Battle for Dazar’alor: A Rogue DPS Guide

Battle for Dazar’alor is the second raid in Battle for Azeroth. The raid covers a lot of different fighting styles, pure Single Target (ST), small and medium cleave, as well as an actual two target encounter. Depending on the actual amount of cleave, this raid suits Assassination more than the other two specs. Subtlety might not be too bad either, especially on the ST oriented fights in the raid. High downtime obviously favors Sin more and hurts Sub a lot.

Usually the number of adds spawning, the interval in between spawns, and their health pools will determine what traits you’re going to run. For example, for Assassination, Shrouded Suffocation won’t be good if adds die in a few seconds because Garrote won’t tick more than 2-3 times. Echoing Blades is most likely not a thing, since it barely does any damage unless you fight huge packs. Scent of Blood might find a spot on longer cleave fights. Other than that we’re most likely looking at the usual ones, Double Dose, Twist the Knife and the new trait, Nothing Personal.

In terms of Subtlety traits, it’s most likely gonna be a mix of traits, depending on the fight.

All of the info in this guide is subject to change, I will update it as soon as something changes! Some of the stuff will be coming after the actual release of the raid, since I haven’t been able to test bosses properly yet. I’ll add details asap!

Updated 29th January 2019

Abbreviations Used

Before I go further into all the fights and what traits/talents etc to use, here is a list of the abbreviations I will use throughout the guide.

TTK – Twist the Knife

SoB – Scent of Blood

SS – Shrouded Suffocation

DD – Double Dose

NP – Nothing Personal

TC – Treacherous Covenant

Inev – Inevitability

TFD – The first dance

EB – Echoing Blades

BitS – Blade in the Shadows


PB – Poison Bomb

CT – Crimson Tempest

TB – Toxic Blade

MA – Master Assassin

Subt – Subterfuge


WM – Weaponmaster

FW – Find Weakness

DS – Deeper Stratagem

MFD – Marked for Death

ES – Enveloping Shadows

SecTec – Secret Technique

MoSh – Master of Shadows

Fighting Styles in Battle for Dazar’alor

Champion of the Light – Small Cleave (Low HP adds)

Grong – Small Cleave (1 Add periodically, high focus)

Jadefire Masters – 2T Cleave

Opulence – Pure ST (Addwaves on the actual boss, nothing to focus on)

Conclave of the Chosen – Multitarget fight, however bosses heal to full after killing one aspect

King Rastakhan – Medium Cleave (Add phases, multiple adds + high hp)

Mekkatorque – Pure ST

Stormwall Blockade – ST (Split ships, Add spawns)

Jaina – Pure ST



The general type of gear you’ll hunt won’t change compared to Uldir, you still want haste, especially with the loss of the Reorigination Array (750 haste @10stacks) , but also depending on your current gear, your talents and your traits, stat weights will change. However, you can pretty safely say, haste >crit/mastery is your go to stats priority, just as usual. Going beyond that, we’ll look at trinkets/Azerite items. With BoD you’ll have a raid where every single boss drops an azerite item, which really helps getting at least some of them.

So, regarding Azerite items first, here’s a list of them in terms of strength:

UPDATE: With the fixed simc values of the Nothing Personal trait, some azerite items might have increased in value.


  • #1 Cowl of Righteous Resolve (Champion of the Light)
    • SS/DD first ring, NP/TC 2nd row, so you’re good to go in any situation.
  • #2 Tidemother’s Cover (Stormwall Blockade)
    • NP/TTK first ring, DD 2nd Ring, not as versatile, but in terms of ST strength, just as strong as #1 while also having a better defensive trait.
  • #3 Crown of A’akul’s Dark Reign (Opulence)
    • TTK/SS combination possible, might see some use, worse T3 tho.



  • #1 Mestrah’s Singing Spaulders (Jadefire Masters)
    • DD/NP + TC, works for all fights
  • #2 Admiralty’s Ceremonial Epaulets (Jaina)
    • SS + Scent/Seductive Power, might work on some cleave fights
  • #3 Phantom Stalker Shoulders (King Rastakhan)
    • Scent + TTK, rather avoid those if you can.



  • #1 Mekkatorque’s Bomber Jacket (Mekkatorque)
    • NP + DD/TC, solid overall choice again.
  • #2 Vestments of Indomitable Will (Conclave)
    • TTK + SS, a good substitute if you’re not lucky to get the other one.
  • #3 Grongpelt Vest (Grong, the Jungle Lord)
    • DD/SS + Scent, not too bad, but definitely not ideal.



In terms of trinkets you can always check to have an overview of how much a trinket is roughly worth, however to be sure you should always sim your own character to be sure if it’s an upgrade or not. There’s a total of 3 trinkets in this raid, all 3 being pretty solid and one being top end even.

Kimbul’s Razor Claw: Bleeds your target for some good damage, while having a nice little side effect with the leech if you’re behind your target.

Variable Intensity Gigavolt Oscillator Reactor: Crit cycle trinket, really good overall trinket, definitely worth picking it up

Invocation of Yu’lon: On use damage dealing trinket, pretty mid-tier, nothing fancy.

