We’ve summarized all class changes that went live in the most recent Dragonflight Beta build.

Death Knight

PvP Talents

Chill Streak now costs 1 Rune instead of 40 Runic Power.

Necromancer’s Bargain – The cooldown of your Apocalypse is reduced by 45 15 sec, but your Apocalypse no longer summons ghouls but instead applies Crypt Fever to the target.

Demon Hunter

Metamorphosis now lasts 24 seconds (was 25).

Havoc

Improved Chaos Strike – Chaos Strike damage increased by 15% 10%.

Eye Beam – When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 12 10 sec.

Improved Fel Rush – Fel Rush damage increased by 25% 20%.

Furious Gaze – When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 12 10 sec.

Soul Rending – Gain an additional 10% 5% Leech while Metamorphosis is active.

Essence Break – Slash all enemies in front of you for [ 272.16% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 100% 80% for 4 sec. Deals reduced damage beyond 8 targets.

Momentum – Fel Rush, The Hunt, and Vengeful Retreat increase your damage done by 10% 8% for 5 sec.

Druid

Heart of the Wild – Magical damage increased by 30%, and Starsurge is instant.

Balance

Starfall – Calls down waves of falling stars upon enemies within 40 yds, dealing [ 204.3% 132.8% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap.

Starsurge – Launch a surge of stellar energies at the target, dealing [ 207% 134.55% of Spell Power ] Astral damage, and empowering the damage bonus of any active Eclipse for its duration. Now costs 40 Lunar Power (up from 30).

Shooting Stars – Moonfire, Sunfire, and Stellar Flare damage over time has a chance to call down a falling star, dealing [ 36% 18% of Spell Power ] Astral damage and generating 3 2 Astral Power.

Druid Tier Set Bonuses

Druid Balance Class Set 2pc – Starsurge and Starfall increase the damage of your next Wrath or Starfire by  50% 20%, stacking up to 3 times.

Druid Balance Class Set 4pc – When you enter Eclipse, your next Starsurge or Starfall costs no Astral Power and deals 50% 35% increased damage.

Druid Feral Class Set 2pc – Ferocious Bite and Rip deal 5% 6% additional damage.

Druid Feral Class Set 4pc – Finishing moves grant you 1% Critical Strike per combo point spent for 5 sec. For each combo point spent, finishing moves increase your Bleed damage by 2% and increase the chance of Shred, Rake, Swipe, and Thrash to Critically Strike by 2% for 4 seconds.

Druid Guardian Class Set 2pc – Gore has a 5% increased chance to trigger. Gore also increases Mangle’s damage by 10%. Using Mangle with Gore also deals 30% of damage dealt to nearby enemies, damage reduced beyond 5 targets. It also increases your damage done and reduces damage you take by 5% for 6 seconds.

Druid Guardian Class Set 4pc – Mangle and Thrash deal 5% increased damage. Mangle heals you for 100% of the damage it deals. Gore has a 5% increased chance to trigger. Using Mangle with Gore heals you for [ 150% of Attack Power ] over 6 seconds.

Druid Restoration Class Set 4pc – Efflorescence critical heals increase the healing of your next Wild Growth by 10% 5%, stacking up to 5 times. Lifebloom critical heals reduces the cooldown of Nature’s Swiftness by 2.

Hunter

Beast Mastery

Arctic Bola – Raptor Strike has a chance to fling an Arctic Bola at your target, dealing [ 20% 40% of Attack Power) ] Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 2 targets.

The damage of Dire Beast increased by 50%.

Dire Frenzy – Dire Beast lasts an additional 1 sec and deals 20%/40% 30%/60% increased damage.

Hunter Tier Set Bonuses

Hunter Beast Mastery Class Set 4pc – Barbed Shot has a 50% chance to make your next Cobra Shot or Multi-Shot consume no focus. Barbed Shot damage increased by 5% and Barbed Shot increases damage of your next Kill Command by 20%.

Hunter Marksmanship Class Set 2pc – Arcane Shot and Multi Shot critical hits cause your next Aimed Shot to cast 50% faster and cause the target to bleed for 20% of damage dealt over 6 sec sec. Arcane Shot and Multi Shot critical hits cause your next Aimed Shot to cause the target to bleed for 40% of damage dealt over 6 sec.

Hunter Marksmanship Class Set 4pc – Ranged auto-attacks have a 10% 15% chance to increase the critical strike chance of your next Arcane Shot or Multi-Shot by 100%.

