Check out all the class changes that went live in Dragonflight Alpha Build 44999 while we wait for this week’s new Alpha build!

Death Knight

PvP Talents

Spellwarden – Rune of Spellwarding is applied to you with 50% 25% increased effect.


New Covenant Ability

Boon of the Covenants – Call upon the Covenants of the Shadowlands to aid you, restoring [ 600% of Spell Power ] health and increasing your Versatility by 10% for 12 sec.

Passive: The Covenants have granted you a portion of their power, increasing your damage and healing by 4.0%. (Instant, 2 min cooldown)

New Unity Legendary Power

Unity – Boon of the Covenants passively increases your damage and healing by an additional 5.0%.

New Soulbind Conduits

Bronze Acceleration – Increases haste by 1.6-3.0%.

Circle of Life – Increases leech by 2.0-4.8%.

Graceful Stride – Increases movement speed by 3.0-7.2%.

Grandiose Boon – Boon of the Covenants passively increases your damage and healing by an additional 1.2-2.6%.

Inherent Resistance – Reduces magic damage taken by 2.0-4.8%.

Intense Awakening – Increases mastery by 1.6-3%.

Legacy of Coldarra – Increases the duration of Permeating Chill by 1.0-3.8 sec.

Natural Weapons – Reduces the cooldown of Wing Buffet and Tail Swipe by 6-20 sec.

Primal Fortitude – Increases your maximum health by 4.0-9.6%.

Spark of Savagery – Increases critical strike chance by 1.6-3.0%.


Firestorm – An explosion bombards the target area with white-hot embers, dealing [ 140%  210% of Spell Power ] Fire damage to enemies over 12 sec.

Power Swell – Empower spells increase Casting an empower spell increases your Essence regeneration rate by 50% for 2 sec.

Recall – You may reactivate Dream Flight and Deep Breath within 3 sec after landing to travel back in time to your takeoff location.


Temporal Anomaly – Send forward a vortex of temporal energy, healing 3 injured allies within 12 10 yards every 1 2 sec for [ 65% 130%of Spell Power ]. Lasts 8 sec.

Recall – You may reactivate Dream Flight and Deep Breath within 3 sec after landing to travel back in time to your takeoff location.

New Talents

Grovetender’s Gift – Emerald Blossom instantly heals you for [ 125% of Spell Power ] when cast.

Eternity Surge – Focus your energies to release a salvo of pure magic, dealing [ 369% of Spell Power ] Spellfrost damage to an enemy. (2.5 sec cast, 25 yd range, 30 sec cooldown)

I: Damages 1 enemy.

II: Damages 2 enemies.

III: Damages 3 enemies.

Ouroboros – For each ally healed by Emerald Blossom gain a stack of Ouroboros, increasing your next Echo’s direct healing by 15%, stacking up to 15 times.

Recall – You may reactivate Dream Flight and Deep Breath within 3 sec after landing to travel back in time to your takeoff location.

Regenerative Magic – Source of Magic forms a bond with your ally, causing 20% of their healing to also heal you while you are below 50% health.

Walloping Blow – Wing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec.

Removed Talents

Crush has been removed.

Mend has been removed.

Shifting Sands has been removed.



Fury of the Eagle – Furiously strikes all enemies in front of you, dealing [ 236.2% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% 30% against any target below 20% health. Deals reduced damage beyond 5 targets.

Improved Tranquilizing Shot – When Tranquilizing Shot successfully dispels an effect, gain 5 10 Focus.

Hunter Pet

Fortitude of the Bear (Tenacity) – Increase the maximum health of you and your pet by 20% for 10 sec. (Instant, 2 min cooldown)

All Specs

Born To Be Wild

Beast Mastery, Marksmanship: Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%.

Survival: Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%.


Predator – Kill Command has a 25% 15% chance to immediately reset its cooldown.

New Talents

Lone Survivor – Reduce the cooldown of Survival of the Fittest by 60 sec, and increase its duration by 2.0 sec.

Nature’s Endurance – Survival of the Fittest reduces damage taken by an additional 20%.

Sentinel (NYI) – Call forth a Sentinel Owl to the target location, granting you unhindered vision. Your attacks ignore line of sight against any target in this area. Every 200 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned it will last at least 5 sec.

Sentinel’s Perception (NYI) – Sentinel Owl now also grants unhindered vision to party members while active.

Sentinel’s Wisdom (NYI) – While the Sentinel Owl is active, your party gains 5% Leech and 3% Avoidance.