Other than that, the usual trinkets come into play: Harlan’s Loaded Dice, Lustrous Golden Plumage, Doom’s Wake, Galecaller’s Boon, Dead-eye Spyglass.



The new trait, Keep Your Wits About You, allows some interesting gear choices on aoe content, but our ST choices in this tier are quite clear. Additionally the new ring allows us to stack our 2 strongest class traits (Ace up your sleeve, Deadshot), and further pushes down any of the off-BIS traits since they do not stack as well with the BIS ones. This means you will generally aim for traits with Deadshot and/or ace on them or wits for cleave/aoe. Remember that you only need/want 1 wits piece for BF enabled content. As always, sim yourself!

Here’s the Outlaw Azerite Armor list for Battle of Dazar’alor ranked:


  • #1 Cowl of Righteous Resolve (Champion of the Light)
    • Deadshot or Ace + TC, very strong piece.
  • #2 Tidemother’s Cover (Stormwall Blockade)
    • Wits + Deadshot, solid piece in any situation where BF can be used.
  • #3 Crown of A’akul’s Dark Reign (Opulence)
    • Wits + Ace, Not as solid as #2, but still a great piece for BF enabled fights.



  • #1 Mestrah’s Singing Spaulders (Jadefire Masters)
    • Deadshot +TC, very strong piece.
  • #2 Admiralty’s Ceremonial Epaulets (Jaina)
    • Ace+ Brigand’z blitz, decent combination.
  • #3 Phantom Stalker Shoulders (King Rastakhan)
    • Brigand’z blitz + Wits, not a great piece, but an acceptable choice for your wits piece if you need one.



  • #1 Mekkatorque’s Bomber Jacket (Mekkatorque)
    • Brigand’z blitz + TC/Deadshot, overall a decent piece, but there are some dungeon items that are better. This is the slot I would recommend aiming to get from residuum.
  • #2 Grongpelt Vest (Grong, the Jungle Lord)
    • Deadshot/Ace + Brigand’z blitz, overall a decent piece very close to #1.
  • #3 Vestments of Indomitable Will (Conclave)
    • Wits + Ace, Very strong piece to pick for your Wits slot in dungeons or BF enabled bosses. Other than that this piece should be avoided.

Keep in mind that this list does not include dungeon gear, and any dungeon piece you find can shift the piece you want to aim for in raid.



In terms of trinkets you can always check to have an overview of how much a trinket is roughly worth, however to be sure you should always sim your own character to be sure if it’s an upgrade or not.

Kimbul’s Razor Claw: Bleeds your target for some good damage, while having a nice little side effect with the leech if you’re behind your target. Thanks to our innate haste bonus from alacrity this trinket is extremely strong and BIS by a significant margin. However this trinket does become worse as the target count increases which can cause other trinkets to surpass it for dungeons or cleave/aoe raid fights.

Variable Intensity Gigavolt Oscillator Reactor: Good trinket, comparable to many of the normally recommended dungeon trinkets.

Invocation of Yu’lon: A mid-tier trinket with the added problem that it gets worse as the target count increases due to splitting damage.



Due to the new version of The First Dance for Sub, Haste is no longer a thing really. The ~1.1k Haste you get is all you need to perform well. Other than that your focus is on Crit + Mastery/Vers, while pretty much ignoring Haste. If you’re really unlucky and you can’t get your hands on even one of the TFD traits, you might want some Haste to make your gameplay smooth and enjoyable. As always, sim yourself!

Moving forward, here’s the Subtlety Azerite Armor list for this tier:


  • #1 Cowl of Righteous Resolve (Champion of the Light)
    • Inev + TC, very strong piece.
  • #2 Crown of A’akul’s Dark Reign (Opulence)
    •  Perforate + Inev, solid piece.
  • #3 Tidemother’s Cover (Stormwall Blockade)
    • BitS/Night’s Vengeance + Replicating Shadows, rather avoid this piece


  • #1 Mestrah’s Singing Spaulders (Jadefire Masters)
    • BitS + TFD/TC, really good piece.
  • #2 Admiralty’s Ceremonial Epaulets (Jaina)
    • TFD/Inev + Perforate, depending on your other traits, definitely not too bad.
  • #3 Phantom Stalker Shoulders (King Rastakhan)
    • TFD/Perforate + Night’s Vengeance, mid-tier piece, definitely the worst choice in the raid.


  • #1 Vestments of Indomitable Will (Conclave)
    • TFD+Inev, top tier piece.
  • #2 Mekkatorque’s Bomber Jacket (Mekkatorque)
    • BitS/Perforate + TC, solid choice if you already got 1 Inev/TFD.
  • #3 Grongpelt Vest (Grong, the Jungle Lord)
    • Inev + Perforate, good piece, might be better than #2

Have in mind, this list might not be the same for you, as it heavily depends on the amount of Inevitability and TFD traits you already got, since the first of both has a lot more value than the second and third one, due to the additional effect.



In terms of trinkets you can always check to have an overview of how much a trinket is roughly worth, however to be sure you should always sim your own character to see if it’s an upgrade or not. There’s a total of 3 trinkets in this raid: Oscillator Reactor and Kimbul’s are both a really good pickup, with several dungeon trinkets being ahead or close to those. Invocation is rather mid-tier here, so try to avoid it if you can, unless you really haven’t got anything better.