Hunter Survival Class Set 2pc – Raptor Strike, Carve, and Butchery damage increased by 10% 15%.

Hunter Survival Class Set 4pc – Raptor Strike, Carve, and Butchery have a 101% chance to make your next Raptor Strike, Carve, or Butchery cost no Focus, and deal 50% increased damage.

Evoker

Devastation

Verdant Embrace – Fly to an ally and heal them for [ 258% 309.6% of Spell Power ].

Preservation

Cycle of Life – Every 3 Emerald Blossoms leaves behind a tiny sprout which gathers 10% 15% of your healing over 15 10 sec. The sprout then heals allies within 30 yards, divided evenly among targets.

Time of Need – When you or an ally fall below 20% health, a version of yourself enters your timeline and heals them for [ 258% 309.6% of Spell Power ]. Your alternate self continues healing for 8 sec before returning to their timeline.

Mage

Arcane

Arcane Missiles – Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 218.7% 164% of Spell Power ] Arcane damage.

Arcane Surge – Expend all of your current mana to annihilate your enemy target and nearby enemies for up to [ 536% 375.2% of Spell Power ] Arcane damage based on Mana spent. Deals reduced damage beyond 5 targets. For the next 12 sec, your Mana Regeneration is increased by 450% 425% and Spell Damage is increased by 10%.

Touch of the Magi – Applies Touch of the Magi to your current target, accumulating 25% 20% of the damage you deal to the target for 10 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies.

Arcane Echo – Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals [ 11% 8.25% of Spell Power ] Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.

Enlightened – Arcane damage dealt while above 70% mana is increased by 8% 6%, Mana Regen while below 70% is increased by 20%.

Fire

Pyroblast – Hurls an immense fiery boulder that causes [ 142.61% 128.35% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec.

Feel the Burn – Mastery per stack down to 2/4% (was 3/6%).

Tempered Flames – Pyroblast has a 40% 30% reduced cast time and a 15% increased critical strike chance. The duration of Combustion is reduced by 40% 50%.

Pyroclasm – Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 240% 230% additional damage. Maximum 2 stacks.

Master of Flame – Ignite deals 25% 18% more damage while Combustion is not active. Fire Blast spreads Ignite to 4 additional nearby targets during Combustion.

Controlled Destruction – Initial Pyroblast damage increased by 4.0% 5.0%.

Wildfire – Ignite deals 5%/10% 3%/6% additional damage. When you activate Combustion, you gain 4% Critical Strike, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.

Mage Tier Set Bonuses

Mage Frost Class Set 4pc – Consuming Fingers of Frost increases Blizzard damage by 25% and Frostbolt damage by 50% for 6 sec. Consuming Fingers of Frost increases spell damage by 8% for 6 sec.

New Talents

Unstable Blink – Teleports you forward 0 yds or until reaching an obstacle, and frees you from all stuns and bonds.

Monk

Windwalker

Storm, Earth, and Fire now has 2 charges by default (was 1).

Thunderfist – Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing [ 380% 350% of Attack Power ] Nature damage.

Mistweaver

Echoing Reverberation – Zen Pulse triggers a second time at 80% 70% effectiveness if cast on targets with both Renewing Mist and Enveloping Mist.

Zen Pulse – Trigger a Zen Pulse around an ally. Deals [ 78.75% 98.44% of Spell Power ] damage to all enemies within 8 yds of the target. The ally is healed for [ 115.5% of Spell Power ] per enemy damaged.

Accumulating Mist – Zen Pulse’s damage and healing is increased by 20% 25% each time Soothing Mist heals, up to 6 times. When your Soothing Mist channel ends, this effect is canceled.

Spinning Crane Kick  now deals 10% less damage.

Monk Tier Set Bonuses

Monk Mistweaver Class Set 2pc – Healing from your Enveloping Mist, Essence Font, and Vivify is increased by 15% 10% on targets with your Renewing Mist.

Paladin

Judgment (Protection/Retribution) – Judges the target, dealing [ 63.4% of Spell Power ] Holy damage, and causing them to take 25% 20% increased damage from your next Holy Power ability.

Word of Glory – Calls down the Light to heal a friendly target for 0 and an additional [ 20% 15% of Attack Power ] over 15 sec.

Holy

Judgment renamed to Greater Judgment.

Saved by the Light – When an ally with your Beacon of Light is damaged below 30% health, they absorb the next [ 200% 400% of Spell Power ] damage.

Divine Purpose – Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 20% 15% increased damage and healing.

Awakening – Word of Glory and Light of Dawn have a 15% chance to grant you Avenging Wrath for 10 8 sec.

