Here is an overview of all class changes that went live in the first Dragonflight Release Candidate build.

Disclaimer

The following summary contains class changes that went live in both Dragonflight Beta builds this week — Build 46420 and Build 46479. It also contains class tuning entries from November 1.

Demon Hunter

Havoc

Chaos Strike – Slice your target for [ 110.7% 105.1% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury.

Blade Dance (First Blood) – Strike your primary target for [ 155.6% 147.2% of Attack Power ] Chaos damage and all nearby enemies for [ 84.1% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets.

First Blood – Blade Dance deals [ 178% 168.4% of Attack Power ] Chaos damage to the first target struck.

Vengeance

Sigil of Silence now has a 60 second cooldown (was 90 seconds).

Druid

Improved Prowl is now available to all specializations.

Balance

Moonkin Form – Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.

Feral

Brutal Slash is now usable in Bear Form.

Guardian

Maul – Maul the target for [ 85.53% 119.73% of Attack Power ] Physical damage.

Guardian of Elune – Mangle increases the duration of your next Ironfur by 2 3 sec, or the healing of your next Frenzied Regeneration by 20%.

Ursoc’s Endurance – Increases the duration of Barkskin and Ironfur by 1.0 2.0 sec.

Evoker

Devastation

Volatility – Pyre has a 20% 15% chance to flare up and explode again on a nearby target.

Hunter

Marksmanship

Aimed Shot – A powerful aimed shot that deals [ 273% 232.05% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 35% more damage.

Monk

Legendary Powers

Xuen’s Battlegear – When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 50% 40% for 5 sec.

Mistweaver

Teachings of the Monastery – Blackout Kick has a 15% 12% chance to reset the remaining cooldown on Rising Sun Kick.

Enveloping Mist – Wraps the target in healing mists, healing for [ 324% 275.4% of Spell Power ] over 6 sec, and increasing healing received from your other spells by 30%. Now costs 4.8% of Base Mana (was 6%).

Refreshing Jade Wind – Summon a whirling tornado around you, causing [ 181% 292.3% of Spell Power ] healing over 15 sec to up to 6 allies within 10 yards.

Windwalker

Storm, Earth, and Fire – Split into 3 elemental spirits for 15 sec, each spirit dealing 45% 42% of normal damage and healing.

Invoke Xuen, the White Tiger – Summons an effigy of Xuen, the White Tiger for 24 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 23% of Attack Power ] Nature damage.

Whirling Dragon Punch – Performs a devastating whirling upward strike, dealing [ 248.8% 223.9% of Attack Power ] damage to all nearby enemies. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.

Serenity – Enter an elevated state of mental and physical serenity for 12 sec. While in this state, you deal 20% 15% increased damage and healing, and all Chi consumers are free and cool down 100% more quickly.

Paladin

Crusader Strike now costs 10% of Base Mana (was 11%).

Holy

Light of the Martyr now costs 9% of Base Mana (was 7%).

Holy Light now costs 16% of Base Mana (was 15%).

Protection

Hammer of the Righteous now has 2 charges by default.

Priest

Discipline

Blizzard outlined additional changes to Discipline Priests that will be applied via hotfixes on the Beta.

Sins of the Many – Your damage is increased by up to 6% 30%, diminishing for each ally affected by your Atonement.

Atonement – Your spell damage heals all targets affected by Atonement for 50% 40% of the damage done.

Shadowfiend – Generates 1% 0.5% Mana each time the Shadowfiend attacks.

Power Word: Radiance – A burst of light heals the target and 4 injured allies within 30 yards for [ 157.5% 204.75% of Spell Power ], and applies Atonement for 60% of its normal duration.

Mind Sear – Corrosive shadow energy radiates from the target, dealing [ 253.6% 278.9% of Spell Power ] Shadow damage over 3 sec to all enemies within 10 yards of the target.

Schism – Attack the enemy’s soul with a surge of Shadow energy, dealing [ 150% of Spell Power ] Shadow damage and increasing your spell damage to the target by 25% 15% for 9 sec.

Holy

Circle of Healing – Heals the target and 4 injured allies within 30 yards of the target for [ 105% 99.75% of Spell Power ].

Prayer of Healing – A powerful prayer that heals the target and the 4 nearest allies within 40 yards for [ 87.5% 83.13% of Spell Power ].

Holy Word: Serenity – Perform a miracle, healing an ally for [ 700% 665% of Spell Power ].

Divine Hymn – Heals all party or raid members within 40 yards for [ 300% 285% of Spell Power ] over 8 sec. Each heal increases all targets’ healing taken by 4% for 15 sec, stacking.

Heal – An efficient spell that heals an ally for [ 295% 280.25% of Spell Power ].

Cosmic Ripple – When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets within 40 yards for [ 42% 39.9% of Spell Power ].

Holy Word: Salvation – Heals all allies within 40 yards for [ 110% 104.5% of Spell Power ], and applies Renew and 2 stacks of Prayer of Mending to each of them.

Shadow

Void Eruption – Releases an explosive blast of pure void energy, activating Voidform and causing [ 129.2% 142.1% of Spell Power ] Shadow damage to all enemies within 10 yds of your target.

