Today we see the launch of patch 6.1. Fierydemise has put together a quick FAQ for us:

 If you have any questions about rogue play in 6.1, feel free to ask:

 

Last week saw a big plus for us: the Sanguinary Vein bug that Fierydemise blogged about which affected teams running multiple rogues was fixed.

Rogue
Subtlety: Refreshing or expiring Ruptures, Garrotes, Crimson Tempest, and Hemorrhages should no longer incorrectly remove other Rogues’ Sanguinary Veins.

 

Infexious Gaming has a new video Subtlety guide, updated for 6.1:

 

And we are crowdsourcing rogue tips for Blackrock Foundry:

If you have a tip or can confirm how an ability works in Blackrock Foundry, comment on our forum thread:

 

That’s it for this week. As always, you can join the rogue conversation on our forums or in our IRC: #Ravenholdt.