In addition to the above changes, Blizzard outlined upcoming Hunter changes that will go live in the next Alpha build.



Flurry – Cooldown reduced to 30 seconds (was 45).

Glacial Spike – Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 297% 341.55% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

New Talents

Arcane Missiles – Launches magical missiles at an enemy, inflicting Arcane damage.

Arcane Missiles – Launches magical missiles at an enemy, inflicting Arcane damage each second for 5 sec. (Costs 150 Mana, 5 sec cast, 30 yd range)

Fervent Flickering – Ignite’s damage has a 15% chance reduce the cooldown of Fire Blast by 1 sec.

Frostbite – Enemies receive 50% reduced healing during your Freeze or Chilling effects.

Time Manipulation – Casting Arcane Missiles reduces the cooldown of your loss of control abilities by 1 sec.



Blackout Combo

Breath of Fire: Cooldown reduced by 3 sec. Periodic damage increased by 50%, and damage reduction increased by 5%.

Celestial Brew: Gain up to 3 additional stacks of Purified Chi.

Purifying Brew: Pauses Stagger damage for 3 sec.


Thunder Focus Tea – Rising Sun Kick’s cooldown reduced by 0 9 sec.

Enveloping Mist – Enveloping Mist increases healing received from your other spells by 30% 0%.

New Talents

We’ve datamined new Monk talents that will be added with next week’s rework of the class.

General Monk Talents (Shared Between All Specs)

Ancient Teachings of the Monastery – After casting Essence Font, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for 250% of the damage done. Lasts 15 sec.

Attenuation – Bonedust Brew’s Shadow damage or healing is increased by 20.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec.

Bountiful Brew – Your abilities have a low chance to cast Bonedust Brew at your target’s location.

Fluidity of Motion – Blackout Kick’s cooldown is reduced by 1 sec and its damage by 10%.

Graceful Exit – Blackout Kick’s cooldown is reduced by 1 sec and its damage by 10%.

Shadowboxing Treads – Blackout Kick damage increased by 20% and strikes an additional 2 targets.

Weapons of Order (Covenant Ability is back as a talent in the Monk class tree)

Brewmaster: For the next 30 sec, your Mastery is increased by 10%. Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 8% increased damage from you for 10 sec, stacking up to 4 times.

Windwalker: For the next 30 sec, your Mastery is increased by 12.5%. Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec.

Mistweaver: For the next 30 sec, your Mastery is increased by 42%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (40% of Spell Power) health on channel start and end. 

Brewmaster Monk Talents

Anvil & Stave – Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5 sec.

Charred Passions – Your Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal 100% additional damage as Fire damage and refresh the duration of your Breath of Fire on the target.

Dragonfire Brew – After using Breath of Fire, you breathe fire 2 additional times, each dealing [ 2 + 13.23% of Attack Power ] Fire damage. Increases the duration of Breath of Fire by 100%.

Elusive Footwork – Blackout Strike deals an additional 0 damage. Blackout Strike critical hits grant an additional 1 stack of Elusive Brawler.

Fundamental Observation – Zen Meditation has 25% reduced cooldown and is no longer cancelled when you move or when you are hit by melee attacks.

Staggering Strikes – When you Blackout Kick, your Stagger is reduced by 0.

Walk with the Ox – Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.5 sec, and Niuzao’s Stomp deals an additional 10.0% damage.

Mistweaver Monk Talents

Clouded Focus – Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 20% and reduces their mana cost by 20%. Stacks up to 3 times. When your Soothing Mists channel ends, this effect is cancelled.

Jade Bond – Abilities that activate Gust of Mist reduce the cooldown on Invoke Yul’on, the Jade Serpent by 0.3 sec, and Yu’lon’s Soothing Breath healing is increased by 12.0%.

Nourishing Chi – Life Cocoon increases healing over time received by an additional 20.0%, and this effect lingers for an additional 10 sec after the cocoon is removed.

Renewing Mist – Surrounds the target with healing mists, restoring [ 225% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds.

Resplendent Mist – Gust of Mists has a 30% chance to do 100.0% more healing.

Tear of Morning – Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target. Your Vivify healing through Renewing Mist is increased by 20% and your Enveloping Mist also heals allies with Renewing Mist for 20% of its healing.

Strength of Spirit – Expel Harm’s healing is increased by up to 200%, based on your missing health.

Yu’lon’s Whisper – Activating Thunder Focus Tea causes you to exhale the breath of Yu’lon, healing up to 6 allies within 15 yards for [ 180% of Spell Power ] over 2 sec.