Mind Flay – Assaults the target’s mind with Shadow energy, causing [ 128.4% 141.24% of Spell Power ] Shadow damage over 4.5 sec and slowing their movement speed by 50%.

Shadowfiend – Generates 1% 0.5% Mana each time the Shadowfiend attacks.

Void Bolt – Sends a bolt of pure void energy at the enemy, causing [ 180% 198% of Spell Power ] Shadow damage.

Shadowy Apparitions – When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [ 17% [8.7% of Spell Power ] Shadow damage.

Mind Sear – Corrosive shadow energy radiates from the target, dealing [ 253.6% 278.9% of Spell Power ] Shadow damage over 3 sec to all enemies within 10 yards of the target.

Devouring Plague – Afflicts the target with a disease that instantly causes [ 63.75% 70.12% of Spell Power ] Shadow damage plus an additional [ 105.97% 116.56% of Spell Power ] Shadow damage over 6 sec. Heals you for 50% of damage dealt.

Vampiric Touch – A touch of darkness that causes [ 128.52% 141.37% of Spell Power ] Shadow damage over 21 sec, and heals you for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.

Unfurling Darkness – After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals [ 105.4% 115.94% of Spell Power ] Shadow damage immediately.

Shadow Crash – Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 191.25% 210.37% of Spell Power ] Shadow damage to all targets within 8 yards and applying Vampiric Touch to 8 of them.

Void Torrent – Channel a torrent of void energy into the target, dealing [ 382.5% 420.75% of Spell Power ] Shadow damage over 3 sec.

Surrender to Madness – Deals [ 129.2% 142.1% of Spell Power ] Shadow damage to the target and activates Voidform.

PvP Talents

Blaze of Light – The damage of your Smite and Penance is increased by 30% 8%, and Penance increases or decreases your target’s movement speed by 40% 25% for 2 sec.

Ultimate Radiance – Your Power Word: Radiance is now instant cast and the healing is increased by 150% 100%.

Rogue

Assassination

Garrote – Garrote the enemy, causing [ 174.96% 183.71% of Attack Power ] Bleed damage over 18 sec. Silences the target for 6 sec when used from Stealth.

Mutilate – Attack with both weapons, dealing a total of [ 69.3% 72.8% of Attack Power ] Physical damage.

Rupture 

1 point : [ 90.9% 95.4% of Attack Power ] over 8 sec

2 points: [ 136.3% 143.1% of Attack Power ] over 12 sec

3 points: [ 181.8% 190.8% of Attack Power ] over 16 sec

4 points: [ 227.2% 238.6% of Attack Power ] over 20 sec

5 points: [ 272.6% 286.3% of Attack Power ] over 24 sec

Deeper Stratagem

1 point : [ 90.9% 95.4% of Attack Power ] over 8 sec

2 points: [ 136.3% 143.1% of Attack Power ] over 12 sec

3 points: [ 181.8% 190.8% of Attack Power ] over 16 sec

4 points: [ 227.2% 238.6% of Attack Power ] over 20 sec

5 points: [ 272.6% 286.3% of Attack Power ] over 24 sec

6 points: [ 318.1% 334% of Attack Power ] over 28 sec

Ambush – Ambush the target, causing [ 114.57% 137.48% of Attack Power ] Physical damage.

Envenom

1 point : [ 16% 22% of Attack Power ] damage, 2 sec

2 points: [ 32% 44% of Attack Power ] damage, 3 sec

3 points: [ 48% 66% of Attack Power ] damage, 4 sec

4 points: [ 64% 88% of Attack Power ] damage, 5 sec

5 points: [ 80% 110% of Attack Power ] damage, 6 sec>

Deeper Stratagem

1 point : [ 16% 22% of Attack Power ] damage, 2 sec

2 points: [ 32% 44% of Attack Power ] damage, 3 sec

3 points: [ 48% 66% of Attack Power ] damage, 4 sec

4 points: [ 64% 88% of Attack Power ] damage, 5 sec

5 points: [ 80% 110% of Attack Power ] damage, 6 sec

6 points: [ 96% 132% of Attack Power ] damage, 7 sec

Outlaw

Ambush – Ambush the target, causing [ 114.57% 137.48% of Attack Power ] Physical damage.

Subtlety

Deepening Shadows – Your finishing moves reduce the remaining cooldown on Shadow Dance by [ 0.1000 * 6% 7% of weapon damage ] sec per combo point spent.

Backstab – Stab the target, causing [ 54.26% 57% of Attack Power ] Physical damage. Damage increased by 20% when you are behind your target, and critical strikes apply Find Weakness for 10 sec.

Shadowstrike – Strike the target, dealing [ 96.09% 100.89% of Attack Power ] Physical damage.

