulation for your character and the item(s) in question.


Rotation

Pre-Pull

  • 18 seconds on the pull timer, Marked for Death when talented
  • 2 seconds on the pull timer, use Roll the bones If you cast marked for death
  • 1 second on the pull timer, Adrenaline rush, Potion then Stealth.

Pull

  • Ambush
  • Vanish
  • Ambush
  • Blade Rush

CoolDowns

  • Killing spree on cooldown at low energy level
  • Adrenaline Rush on cooldown at not capped energy
  • Blade Rush on cooldown at not capped energy
  • Vanish on cooldown at 60+ energy.
  • Marked for Death on cooldown at low combo points unless you can quickly reset it via a dying mob.

At 5(4 with Broadside or Opportunity) Combo Points2

  • Refresh Roll the Bones at less than 3 seconds.
  • Between the Eyes, if you have either of the Azerite traits Deadshot4, or Ace up Your Sleeve.
  • Reroll Roll the Bones, Following the Reroll logic that is applicable for your current Azerite traits(see below).3
  • Between the Eyes, if you have Ruthless Precision up.
  • Dispatch

2 and 3: More details about this can be found in the FAQ.
4: Do not cast BTE again if you have not yet consumed the buff from Deadshot.

Building combo points

  • Pistol shot with opportunity up
  • Ambush
  • Sinister Strike

Cleave

  • Activate Blade Flurry
  • Be sure to save a charge of blade flurry for Killing spree/Blade Rush if talented.


AddOns & Macros

There isn’t really any hard requirements for AddOns you should use. You should look into using Weak Auras and/or an energy bar AddOn.

Weak Auras

You can find a number of Weak Auras available on wago.io.

Macros

Mouse over Marked for Death: Useful for applying Marked for Death to a dying target you are not currently attacking. Especially useful for applying Marked for Death to ranged targets.

#showtooltip
/cast [@mouseover] Marked for Death

Pre-pull Adrenaline Rush: Since we are using 3 different buttons in the pre-pull it is easiest to macro them as such. Keep in mind that the macro should be copied as seen here as Adrenaline rush needs to be used before Stealth.

#showtooltip
/cast Adrenaline Rush
/cast Potion of Bursting Blood
/cast Stealth


Frequently Asked Questions

When to Re-roll Roll the Bones

  • The base optimal logic for single-target is to re-roll for 2 buffs, or Ruthless Precision, or Grand melee. With Ace up Your Sleeve or Deadshot you no longer keep solo Grand melee.  At 1 snake eyes trait use your other traits to determine reroll strategy, reroll normally if no other traits apply. With 2 or 3 snake eyes traits re-roll for 2 buffs, but do not reroll if snake eyes has 2(1 with broadside up) or more stacks left.
  • During Blade Flurry if you have at least 1 rank of Keep Your Wits About You keep Grand Melee, broadside, Ruthless precision, and any 2 buff combination that is not Skull and Crossbones plus Buried treasure or True bearing.
  • Keep in mind that for situations of extremely short AoE with no AoE in the immediate future you may want to forgo rerolling altogether for additional AoE damage, this is generally only relevant on short lived add waves during otherwise single target bosses.

Weapon types, and daggers

  • Both combat potency and ability damage are normalized so that the attack speed of your off-hand does not matter. This means despite the fact that daggers do not drop for Outlaw we can use one in the off-hand with no loss of damage. A sword/axe/mace/fist is still required in the main-hand to cast Dispatch.

When to use a finisher

  • Baseline we use our finishers at max combo points. However this changes if you are speced into Quick Draw(the suggested Tier1 talent). If you have broadside or opportunity up you reduce that amount by one. So if you are playing with Quick Draw and you have Broadside up or you proc Opportunity, you finish at 4 combo points.

Rolling Dice in BFA

  • The benefits of rerolling do not change no matter how bad your luck has been so far. This means there is no point where rerolling becomes not worth it due to bad or poor luck. Due to this you should always continue to reroll until you get the buffs appropriate for your current situation.

Proper pistol shot usage

  • Because opportunity now increases the damage and halves the cost instead of removing the cost entirely we no longer need to hold opportunity procs for the right time. Instead simply cast pistol shot when you have opportunity up and would not overcap combo points.


Changelog

I’ll make a note of any changes to the guide and the date it was updated here if you want to come back in the future to check for changes.

 

Last updated: Wednesday, 17th April – Added reroll logic for AoE situations.

Saturday, 9th February – revised azerite list.

Friday, 21st December – Re-ordered azerite list, and refined 8.1 changes.

Wednesday, 12th September 2018 – New reroll logic, and re-ordered azerite list.


Author

This guide has been written and is maintained by Loktark. Loktark is a Community Figure of the Ravenholdt discord and has mained Outlaw for all of Legion.

If you have questions, please visit Ravenholdt Discord.