Tyr’s Deliverance – Releases the Light within The Silver Hand for 10 sec, yourself, healing an injured ally within 15 yds for [ 37.5% of Spell Power ] every 1 sec.


Beacon of Light – Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 50% 30% of the amount healed.

Crusader Strike (Rank 3) renamed to Radiant Onslaught.

Saved by the Light – When an ally with your Beacon of Light is damaged below 30% health, they absorb the next [ 400% 200% of Spell Power ] damage.

Rule of Law –  Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.

Beacon of Virtue – All affected allies will be healed for 50% 30% of the amount of your other healing done. Your Flash of Light and Holy Light on these targets will also grant 1 Holy Power.


Crusader Strike (Rank 3) renamed to Radiant Onslaught.

New Talents

Paladins received the following new talents in Alpha Build 44999.

Avenging Wrath: Might (NYI) – Call upon the Light to become an avatar of retribution, increasing your damage and healing 20% for 20 sec. Combines with other Avenging Wrath abilities.

Barrier of Faith (NYI) – Imbue a friendly target with a Barrier of Faith, healing them for [ 65% of Spell Power ]. For the next 18 sec, Barrier of Faith accumulates 20% of effective healing from your Flash of Light or Holy Light spells. Every 6 sec, the accumulated healing becomes an absorb shield. (Instant, Costs 9.5% of Base Mana, 25 sec cooldown, 40 yd range)

Blessing of Autumn – Bless an ally for 30 sec, causing their cooldowns to recover 30% faster.

Blessing of Spring – Bless an ally for 30 sec, increasing their healing done by 15% and healing received by 30%.

Blessing of Summer – Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy.

Blessing of Winter – Bless an ally for 30 sec. Their spells and abilities deal [ 5% of Attack Power or 5% of Spell Power ] Frost damage and reduce enemies’ movement speed by 5% and attack speed by 2%, stacking 10 times.

Breaking Dawn – Increases the range of Light of Dawn to 40 yds.

Consecration – Consecrates the land beneath you, causing [ 45% of Attack Power ] Holy damage over 12 sec to enemies who enter the area. Limit 1.

Divine Resonance – After casting Divine Toll, you instantly cast Holy Shock every 5 sec. This effect lasts 15 sec.

Divine Revelations – While empowered by Infusion of Light, Flash of Light heals for an additional 5%, and Holy Light refunds 1% of maximum mana.

Echoing Blessings – Blessing of Freedom increases the target’s movement speed by 5%. Blessing of Protection and Blessing of Sacrifice reduce the target’s damage taken by 5%. These effects linger for 8 sec after the Blessing ends.

Empyrean Endowment – Judgment empowers your next Templar’s Verdict to automatically trigger Divine Storm with 25% increased effectiveness. This effect can only occur every 30 sec.

Empyreal Ward – Lay on Hands grants the target 15% increased armor for 60 sec.

Executioner’s Wrath – Execution Sentence now instead deals 15% of the damage taken from your abilities during its active time to the target and nearby enemies within 8 yards.

Execution Sentence – A hammer slowly falls from the sky upon the target. After until cancelled, they suffer [ 282% of Attack Power ] Holy damage, plus [ 250% of Attack Power ]% of damage taken from your abilities in that time.

Eye of Tyr – Releases a blinding flash from Truthguard, causing [ 56.7% of Attack Power ] Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec. (Instant, 1 min cooldown)

Focal Light – Beacon of Light transfers an additional 10% of the amount healed.

Holy Crusader – Increases your mastery by 2%.

Illumination – Holy Light and Flash of Light healing increased by 10%.

Maraad’s Dying Breath – Light of Dawn increases your next Light of the Martyr by 10% for each ally healed, and allows that Light of the Martyr to heal through Beacon of Light. Light of the Martyr damages you over 5 sec instead of instantly.

Sacred Shield – Protects the target with a shield of Holy Light for 30 sec, absorbing up to [ 1 + 130.6% of Holy Spell Power ] damage every 6 sec. Only one target can be affected at a time. (Instant, 40 yd range, 6 sec cooldown)

Sanctified Ground – Your Consecration is 15% larger, and you cannot be slowed below 80% of normal movement speed within Consecration. This effect lasts for 2 sec after leaving Consecration.

Scintillation – Holy Shock has a 5% increased critical strike chance.

Sealed Verdict – Your Holy Power spending abilities increase the damage of your next Blade of Justice by 8%.

