Druids are getting reworked in Patch 10.0.5 with substantial changes planned for the Balance, Feral, Guardian, and Class Talent trees. Check out the highlights!

Druid

Talent Tree Changes

The Druid Core tree has been updated in 10.0.5 with new talents and connections throughout the tree. 

Typhoon – Summon a violent Typhoon that strikes targets in front of the caster within 15 yards, knocking them back and dazing them for 6 sec. Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.

Swipe is now learned at Level 10.

Swipe all nearby enemies, inflicting [ 38.24% 19.12% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Deals 10% increased damage against bleeding targets. Generates 1 additional combo points during Berserk.

Killer Instinct now has 2 ranks and grants 3/6% physical damage and armor.

Nurturing Instinct now has 2 ranks and grants 3/6% magical damage and healing.

Improved Swipe (new talent) – Increases Swipe/Brutal Slash damage by 100%.

Forestwalk (new talent) – Casting Regrowth increases your movement speed and healing received by 5% for 2 seconds.

Gale Winds (new talent) – Increases Typhoon’s radius by 20% and its range by 5 yards.

Incessant Tempest (new talent) – Reduces the cooldown of Typhoon by 5 seconds.

Here’s a visual illustration of the updated Druid Core Talent tree.


 

Balance

Balance Druid (Spec Aura)

Decreases damage/healing by 25%: Moonfire

Decreases periodic damage/healing by 25%: Moonfire

Starfall – Extends the duration of active Moonfires and Sunfires by 2 4 sec.

Typhoon – Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and dazing them reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.

Eclipse – Arcane spells deal 19% additional damage and Starfire critical strike chance is increased by 20% the damage Starfire deals to nearby enemies is increased by 50%.

Solstice – During the first 6 sec of every Eclipse, Shooting Stars fall 100% 200% more often.

Circle of Life and Death has been removed.

Umbral Intensity – Lunar Eclipse increases the critical strike chance of Starfire by an additional 10%. Lunar Eclipse increases the damage Starfire deals to nearby enemies by an additional 10%.

Cosmic Rapidity (new talent) – Your Moonfire, Sunfire, and Stellar Fire deal damage 25% faster.

Feral

Infected Wounds – Rake damage increased by 30%, 25%, and Rake causes an Infected Wound in the target, reducing the target’s movement speed by 20% for 12 sec.

Brutal Slash – Strikes all nearby enemies with a massive slash, inflicting [ 98.37% 49.2% of Attack Power ] Physical damage. Deals 10% increased damage against bleeding targets. Deals reduced damage beyond 5 targets.

Sharpened Claws – Maul increases the damage done by your Swipe and Thrash by 25% 10% for 6 sec.

Feral Druids will start with Rip instead of Thrash.

Rampant Ferocity – Ferocious Bite hits all nearby enemies affected by your Rip for 25% 35% of the damage dealt. Damage reduced beyond 5 target.

Dreadful Bleeding – Rip damage increased by 20% 15%.

Veinripper – Rip, Rake, and Thrash last 25% 33% longer.

Blizzard added new connections between nodes. We include the new talent tree below.

Guardian

Berserk: Ravage – Go berserk for 15 sec, reducing the cooldowns of Mangle, Thrash, and Growl by 100% 50%.

Ursine Adept – Moonfire, Soothe, Remove Corruption, Innervate, and Rebirth are usable in Bear Form. Multiple uses of Ironfur may overlap. All damage taken in Bear Form reduced by 0%.

Thorns of Iron (new talent) – When you cast Ironfur, also deal Physical damage equal to 30% of your armor, split among enemies within 12 yards.

Raze (new talent) – Strike with the might of Ursoc, dealing [ 70% of Attack Power ] Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.

Moonless Night (new talent) – When you cast a single-target ability on an enemy afflicted by Moonfire, you cause them to burn for an additional 10% Arcane damage.

Lunar Beam (new talent) – Summons a beam of lunar light at your location, dealing [ 85.2% of Attack Power ] Arcane damage and healing you for [ 280% of Attack Power ] over 8 sec. (Instant, 40 yd range, 1.2 min cooldown)

Restoration

Restoration Druid 

Increases damage/healing by 5%: Cultivation, Efflorescence, Improved Regrowth, Incarnation: Tree of Life, Lifebloom, Reactive Resin, Regrowth, Rejuvenation, Spring Blossoms, Tranquility, Wild Growth

Increases periodic damage/healing by 5%: Cultivation, Efflorescence, Improved Regrowth, Incarnation: Tree of Life, Lifebloom, Reactive Resin, Regrowth, Rejuvenation, Spring Blossoms, Tranquility, Wild Growth

Nourish – Heals a friendly target for [ 223% of Spell Power ]. Receives triple 300% bonus from Mastery: Harmony.

PvP Talents

Leader of the Pack – Leader of the Pack also causes allies to heal themselves for 5% 3% of their maximum health when they critically hit with a direct attack. The healing effect cannot occur more than once every 8 sec.