Here are the Druid changes that went live in Dragonflight Beta Build 46091.


Heart of the Wild – Magical damage increased by 30%, and Starsurge is instant.


Starfall – Calls down waves of falling stars upon enemies within 40 yds, dealing [ 204.3% 132.8% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap.

Starsurge – Launch a surge of stellar energies at the target, dealing [ 207% 134.55% of Spell Power ] Astral damage, and empowering the damage bonus of any active Eclipse for its duration. Now costs 40 Lunar Power (up from 30).

Shooting Stars – Moonfire, Sunfire, and Stellar Flare damage over time has a chance to call down a falling star, dealing [ 36% 18% of Spell Power ] Astral damage and generating 3 2 Astral Power.

Druid Tier Set Bonuses

Druid Balance Class Set 2pc – Starsurge and Starfall increase the damage of your next Wrath or Starfire by  50% 20%, stacking up to 3 times.

Druid Balance Class Set 4pc – When you enter Eclipse, your next Starsurge or Starfall costs no Astral Power and deals 50% 35% increased damage.

Druid Feral Class Set 2pc – Ferocious Bite and Rip deal 5% 6% additional damage.

Druid Feral Class Set 4pc – Finishing moves grant you 1% Critical Strike per combo point spent for 5 sec. For each combo point spent, finishing moves increase your Bleed damage by 2% and increase the chance of Shred, Rake, Swipe, and Thrash to Critically Strike by 2% for 4 seconds.

Druid Guardian Class Set 2pc – Gore has a 5% increased chance to trigger. Gore also increases Mangle’s damage by 10%. Using Mangle with Gore also deals 30% of damage dealt to nearby enemies, damage reduced beyond 5 targets. It also increases your damage done and reduces damage you take by 5% for 6 seconds.

Druid Guardian Class Set 4pc – Mangle and Thrash deal 5% increased damage. Mangle heals you for 100% of the damage it deals. Gore has a 5% increased chance to trigger. Using Mangle with Gore heals you for [ 150% of Attack Power ] over 6 seconds.

Druid Restoration Class Set 4pc – Efflorescence critical heals increase the healing of your next Wild Growth by 10% 5%, stacking up to 5 times. Lifebloom critical heals reduces the cooldown of Nature’s Swiftness by 2.