Here are the Death Knight changes that went live in the first Dragonflight Beta build.
Death’s Due (Unholy) – While you remain within the area, your Scourge Strike will hit up to 4 7 enemies near the target and inflict Death’s Due for 12 sec.
Death and Decay – While you remain within the area, your Scourge Strike will hit up to 4 7 enemies near the target.
Improved Vampiric Blood – Increases all healing and absorbs by 5% and duration by 2 sec. Vampiric Blood’s healing and absorb amount is increased by 5% and duration by 2 sec.
Cleaving Strikes – Scourge Strike hits up to 4 7 additional enemies while you remain in Death and Decay.
Defile – While you remain within your Defile, your Scourge Strike/Clawing Shadows will hit 4 7 enemies near the target.
Unholy Assault – Strike your target dealing [ 127.6% of Attack Power ] Shadow damage, infecting the target with 4 Festering Wounds and sending you into an Unholy Frenzy increasing haste by 20% for 12 20 sec.
Blood Feast – Anti-Magic Shell heals you for 100% of the damage it absorbs.
Sanguine Ground – You deal 5% more damage and receive 5% more healing while standing in your Death and Decay.
Bloodshot – While Blood Shield is active, you deal 25% increased Physical damage.
Iron Heart – Blood Shield’s duration is increased by 2 sec and it absorbs 20% more damage.
Umbilicus Eternus – After Vampiric Blood expires, you absorb damage equal to 5 times the damage your Blood Plague dealt during Vampiric Blood.
Coagulopathy – Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 25% for 8 sec, stacking up to 5 times.
March of Darkness – Death’s Advance grants an additional 25% movement speed over the first 3 sec.
Insidious Chill – Your auto-attacks reduce the target’s auto-attack speed by 5% for 30 sec, stacking up to 4 times.
Gloom Ward – Absorbs are 15% more effective on you.