Blizzard is currently testing Patch 1.3.5 for Warcraft 3: Reforged on the PTR and here are the official patch notes.

(Source)

Today, we applied Build 19836 to the PTR, which we intend to be our final iteration on balance for 1.35.

The Warcraft III development team is now focused on bug fixing.

Please keep in mind that when patch 1.35 goes live, all ladder ranks will be reset for the new season and players will play their placement matches.

Thank you for continuing this journey with us!

New Changes in this Build

General

Revive Time Factor reduced from 0.65 to 0.6.

Orc

Blademaster Mirror images now give XP.

Human

Mortar Team HP reverted from 380 to 360.

Night Elf

Keeper of the grove entangle duration decreased from 9/18/30 to 9/17/25.

Immolation initial mana cost reduced from 35 to 30.

Undead

Frost Nova damage cap reverted.

Dark Ritual cooldown reduced from 25 to 20 seconds.

Dark Ritual mana return reduced from 33/66/100 to 30/50/75.

Bugfixes:

Fixed an issue with models and textures not loading properly when switching between different custom maps, and graphics.

Previous PTR Changelog

General

Tavern Revive cost increased by 5% at all levels.

All Altar Heroes gold cost were reduced from 425 to 400.

Revive Time Factor reduced from 0.65 to 0.6.

Human

Holy Light cooldown reduced from 5 to 4 seconds.

Blacksmith lumber cost reduced from 60 to 50.

Blacksmith lumber cost reduced from 60 to 40.

Peasant HP increased from 230 to 240.

Spellbreaker armor increased from 2 to 3.

Control Magic requirement changed from T2 to T3.

Siphon Mana Drain rate reduced from 15/30/45 to 15/25/40.

Polymorph cost reduced from 220 mana to 200 mana.

Mechanical Critter sight range increased from 350 to 500.

Siege Engine now has heavy armor.

Siege Engine can now attack units.

Siege Engine base damage reduced from 44 to 22.

Siege Engine armor changed from heavy to medium.

Siege Engine barrage damage increased from 14 to 16.

Siege Engine no longer decreases in unit level when getting the barrage upgrade.

Mass Teleport Cooldown increased from 20 to 30 seconds.

Mortar Team HP increased from 360 to 380.

Animal War Training no longer has Castle requirement.

Staff of Sanctuary cost reduced from 250 to 200.

Orb of Fire damage from +7 to +10.

Orb of Fire damage reduced from +7 to +5.

Orb of Fire cost reduced from 325 to 250.

Orc

Headhunters cost increased from 140 to 160 and lumber cost increased from 20 to 30.

Headhunter build time increased from 20 to 22 seconds.

Blademaster Mirror images now do 10% of the Blademaster’s base damage.

Blademaster Mirror images now do 25% of the Blademaster’s base damage.

Blademaster Mirror images now do 15% of the Blademaster’s base damage.

Mirror images now give XP.

Troll Batriders Liquid Fire no longer prevents repairs but now reduces the repair rate by 75%.

Endurance Aura movement speed bonus reduced from 0.1/0.2/0.3 to 0.1/0.15/0.2.

Stasis Trap activation delay reduced from 9 to 7 seconds.

Witch Doctor Healing Wards increased from 5 to 10 HP.

Brute Strength bonus increased from 100 to 150 HP.

Brute Strength bonus increased from 100 to 125 H.

Bladestorm cooldown reduced from 180 to 120 seconds.

Great Hall build time reduced from 150 to 135 seconds.

Great Hall build time reduced from 150 to 140 seconds.

Farseer Feral Spirit mana cost increased from 75 to 85.

Farseer Chain Lighting mana cost was reduced from 120 to 110.

Night Elf

Tranquility cooldown increased from 60 seconds to 120 seconds.

Starfall cooldown reduced from 180 seconds to 120 seconds.

Starfall mana cost reduced from 200 to 150 mana.

Entangle duration on units reduced from 9/18/30 to 9/16/24.