Resplendent Light – Holy Light heals up to 5 targets within  8 12 yds for 8% of its healing.

Moment of Compassion – Your Flash of Light heals for an additional 10% 15% when cast on a target affected by your Beacon of Light.

Tyr’s Deliverance – Releases the Light within yourself, healing an injured ally within 20 yds for [ 39.38% 47.25% of Spell Power ] every 1 sec for 10 sec.

Boundless Salvation – Casting Holy Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 3.0 4.0 sec. Casting Flash of Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 1.5 2.0 sec.

Protection

Judgment – Judges the target, dealing [ 112.5% of Spell Power ] Holy damage, and causing them to take 25% 20% increased damage from your next Holy Power ability.

Avenger’s Shield – Shields you for 8 sec, absorbing 50% 25% as much damage as it dealt.

Greater Judgment – Judgment causes the target to take 25% 20% increased damage from your next Holy Power ability.

Divine Purpose – Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 20% 15% increased damage and healing.

Retribution

Greater Judgment – Judgment causes the target to take 25% 20% increased damage from your next Holy Power ability.

Templar’s Verdict – Unleashes a powerful weapon strike that deals [ 194% 126.1% of Attack Power ] Holy damage to an enemy target.

Legendary Powers

Final Verdict – Replaces Templar’s Verdict with Final Verdict, a devastating strike that deals [ 223% 144.95% of Attack Power ] Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown.

Paladin Tier Set Bonuses

Paladin Protection Class Set 2pc – Avenger’s Shield grants you and your closest ally Ally of the Light, increasing Versatility by 5% for 4 10 sec.

Paladin Holy Class Set 4pc – Holy Light, Flash of Light, Light of Dawn, Word of Glory, and Bestow Faith healing is increased by 6% and their critical effects increase the damage or healing of your next Holy Shock by 20%.

Paladin Retribution Class Set 4pc (old) – Templar’s Verdict / Final Verdict and Divine Storm damage increased by 10%.

 Paladin Retribution Class Set 4pc (new) –Templar’s Verdict and Divine Storm damage increased by 10%.

New Talents

Moment of Compassion – Your Flash of Light heals for an additional 10% when cast on a target affected by your Beacon of Light.

Paladin Retribution Class Set 4pc –Templar’s Verdict and Divine Storm damage increased by 10%.

Rogue

Rupture – Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.

1 point : [ 61.2% 82.6% of Attack Power ] over 8 sec
2 points: [ 91.8% 123.9% of Attack Power ] over 12 sec
3 points: [ 122.4% 165.2% of Attack Power ] over 16 sec
4 points: [ 153% 165.2% of Attack Power ] over 20 sec
5 points: [ 183.6% 247.9% of Attack Power ] over 24 sec

Ambush –  Ambush the target, causing [ 95.47% 114.57% of Attack Power ] Physical damage.

Instant Poison – Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy which instantly inflicts [ 4.95% 5.6% of Attack Power ] Nature damage.

Wound Poison – Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.13% 2.41% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.

Shiv –  Attack with your poisoned blades, dealing [ 50% 60% of Attack Power ] Physical damage, dispelling all enrage effects and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec.

Sepsis – Infect the target’s blood, dealing [ 26.1% 31.2% of Attack Power ] Nature damage over 10 sec. If the target survives its full duration, they suffer an additional [ 124.1% of Attack Power ] damage and you gain 1 use of any Stealth ability for 5 sec

Echoing Reprimand – Deal [ 110% 132% of Attack Power ] Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.

Assassination

Garrote – Garrote the enemy, causing [ 108% 145.8% of Attack Power ] Bleed damage over 18 sec. Silences the target for 3 sec when used from Stealth.

Envenom – Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.

1 point : [ 16% 20% of Attack Power ] damage, 2 sec
2 points: [ 32% 40% of Attack Power ] damage, 3 sec
3 points: [ 48% 60% of Attack Power ] damage, 4 sec
4 points: [ 64% 80% of Attack Power ] damage, 5 sec
5 points: [ 80% 100% of Attack Power ] damage, 6 sec

Mutilate – Attack with both weapons, dealing a total of [ 52.5% 63% of Attack Power ] Physical damage.

Fan of Knives – Sprays knives at all enemies within 10 yards, dealing [ 32% 36.8% of Attack Power ] Physical damage and applying your active poisons at their normal rate. Deals reduced damage beyond 8 targets.

