Outlaw, formerly Combat, is now a spec based around; Run Through & Roll the Bones and being a pirate.
While active, your melee attacks also hits all nearby enemies for 30% of the normal damage, however your energy regeneration is reduced by 20%.
Roll the Bones
Roll the Bones, providing one of six combat enhancement buffs. Duration is increased for each combo point spent. [Replaced by Slice and Dice, if you take the talent]
Between the Eyes
Finishing move that deals damage and stuns the target depending on the amount of combo points spent. This is Outlaw’s version of Kidney Shot.
Mastery: Main Gauche
Your main-hand attacks have X% chance to trigger an attack with your off-hand that deals 210% physical damage.
Main finisher, damage is increased for each combo point spent.
Grants 100% parry chance for 10 seconds, each time you parry an attack you riposte it back to the target for 100% physical damage. This effect cannot occur more often than once per 1 second. This is Outlaw’s version of Evasion.
Your off-hand attacks have a chance to generate 15 energy.
Tier 15 talents
Tier 30 talents
This is all mobility and is personal preference, however Grappling Hook works just like warrior’s Heroic Leap and is a powerful mobility ability. Acrobatic Strikes does increase the range of your Blade Flurry.
Tier 45 talents
Tier 60 talents
Every talent can be used depending on your job in the encounter.
Tier 75 talents
Mostly PvP talents, however Prey on the Weak will be used most times, as it increased damage on targets affected by our Cheap Shot by 10%. Dirty Tricks can be used as well for free Gouge, which grants 1 combo point.
Tier 90 talents
Tier 100 talents
Note: Slice and Dice is powerful for long living add scenarios, but if you chose this talent, make sure to take Ghostly Strike in Tier 15.
Keep 100% uptime on Roll the Bones and fish for great buffs (see Roll the Bones Fishing below), using 5-6 combo points. Use Adrenaline Rush off cooldown. Use Marked for Death/Death from Above as often as possible. Use Opportunity procs when beneath 6 combo points, unless you have Curse of the Dreadblades active and are in danger of energy capping. Use spare combo points on Run Through.
Don’t use any combo point gainers for the 6th combo point if you have 5 combo points, as you lose out on too many potential combo points EXCEPT if your Ghostly Strike has less than 6 seconds remaining on its uptime OR you have Cheap Tricks because then you can cast Gouge. BOTH THESE EXCEPTIONS ARE INVALID IF YOU HAVE BROADSIDES.
Roll the Bones Fishing
What can I get from Roll the Bones?
- Shark Infested Waters -> 25% critical strike.
- Broadsides -> 1 extra combo point from each cast of a combo point generating spell. These abilities also deal 20% increased damage.
- Grand Melee -> 55% attack speed and 25% leech.
- Jolly Roger -> 10% higher chance for Saber Slash to strike an additional time.
- Buried Treasure -> 30% energy regeneration.
- True Bearing -> Decreases cooldowns of your main abilities by 1 second for each combo point spent.
Agility > Versatility > Crit > Mastery > Haste *
* The stat prio will change a lot, depending on the amount of your secondary stats. You don’t want to get too much of stat A, as then stat B will outshine it. Sim your character to see upgrades!
Neck enchant: Mark of the Hidden Satyr
Ring enchant: Depends on your stat. Buy a: “Binding of x stat”.
Cloak enchant: Binding of Agility
Flask: Flask of the Seventh Demon
Potion: Potion of the Old War
Food: Stat food, choose whatever stat is highest valued for you.
Our artifact tree looks like this:
What traits do we get and what do they do?
[This section does not include simple damage increases to spells]
Run Through has a chance to unleash a barrage of sweeping strikes against all nearby enemies, dealing physical to enemies and heals you for each target hit.
During Adrenaline Rush, your abilities recover 15% faster.
Artifact build path
This will show you the optimal build path: how to get the most DPS out of your Artifact as fast as possible.
After 35 traits