Subtlety Rogue Guide

Welcome to the guide for Subtlety Rogue in 8.2. If you’re looking for a good introduction to playing Subtlety in Battle for Azeroth PvE, you’ve come to the right place.

New patch new essences. 8.2 lets us enhance our rotations with some brand new azerite related abilities.

Introduction

Subtlety is largely the same as it was in legion. The spec mainly lost some speed along the artifact weapon. It still offers some ability to feed multiple enemies into a priority target.

Talents

8.2 spices up the talent choises ever so slightly with the trait rebalance allowing us to try out talents we previously ignored.

Single Target

  • Level 15: Weaponmaster or Find Weakness
  • Level 30: Nightstalker or Shadow Focus
  • Level 45: Deeper Stratagem or Marked for Death
  • Level 60: Optional
  • Level 75: Optional
  • Level 90: Dark Shadow or Enveloping Shadows
  • Level 100: Master of Shadows

Multi Target(f.ex 5 man instances)

  • Level 15: Find Weakness
  • Level 30: Nightstalker or Shadow Focus
  • Level 45: Deeper Stratagem or Marked for Death
  • Level 60: Optional
  • Level 75: Optional
  • Level 90: Dark Shadow
  • Level 100: Secret Technique

You should always run a simulation of your character to check which talents are best for you.

Gearing & Stats

Gearing in Battle for Azeroth should be more straight forward. Blizzard is trying to make item level always be the deciding factor and limit your ways of obtaining loot by having only personal loot, and not allowing trading of all pieces. We still have our prefered stats, but they should not be as decisive as in legion.

“Stat Weights,” is a term you might have heard many times. What is actually being discussed, is scale factors, because they usually change the moment you change a piece of equipment. This is why we recommend that you sim your character to compare items rather than relying on weights.

For stats you should be aiming for the following:

Single Target

  • Agility
  • Critical Strike
  • Versatility
  • Mastery
  • Haste

Multi Target

  • Agility
  • Mastery
  • Critical Strike
  • Versatility
  • Haste

For your food buff while raiding you should enjoying a Feast. If you’re unable to use a Feast, the food for the secondary stat that your scale factors says is highest.

For potions you have to choose depending on the situation. Potion of Unbridled Fury is the pick for single target. Potion of Empowered Proximity for when you have four or more targets.

For your flask you should always use Greater Flask of the Currents.

For your ring enchants you should use the secondary stat that your scale factors says is highest.

For your weapon enchants you should use one Force Multiplier and one secondary stat enchant that your scale factors says is highest. A likely pair for single target would be Force Multiplier and Deadly Navigation.

Azerite Powers

These are some of the powers and essences you want to aim for for the respected encounter styles. Relative strength of the essences is still a work in progress as they are still new. Take these as first look into them.

Single Target

Major Essences

  • Blood of the Enemy: A nice and solid boost to both critical chance and damage as a separate cool down that lines up with Symbols of Death.
  • Condensed Life-Force: An absolute pick when you have rank three. On demand burst is very useful for progression where you have required burst windows.
  • Memory of Lucid Dreams: Another extra cool down that gives a rush of energy for a period.

Minor Essences

  • Essence of the Focusing Iris: A nice haste buff for the entire encounter when you are able to keep beating a single target.
  • Memory of Lucid Dreams: A nice rotation easing minor in the form of energy restoration.
  • The Crucible of Flame: A totally passive damage proc on single target.

Outer Ring

  • Blade In The Shadows: An alright trait to have only one of.
  • Inevitability: Another great one point wonder to pair up with The First Dance and Blood of the Enemy essence.
  • Night’s Vengeance: Solid trait that can end up a bit better when you have three of.
  • The First Dance: The most powerful trait of them all. A must have one point wonder due to its sheer power.

Inner Ring

  • Gutripper: Offers a tad bit of execute.
  • Heed My Call: Good on single target and aoe.
  • Overwhelming Power: A personal mini-bloodlust never hurts.

Multi Target

Major Essences

  • Blood of the Enemy: A nice and solid boost to both critical chance and damage as a separate cool down. Attractive mythic+ option as an on demand button.
  • Essence of the Focusing Iris: Second extra button for bigger pulls. A simple on demand hand cannon.
  • Purification Protocol: Third on demand damage cool down for large pulls.