Deadly Poison – Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 37.8% 42.7% of Attack Power ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 4.5% 5.09% of Attack Power ] Nature damage.

Deathmark – Carve a deathmark into an enemy, dealing [ 204% 244.8% of Attack Power ] Bleed damage over 20 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage.

Serrated Bone Spike – Embed a bone spike in the target, dealing [ 120% 144% of Attack Power ] Physical damage and [ 10% 12% of Attack Power ] Bleed damage every 3 sec until they die or leave combat.

Crimson Tempest – Finishing move that slashes all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Deals reduced damage beyond 8 targets. Lasts longer per combo point.

1 point : [ 9.4% 10.8% of Attack Power ] plus [ 23.4% 26.9% of Attack Power ] over 4 sec
2 points: [ 14% 16.1% of Attack Power ] plus [ 35.1% 40.4% of Attack Power ] over 6 sec
3 points: [ 18.7% 21.5% of Attack Power ] plus [ 46.8% 53.8% of Attack Power ] over 8 sec
4 points: [ 23.4% 26.9% of Attack Power ] plus [ 58.5% 67.3% of Attack Power ] over 10 sec
5 points: [ 28.1% 32.3% of Attack Power ] plus [ 70.2% 80.7% of Attack Power ] over 12 sec

Amplifying Poison – Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, dealing [ 4.2% 4.75% of Attack Power ] Nature damage and applying Amplification for 12 sec. Envenom can consume 10 stacks of Amplification to deal 30% increased damage. Max 20 stacks.

Kingsbane – Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15% 20%.

Indiscriminate Carnage – Cooldown reduced to 60 seconds (was 1.5 min).

Outlaw

Dispatch – Finishing move that dispatches the enemy, dealing damage per combo point:

1 point : [ 35% 30% of Attack Power ] damage
2 points: [ 70% 60% of Attack Power ] damage
3 points: [ 105% 90% of Attack Power ] damage
4 points: [ 140% 120% of Attack Power ] damage
5 points: [ 175% 150% of Attack Power ] damage

Pistol Shot –  Draw a concealed pistol and fire a quick shot at an enemy, dealing [ 28.1% 26.7% of Attack Power + 28.1% 26.7% of Off-hand Attack Power ] Physical damage and reducing movement speed by 30% for 6 sec.

Roll the Bones

Broadside damage bonus reduced to 15% (was 20%).

True Bearing CDR reduced to 0.5 seconds (was 1 second).

Ruthless Precision crit bonus reduced to 15% (was 20%).

Skull and Crossbones bonus Sinister Strike chance reduced to 25% (was 30%).

Buried Treasure Energy regen increased to 5 per seconds (was 4 per second).

Opportunity – Sinister Strike has a 35% 30% chance to hit an additional time, making your next Pistol Shot half cost and double damage.

Combat Potency – Increases your Energy regeneration rate by 25% 20%.

Fatal Flourish – Your off-hand attacks have a 60% 65% chance to generate 10 Energy.

Summarily Dispatched – Max stacks reduced to 5 (was 7).

Subtlety

Eviscerate damage reduced by 4%.

Relentless Strikes – Your finishing moves generate [ 6 5 + 25% of Spell Power ] Energy per combo point spent.

Improved Shadow Techniques – Shadow Techniques generates 4 3 additional Energy.

Replicating Shadows – Rupture deals an additional 30% 20% damage as Shadow and applies to 1 additional enemy within 8 yds.

Veiltouched – Your abilities deal 8% 5% increased magic damage.

Deeper Daggers – Eviscerate and Black Powder increase your Shadow damage dealt by 10%/20% 8%/16% for 8 sec.

New Talents

Dashing Scoundrel – Envenom also increases the critical strike chance of your poisons by 15%, and their critical strikes generate 1 Energy.

Shaman

Elemental

Windspeaker’s Lava Resurgence – When you cast Earth Shock or Elemental Blast, gain Lava Surge and increase the damage of your next Lava Burst by 20% 10%. Now also triggers from Earthquake.

Earth Shock – Instantly shocks the target with concussive force, causing [ 218.4% 229.32% of Spell Power ] Nature damage. Earth Shock will consume all stacks of Fulmination to deal extra Nature damage to your target.

Heat Wave – When Lava Surge triggers from Heat Wave, the damage of your next Lava Burst is increased by 20%.

Liquid Magma Totem – Summons a totem at the target location that erupts dealing [ 40% 90% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 23.1% 52% of Spell Power ] Fire damage to all enemies within 8 yards.

Enhancement

Maelstrom Weapon now has a 16% chance to proc (was 20%).