Rupture 

1 point : [ 90.9% 95.4% of Attack Power ] over 8 sec

2 points: [ 136.3% 143.1% of Attack Power ] over 12 sec

3 points: [ 181.8% 190.8% of Attack Power ] over 16 sec

4 points: [ 227.2% 238.6% of Attack Power ] over 20 sec

5 points: [ 272.6% 286.3% of Attack Power ] over 24 sec

Deeper Stratagem

1 point : [ 90.9% 95.4% of Attack Power ] over 8 sec

2 points: [ 136.3% 143.1% of Attack Power ] over 12 sec

3 points: [ 181.8% 190.8% of Attack Power ] over 16 sec

4 points: [ 227.2% 238.6% of Attack Power ] over 20 sec

5 points: [ 272.6% 286.3% of Attack Power ] over 24 sec

6 points: [ 318.1% 334% of Attack Power ] over 28 sec

Gloomblade – Punctures your target with your shadow-infused blade for [ 62.24% 65.35% of Attack Power ] Shadow damage, bypassing armor. Critical strikes apply Find Weakness for 10 sec.

Secret Technique

1 point : [ 42.9% 45% of Attack Power ] total damage

2 points: [ 85.8% 90% of Attack Power ] total damage

3 points: [ 128.7% 135% of Attack Power ] total damage

4 points: [ 171.6% 180% of Attack Power ] total damage

5 points: [ 214.5% 225% of Attack Power ] total damage

Deeper Stratagem

1 point : [ 42.9% 45% of Attack Power ] total damage

2 points: [ 85.8% 90% of Attack Power ] total damage

3 points: [ 128.7% 135% of Attack Power ] total damage

4 points: [ 171.6% 180% of Attack Power ] total damage

5 points: [ 214.5% 225% of Attack Power ] total damage

6 points: [ 257.4% 270% of Attack Power ] total damage

Shaman

Windstrike – Hurl a staggering blast of wind at an enemy, dealing a total of [ 258% 193.6% of Attack Power ] Physical damage, bypassing armor.

Flametongue Attack – Scorches your target, dealing [ 14.74% of Attack Power ] Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to [ 2.6% 2% of Attack Power ] Fire damage.

Windstrike Off-Hand – Hurl a staggering blast of wind at an enemy, dealing a total of [ 258% [ 193.6% of Attack Power ] Physical damage, bypassing armor.

Windfury Attack – Imbue your main-hand weapon with the element of Wind for 60 min. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing [ 24% 18% of Attack Power ] Physical damage each.

Elemental

Earth Shock – Instantly shocks the target with concussive force, causing [ 229.32% 252.25% of Spell Power ] Nature damage.

Earthquake – Causes the earth within 8 yards of the target location to tremble and break, dealing [ 110.9% 122% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down.

Liquid Magma Totem – Summons a totem at the target location that erupts dealing [ 90% 99% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 52% 57.2% of Spell Power ] Fire damage to all enemies within 8 yards.

Icefury – Hurls frigid ice at the target, dealing [ 82.5% 90.75% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 225% increased damage and generate 8 Maelstrom.

Enhancement

Enhancement Shaman (Spec Aura) – Decreases damage/healing by 10% 32%.

Stormstrike – Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 258% 193.6% of Attack Power ] Physical damage.

Windfury Weapon – Imbue your main-hand weapon with the element of Wind for 60 min. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing [ 24% 18% of Attack Power ] Physical damage each.

Lava Lash – Charges your off-hand weapon with lava and burns your target, dealing [ 145.1% 109% of Attack Power ] Fire damage.

Crash Lightning – Electrocutes all enemies in front of you, dealing [ 21.3% 16% of Attack Power + 21.3% 16% of Off-hand Attack Power ] Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal [ 21.3% [ 16% of Attack Power + 21.3% 16% of Off-hand Attack Power ] Nature damage to all targets in front of you. Damage reduced beyond 6 targets.

Ice Strike – Strike your target with an icy blade, dealing [ 138% 103.5% of Attack Power ] Frost damage and snaring them by 50% for 6 sec.

Fire Nova – Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing [ 52.5% [ 39.4% of Attack Power ] Fire damage to up to 6 targets within 8 yds of your Flame Shock targets.

Sundering – Shatters a line of earth in front of you with your main hand weapon, causing [ 245% 184% of Attack Power ] Flamestrike damage and Incapacitating any enemy hit for 2 sec.

Ascendance – Transform into an Air Ascendant for 15 sec, immediately dealing [ 250% [ 187.5% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range.

Restoration

Restoration Shaman (Spec Aura)

Increases damage/healing by 40% 68%: Chain Lightning and Ride the Lightning

Increases damage/healing by 20%: Lightning Bolt

Increases damage/healing by 20%: Lava Burst

Anima Powers

Consumed by Flame – Hurls frigid ice at the target, dealing [ 82.5% 90.75% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 225% increased damage and generate 8 Maelstrom.

Warlock

Demonology

Implosion – Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 26.4% 33% of Spell Power ] Shadowflame damage to all enemies within 8 yards.

Hand of Gul’dan – Deals up to [ 52.8% 71.3% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed.

Bilescourge Bombers – Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing [ 23% 27.6% of Spell Power ] Shadow damage to all enemies within 8 yards.

Grimoire: Felguard – Summons a Felguard who attacks the target for 17 sec that deals 25% 45% increased damage.

Warrior

Fury

Onslaught – Brutally attack an enemy for [ 151.6% of Attack Power ] Physical damage and become Enrage for 5 sec. Generates 20 30 Rage.