Minor Essences

  • Memory of Lucid Dreams: Unlike assassination, subtlety still benefits of the energy regeneration on large count pulls.
  • Purification Protocol: A solid aoe damage proc.
  • The Unbound Force: Has a lot of burst potential if you can time the proc with your pulls.

Outer Ring

  • Barrage Of Many Bombs: Given the high item level of the engineering goggles, this trait is a solid choise for aoe.
  • Blightborne Infusion: Some extra critical strike chance for large pulls.
  • Replicating Shadows: One of these can be a valuable pick for mythic+.
  • The First Dance: Strong even when multiple targets are present. You really want at least a single copy of this trait.

Inner Ring

  • Gutripper: A reliable but modest damage proc for five man content.
  • Heed My Call: Good on single target and aoe.
  • Overwhelming Power: A personal mini-bloodlust never hurts.

For more information you can check out Herodamage for more traits or run a simulation for your character and the item(s) in question.

Rotation

Pre-Pull

  • 18 seconds on the pull timer, Marked for Death when talented
  • Potion
  • Shadow Blades

Pull

  • Shadowstrike
  • Nightblade
  • Shadow Dance
  • Symbols of Death
  • Shadowstrike until 4+ Combo Points(5+ with Deeper Stratagem)
  • Secret Technique when talented
  • Eviscerate when not talented into Secret Technique
  • Shadowstrike until 4+ Combo Points(5+ with Deeper Stratagem)
  • Eviscerate
  • Shadow Dance repeat
  • Vanish to refresh Find Weakness

Cool Downs

  • Symbols of Death on cool down
  • Vanish to refresh Find Weakness
  • Shadowblades on cool down
  • Secret Technique on cool down, preferably inside Shadow Dance
  • Marked for Death on cool down outside stealth at low combo points unless you can quickly reset it via a dying mob.

At 4-5 Combo Points or 5-6 Combo Points with Deeper Stratagem

  • Nightblade, refresh with 5.4 seconds remaining at 6 combo points, or 4.8 seconds remaining at 5 combo points, or 4.2 seconds remaining at 4 combo points
  • Secret Technique
  • Eviscerate

Builders Outside Shadow Dance

  • Shuriken Storm, if there are 2 or more targets
  • Backstab

Builders During Shadow Dance

  • Shuriken Storm, if there are 3 or more targets
  • Shadowstrike

Stealth and Shadow Dance Priorities

  • Vanish, when you need to refresh Find Weakness
  • Shadow Dance together with symbols of death, or when you are about to cap your charges

Cleave

  • Apply Nightblade to main target
  • Apply Find Weakness to main target, if it has high priority
  • Apply nightblade to remaining targets, if the they will live long enough
  • Eviscerate main target

AddOns & Macros

There isn’t really any hard requirements for AddOns you should use. You should look into using Weak Auras and/or an energy bar AddOn.

Weak Auras

You can find a number of Weak Auras available on wago.io.

Macros

There are a number of macros to help with Shadow Dance and abilities used with it.

Shadow Dance → Shadowstrike

#showtooltip
/cast Shadow Dance
/cast Shadowstrike

Shadow Dance → Shuriken Storm

#showtooltip
/cast Shadow Dance
/cast Shuriken Storm

You can also create copies that use /cast Vanish instead of Shadow Dance.

Frequently Asked Questions

What do we do with Shadow dance?

  • The core idea of Shadow Dance is to maximise combo point generation. All forms of stealth allow you to cast Shadowstrike instead of Backstab which means you want to maximise the amount of Shadowstrikes during Shadow Dance without wasting combo points. This also means you do not want to enter Shadow Dance at high combo points or use Marked for Death during it.

Do I spam all my Shadow Dance charges on opener?

  • No and yes. You should use two of your Shadow Dance charges on the pull, which means using both charges for Dark Shadow build and leaving one charge for Enveloping Shadows build. After the opener you are looking to use a Shadow Dance every time Symbols of Death is up or to avoid capping your Shadow Dance charges.

Changelog

I’ll make a note of any changes to the guide and the date it was updated here if you want to come back in the future to check for changes.

Last updated: Friday, 19th July 2019 – Queen Azshara

Author

This guide has been written and is maintained by wEak. wEak has played rogue for over 10 years and raided with Memento.

If you have questions, please visit Ravenholdt Discord.