Seal of Wrath – Judgment has a 25% chance to cast again and deal [ 28% of Attack Power ] extra Holy damage to the target.

Shining Savior – Word of Glory and Light of Dawn healing increased by 5%.

Unending Light (NYI) – Each Holy Power spent on Light of Dawn increases the healing of your next Word of Glory by 5%, up to a maximum of 45%.

Untempered Dedication – Light of the Martyr’s damage and healing is increased by 8% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec.


New Talents

Divine Ascension – You ascend into the air out of harm’s way. While floating, your spell range is increased by 50%, but you are only able to cast Holy spells.



Earthquake – Causes the earth within 8 yards of the target location to tremble and break, dealing [ 246.3% 147.8% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down.


Cloudburst Totem – Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 20% 30% of all healing done while it was active, divided evenly among targets. Now has a 45 sec recharge (was 30).

New Talents

Heat Wave – The Primal Tsunami unleashes several globules of water, inflicting 15 Frost damage on impact. The Infused Globule drifts about, triggering Waterlogged on enemies on contact. After 65 sec, the Globule explodes, inflicting 65 Frost damage to players within 10 yards.



Decimating Bolt – Hurl bolts of decimating magic at your target, dealing [ 138% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts, Demonbolts, Incinerates or Drain Souls by 100% 40%.

Shadow Bolt – Sends a shadowy bolt at the enemy, causing [ 39% 70.2% of Spell Power ] Shadow damage.

All Specs

Demon Skin – Your Soul Leech absorption now passively recharges at a rate of 0.5% 0.2% of maximum health every 1 sec, and may now absorb up to 15% of maximum health.


Summon Darkglare – Cooldown reduced to 2 minutes (down from 3).

Shadow Embrace – Drain Soul applies Shadow Embrace, increasing your damage dealt to the target by 3% for 16 sec. Stacks up to 3 times. Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times.

Nightfall – Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 50% 25% increased damage. Shadow Bolt is instant cast when affected.

Drain Soul – Drains the target’s soul, causing [ 140.62% 175.78% of Spell Power ] Shadow damage over 5 sec.

Inevitable Demise – Damaging an enemy with Agony increases the damage of your next Drain Life by 15% 7%. This effect stacks up to 50 times.

Writhe in Agony – Agony’s damage starts at 4 2 stacks and may now ramp up to 18 14 stacks.

Vile Taint – Unleashes a vile explosion at the target location, dealing [ 93.75% of Spell Power ] Shadow damage over 10 sec to all 3 0 enemies within 10 yds and reducing their movement speed by 30% applies Agony and Curse of Exhaustion to themLimited to 8 target(s).


Summon Demonic Tyrant – Generates 5 3 Soul Shards.

Summon Demonic Tyrant (Rank 2) renamed to Soulbound Tyrant. Summoning your Demonic Tyrant instantly generates 5 3 Soul Shards.

Demonic Calling – Shadow Bolt and Demonbolt have a 20% 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shards and have no cast time.

Inner Demons – You passively summon a Wild Imp to fight for you every 12 sec, and have a 10% 5% chance to also summon an additional Demon to fight for you for 15 sec.

Nether Portal – Cooldown increased to 3 minutes (was 2.5).

Sacrificed Souls – Shadow Bolt and Demonbolt deal 4% 2% additional damage per demon you have summoned.


Incinerate – Draws fire toward the enemy, dealing [ 76.92% 138.46% of Spell Power ] Fire damage.

Conflagrate now has 2 charges (up from 1).

Conflagrate (Rank 2) renamed to Improved Conflagrate and changed. Conflagrate has 2 charges gains an additional charge.

Eradication – Chaos Bolt increases the damage you deal to the target by 10% 5% for 7 sec.

Fire and Brimstone – Incinerate now also hits all enemies near your target for 40% damage and generates 2 Soul Shard Fragments for each additional enemy hit 7% damage.

New Warlock Talents

We’re listing the new Warlock talents in no particular order. Please note some talents have not been implemented yet.

Vile Taint – Unleashes a vile explosion at the target location, dealing [ 93.75% of Spell Power ] Shadow damage over 10 sec to 30 enemies within 10 yds and applies Agony and Curse of Exhaustion to them. (Instant, 100 yd range)

Withering Bolt – Shadow Bolt and Drain Soul deal 7% increased damage per damage over time effect you have active on the target.

Sacrolash’s Dark Strike – Corruption damage is increased by 7%, and each time it deals damage any of your Curses active on the target are extended by 1.0 sec.