Entangle duration on units reduced from 9/18/30 to 9/17/25.

Thorn Aura increased from 0.1/0.2/0.3 to 0.15/0.30/0.45.

Mountain Giants now start with +2 armor.

Harden Skin damage reduction reduced from 12 to 8.

Ultravision now requires tier 2.

Immolation mana drain reduced from 7 to 5.

Immolation Damage per Interval increased from 10/15/20 to 15/20/25.

Immolation mana drain reduced from 7 to 6.

Immolation damage interval reduced from 1 to 0.5 seconds.

Immolation damage was reduced from 10/15/20 to 8/12/180 (16/24/36 DPS).

Immolation initial mana cost reduced from 35 to 30.

Druid of the Talon Crow form now does piercing damage.

Druid of the Talon Crow Damage base damage reduced from 34 to 26.

Druid of the Talon crow form mana cost reduced from 50 to 25.

Druid of the Claw starting mana reduced from 125 to 100.

Undead

Ghoul Frenzy now adds 30HP to ghouls’ base health.

Anti-Magic Shield can now receive the same summon magic damage inflicted by dispel, purge, and abolish magic.

Unholy Aura movement speed bonus reduced from 0.1/0.175/0.25 to 0.1/0.15/0.2.

Animated Dead corpses can now be killable and have diseased cloud if researched.

Death Knight’s animated dead corpses are no longer dispellable.

Disease cloud reduced from 90 to 75 seconds.

Obsidian Statue level increased from 2 to 3.

Obsidian Statue spirit touch mana restore reduced from 3 to 2.

Haunted Goldmine build time increased from 100 to 120 seconds.

Haunted Goldmine build time increased from 100 to 110 seconds.

Lich Frost Nova Damage reduced from 50/100/150 to 40/80/130.

Lich Frost Nova now has a damage cap of 400/800/1200 (8 units).

Lich Dark Ritual cooldown increased from 15 seconds to 25 seconds.

Dark Ritual cooldown reduced from 25 to 20 seconds.

Dark Ritual mana return reduced from 33/66/100 to 33/55/80.

Items

Wand of Mana increases mana steal from 50 to 75.

Circlet stats reduced from +2 to all stats to 1/1/2 but players can click to toggle the item to add an additional 1 stat to any attribute.

Wand of Illusion reduced from 3 to 2 charges.

Wand of Mana increases mana steal from 50 to 65.

Legion Doom-Horn movement speed bonus reduced from 0.075 to 0.05.

Ancient Janggo of Endurance speed bonus reduced from 0.075 to 0.05.

Bugfixes & Improvements

Fixed an issue with models and textures not loading properly when switching between different custom maps, and graphics.

Added additional zoom levels (1750,2100,2250).

Fixed an issue where if you zoomed out too far on specific maps the player would lose visibility.

Can now view other players’ profiles from arranged match history.

Fixed an issue where quitting a singleplayer game sends the player to the load saved games.

Fixed an issue where saving a custom campaign resets string data.

Fixed an issue with custom campaign loading screen text being misaligned.

Fixed an issue where the custom game list names bleed into the ping category.

Fixed an issue where the editor would crash upon saving a campaign without a map opened.

Fixed an issue where the world editor would crash when editing the damage/defense table.

Removed the character requirement for report description.

Fixed an issue where clan ranks were visually displayed incorrectly.

Added notification indicator when receiving a social request.

Fixed an issue with leaderboards not updating.

Fixed occasional crashes when loading into a map with high object counts.

Fixed custom campaigns specific crash upon reloading into the campaign map.

Fixed disc space error when trying to start a custom campaign mission.

Fixed variable difficulty flag not being respected on custom campaigns.

Fixed campaign thumbnail in editor not displaying.

Player Profile: Viewing another player’s profile would occasionally display that they are a member of your clan even if they are not.

Prevented loading of custom campaigns named the same as official campaigns to prevent save stomping.

Fixed an issue where players where the client would freeze changing zones in the Founding of Durotar Campaign.