Damage of all Maelstrom Weapon consuming abilities reduced by 10%

Stormstrike – Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 214.8% 258% of Attack Power ] Physical damage.

Windstrike – Hurl a staggering blast of wind at an enemy, dealing a total of [ 214.8% 258% of Attack Power ] Physical damage, bypassing armor.

Lava Lash – Charges your off-hand weapon with lava and burns your target, dealing [ 75.6% 145.1% of Attack Power ] Fire damage.

Hot Hand rank 1 Lava Lash damage bonus lowered to 20% (was 50%). Rank 2 lowered to 40% (was 100%).

Ice Strike – Strike your target with an icy blade, dealing [ 115% 138% of Attack Power ] Frost damage and snaring them by 50% for 6 sec.

Sundering – Shatters a line of earth in front of you with your main hand weapon, causing [ 140% 245% of Attack Power ] Flamestrike damage and Incapacitating any enemy hit for 2 sec.

Storm’s Wrath – Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormbringer by 100% 150%.

Gathering Storms – Each target hit by Crash Lightning increases the damage of your next Stormstrike by 15% 25%, up to a maximum of 10 6 stacks.

Fire Nova – Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing [ 42% 52.5% of Attack Power ] Fire damage to up to 6 targets within 8 yds of your Flame Shock targets.

Feral Spirit – Summons two Elemental Spirit Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each Elemental Feral Spirit summoned grants you 15% 20% increased Fire, Frost, or Nature damage dealt by your abilities.

Doom Winds – Strike your target for [ 65% of Attack Power ] Physical damage, increase your chance to activate Windfury Weapon by 200%, and increases damage dealt by Windfury Weapon by 25% 10% for 8 sec. Cooldown increased to 90 seconds (was 60 seconds).

Forceful Winds – Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 45% 40%, stacking up to 5 times.

Shaman Tier Set Bonuses

Shaman Elemental Class Set 2pc – Increases the damage of your next Earth Shock / Elemental Blast or Earthquake by 5%, stacking 5 times. Lightning Bolt, Chain Lightning, and Lava Burst increase the damage of your next Earth Shock and Earthquake by 5.0%, stacking up to 5 times.

New Talents

Fury of the Storm – Consuming Maelstrom Weapon stacks increases your Haste by 1% per stack for 4 sec.

Fire and Ice – Increases all Fire and Frost damage you deal by 3%.

Warrior

Arms

Auto attack damage reduced by 25% (was 10%.)

In For The Kill – Colossus Smash/Warbreaker increases your Haste by 10%, or by 25% 20% if the target is below 35% health. Lasts 10 sec.

Skullsplitter – Bash an enemy’s skull, dealing [ 147% 120% of Attack Power ] Physical damage. The ability now generates 20 Rage (down from 30).

Mortal Strike – A vicious strike that deals [ 174.3% 169.3% of Attack Power ] Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.

Execute – Attempts to finish off a foe, causing up to [ 220% 210% of Attack Power ] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.

Juggernaut – Execute increases Execute’s damage dealt by 3% for 12 sec, stacking up to 15 12 times.

Deep Wounds – Mortal Strike, Execute, and Bladestorm inflict Deep Wounds, causing [ 72% 68% of Attack Power ] Bleed damage over 12 sec.

Rend – Wounds the target, causing [ 64.2% of Attack Power ] Physical damage instantly and an additional [ 115% 107.5% of Attack Power ] Bleed damage over 15 sec.

Fury

Bloodthirst – Assault the target in a bloodthirsty craze, dealing [ 65% 72% of Attack Power ] Physical damage and restoring 3% of your health.

Bloodcraze – Bloodthirst increases the critical strike chance of your next Bloodthirst by 10% 15%. Stacking up to 5 times.

Bloodborne – Bleed damage of Odyn’s Fury, Thunderous Roar and Gushing Wound increased by 15% 20%.

Raging Blow – A mighty blow with both weapons that deals a total of [ 126% of Attack Power ] Physical damage.

Crushing Blow – Charge to an enemy and strike a mighty blow with both weapons that deals a total of [ 184% 190% of Attack Power ] Physical damage.

Annihilator – Your auto-attacks deal an additional [ 10% 11.5% of Attack Power ] Physical damage and generate 2 Rage.

Wrath and Fury – Damage of Raging Blow increased by 10% 15%.

Slaughtering Strikes – Raging Blow causes every strike of your next Rampage to deal an additional 10% 20% damage, stacking up to 5 times.