Agonizing Corruption – Seed of Corruption’s explosion increases the stack count of Agony by 1 on all targets hit.

Soul Rot – Wither away all life force of your current target and up to 3 additional targets nearby, causing your primary target to suffer [ 200% of Spell Power ] Nature damage and secondary targets to suffer [ 100% of Spell Power ] Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. (Costs 0.5% of Base Mana, 1.5 sec cast, 40 yd range, 60 sec cooldown)

Pact of the Imp Mother – Each time your primary pet or Grimoire of Sacrifice deals damage, their damage is increased by 1%, up to 5%. After reaching 5 stacks, this bonus resets.

Malefic Wrath – Malefic Rapture increases the damage of your Shadow Bolt and Drain Soul by 20% for 10 sec, stacking up to 3 times.

Decaying Soul Satchel – Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec.

Pact of the Annihilan – Hand of Gul’dan causes targets to take 5% more damage from Wild Imps for 5 sec.

Deliberate Malice – Malefic Rapture’s damage is increased by 12% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 1 sec.

Pact of the Eredar – Hand of Gul’dan increases the damage of your Wild Imps by 5% for 6 sec

Wrath of Consumption – Corruption and Agony each grant an application of Wrath of Consumption when a target dies, increasing all periodic damage dealt by 3% for 30 sec, stacking up to 5 times.

Soul Tap – Sacrifice 5% of your Soul Leech to gain a Soul Shard.

Calamitous Crescendo – While Agony, Corruption, and Unstable Affliction are active, your Shadow Bolt has a 30% chance and your Drain Soul has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly.

Wilfred’s Sigil of Superior Summoning – Every Soul Shard you spend reduces the cooldown of Summon Infernal by 1.5 sec.

Improved Immolate – Increases the duration of Immolate by 3 sec.

Pyrogenics – Enemies affected by your Rain of Fire take 5% increased damage from your Fire spells.

Conflagration of Chaos – Conflagrate and Shadowburn have a 25% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.

Ruin – Increases the damage of Conflagrate, Channel Demonfire, Shadowburn, and Soulfire by 10%.

Burn to Ashes – Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%. Stacks up to 4 times.

Soul Tap – Sacrifice 5% of your Soul Leech to gain a Soul Shard.

Avatar of Destruction – When Chaos Bolt or Rain of Fire consumes a charge of Ritual of Ruin, you summon a Blasphemy for 8 sec.

Ritual of Ruin – Every 15 Soul Shards spent grants Ritual of Ruin, making your next Chaos Bolt or Rain of Fire consume no Soul Shards and have its cast time reduced by 50%.

Summon Blasphemy – Summons a Blasphemy from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Blasphemy will serve you for 8 sec, dealing [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. (Costs 2% of Base Mana, Instant, 100 yd range)

Blasphemous Existence – The Blasphemy ignites, dealing [ 60% of Spell Power ] Shadowflame damage to all targets.

Master Ritualist – Ritual of Ruin requires 2 less Soul Shards spent.

Raging Demonfire – Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec.

Decimation – Your Incinerate and Conflagrate casts on targets that have 50% or less health reduce the cooldown of Soulfire by 5 sec.

Death Dealer – Spending a Soul Shard has a 5% chance to make your next Deathbolt to have no cost and be instant cast.

Embers of the Diabolic – Incinerate now generates 100% additional Soul Shard Fragments.

Seized Vitality – Haunt deals 10% additional damage. When the Haunt spell ends or is dispelled, the soul returns to you, healing for 50% of the damage it did to the target.

Ashen Remains – Chaos Bolt and Incinerate deal 5% increased damage to targets afflicted by Immolate.

Summon Darkglare – Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for [ 32% of Spell Power ] Shadow damage, increased by 10% for every damage over time effect you have active on any target. (Costs 2% of Base Mana, Instant, 3 min cooldown)

Chaos Incarnate – Chaos Bolt, Rain of Fire, and Shadowburn always gains maximum benefit from your Mastery: Chaotic Energies.

Power Overwhelming – Consuming Soul Shards increases your Mastery by 0.5% for 10 sec for each shard spent. Gaining a stack does not refresh the duration.

Antoran Plating – Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec.

Haunted Soul – Your Haunt spell also increases the damage of your damage over time effects to all targets by 20% while active.

Pact of the Nathrezim – Deathbolt extends your damage over time effects on its target by 4 sec before applying its damage.

Shadow’s Bite – When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 10% for 8 sec.

Fel Might – Reduces the cooldown of Felstorm by 10.

Bloodbound Imps – The chance of receiving a Demonic Core from a Wild Imp is increased by 5% or 10% when imploded.

Backlash – Increases your critical strike chance by 2%. Physical attacks against you have a 12% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec sec.

Crashing Chaos – Summon Infernal reduces the Soul Shard cost of your next 3 casts of Chaos Bolt, Shadowburn, or Rain of Fire by 1.

Grim Inquisitor’s Dread Calling – Each Soul Shard spent on Hand of Gul’dan increases the damage of your next Call Dreadstalkers by 4%.

Chaos Shards – When you fill up a Soul Shard, you have a 5% chance to generate an additional full Soul Shard over 2 sec.

Demonic Meteor – Hand of Gul’dan deals 5% additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard.

Fel Sunder – Each time Felstorm deals damage, it increases the damage the target takes from you and your pets by 2% for 8 sec, up to 10%.

Madness of the Azj’Aqir – Chaos Bolt increases the damage of Chaos Bolt by 12% and reduces the cast time of Chaos Bolt by 10% for 4 sec. Rain of Fire increases the damage of Rain of Fire by 12% for 4 sec. Shadowburn increases the damage of Shadowburn by 12% for 4 sec.

Balespider’s Burning Core – Shadow Bolt increases the damage of your Demonbolt by 7%, stacking up to 4 times. Lasts 20 sec.

Imp Gang Boss – Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. When imploded, an Imp Gang Boss will summon a Wild Imp.

Infernal Brand – Your Infernal’s melee attacks cause its target to take 15% increased damage from its Immolation, stacking up to 15 times.

Houndmaster’s Gambit – Shadow Bolt and Demonbolt have a 3% chance to reset the cooldown of Call Dreadstalkers.

Ripped through the Portal – Call Dreadstalkers has a 50% chance to summon an additional Dreadstalker.

Kazaak’s Final Curse – Doom deals 3% increased damage for each demon pet you have active.

Mayhem [NYI] – Your single-target spells have a 25 chance to strike a nearby enemy for 60% of normal initial damage.

Soul Cleave – Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies.

Antoran Armaments – Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies.

Forces of the Horned Nightmare – Hand of Gul’dan has a 5% chance to cast a second time on your target for free.

Cry Havoc – When Chaos Bolt damages a target afflicted by Havoc, it explodes, dealing [ 50% of Spell Power ] damage to enemies within 8 yards.

Ner’zhul’s Volition – Increases the duration of Nether Portal by 5.

Pandemonium – Havoc lasts 3 sec longer and Mayhem has an additional 10% chance to trigger.

Command Aura – While your Felguard is active, your Wild Imps and Dreadstalkers have 7% increased Haste and deal 5% additional damage.

Rolling Havoc – Each time your spells duplicate to a Havoc target, gain 1% increased damage for 8 sec. Stacks up to 10 times.

Soul Glutton – When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec.

Gul’dan’s Ambition – When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec.

The Expendables – When your Wild Imps expire or die, your other demons are inspired and gain 1% additional damage, stacking up to 10 times.

Stolen Power – When your Wild Imps cast Firebolt, you gain an application of Stolen Power. After you reach 100 applications, your next Demonbolt deals 50% increased damage or your next Shadow Bolt deals 100% increased damage.

Soulburn (Costs 1 Soul Shard, Instant) – Consumes a Soul Shard, unlocking the hidden power of your spells.

Soulburn: Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 8 sec.

Demonic Gateway: Can be cast instantly.

Soulburn: Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec.

Soulburn: Health Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec.

Soulburn: Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.

Foul Mouth – Reduces the cooldown of Amplify Curse by 10 sec.

Fel Armor – When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 0 sec. Reduces damage taken by 1.5%.

Unstable Tear – Summons an Unstable Tear.

Chaos Barrage – Deals [ 13.75% of Spell Power ] Chaos damage.

Shadow Blast – Blasts the enemy target with a blast of shadow magic, causing [ 8.75% of Spell Power ] Shadow damage.



Colossus Smash – Cooldown reduced to 45 seconds (was 1.5 min).

Sweeping Strikes – For 12 15 sec your single-target damaging abilities hit 1 additional targets within 8 yds for 75% damage. Cooldown reduced to 30 seconds (was 45).

Rampage – Enrages you and unleashes a series of 4 brutal strikes for a total of [ 206.8% 248.2% of Attack Power ] Physical damage.


War Machine – Your auto attacks generate 20% 25% more Rage.