Kimbul’s Razor Claw: Bleeds your target for some good damage, while having a nice little side effect with the leech if you’re behind your target.

Variable Intensity Gigavolt Oscillator Reactor: Crit cycle trinket, really good overall trinket, definitely worth picking it up

Invocation of Yu’lon: On use damage dealing trinket, pretty mid-tier, nothing fancy.

Other than that, the usual trinkets come into play: Harlan’s Loaded Dice, Lustrous Golden Plumage, Doom’s Wake, Galecaller’s Boon, Dead-eye Spyglass.



Next up, we’re going over into the talent section. For Assassination, the builds are rather standard. Either TB or Exsanguinate – Subterfuge or MA. TB provides more frequent burst windows, due to the lower cooldown and high average. Exsanguinate has insanely high burst windows if paired with several SS traits and Subterfuge, however a non-buffed Exsang is rather weak. Subterfuge also has some great value for Multitarget fights, whereas MA is pretty much pure ST and a really uncommon choice.

So the standard cookie cutter build is like this: 2212021 or 2212031 if you’re into Exsang. Sim yourself to know which one works better and compare it to the fight you’re about to do. E.g. a fight like Vectis favors TB a lot more due to more frequent add spawns, even though Exsang might be slightly higher for you personally.

There aren’t really any bosses that require a different talent build, there’s not enough AoE to make CT viable and everything else, be it ST or Cleave is done with one of the 2 standard builds. Grong might favor TB over Exsang, due to more frequent add spawns that have a high priority.



For outlaw you will be using the general cookie cutter builds for most fights 211XX22 or 212XX22 with enough ace traits. That being said Killing spree likely will see use on fights with add waves for the added burst as well as on Jadefire Masters where you can use it to generate wits stacks. As for the Slice and Dice it is still terrible, and the new set bonus from Jaina is not sufficient to make it good.



Update: With the nerf to TFD, the amount of talent choices has gone down a bit. WM and FW being really close, it’s down to personal preference mostly, with FW being a better choice if you can funnel damage into one target while abusing adds, like on Zul. Nightstalker has pretty much no scenario anymore, apart from AoE and “maybe” with 2 TFD + 1 BitS, other than that I think Shadow Focus just wins. Deeper Stratagem and Marked for Death are down to personal preference again, but also what kind of fight it is, MFD might come ahead a lot if there are some adds to use it on a lot. Looking at the Level 90 row, it’s Enveloping Shadows vs Dark Shadow, both being really good, Dark Shadow is usually picked up if you have some kind of aoe during the fight and/or you need higher on demand burst.  Both talents might see some kind of play during this tier. For the last row, it’s usually MoSh, however higher AoE fights definitely make SecTec a good choice, probably not this tier though.

The usual “cookie cutter” build here is the following: 2322031 , but have in mind that different encounters can change this build really quickly.

Looking specifically at bosses, most fights will be done with the standard build, however you can swap to something like Dark Shadow instead of ES for higher burst on Grong add spawns, Dark Shadow for Champion of the Light (Maybe even SecTec if your group has trouble killing off the adds), maybe also on Conclave, but that’s about it. I’ll update if I have a different opinion after heroic week.



With the addition of the 5th ring on Azerite items, this opens up a lot of space for new combinations. SS + SoB for cleave fights, DD + NP/TTK for pure ST and so on.  Since BoD has a lot of ST oriented fights, DD/NP/TTK and the new Raid Trait Treacherous Covenant (Have in mind the 2nd effect where you take additional damage) will have very high value. Even though some bosses have the possibility of having some cleave, most of it won’t be worth to focus on. Surely, having a second Rupture up on a target will have some nice value in terms of energy returns, but it might be only that, without any effective damage done. Therefor, most bosses will end up using DD + NP/TC combinations, maybe 1 TTK for the effect and only a few will see SS traits, with even less seeing any use of Scent of Blood.

So, regarding the specific bosses (this is not tested, just an assumption):

Champion of the Light: 1 SS might find some value for the phase where you actually hit adds. Otherwise focus on DD/NP/TC

Grong: Definitely high ST focus, DD/NP/TC combinations all the way

Jadefire Masters: Depending on the actual outcome of the fight, how close they are being tanked and so on, you might find use for 2 or even 3 SS with TC/NP, I doubt 2 targets will make SoB a thing already

Opulence: 100% ST, DD/NP/TC, no reason to use any aoe traits, even for the “add” phases

Conclave: Spread targets, small adds throughout the fight, multiple SS traits possible, depends on the actual add hp, how spread they are and so on, otherwise just focus mainly on ST again.

King Rastakhan: Definitely worth picking multiple SS traits here, Add Phase in P1, Add Phase in P3, so there’s definitely room for SS, while still being competitive on ST in the other 2 phases.

Mekkatorque: Full ST, nothing else to worry about

Stormwall Blockade: Full ST again

Jaina: Another Full ST fight

Update: TC nerf doesn’t change a lot, it’s still a really good trait, probably top 3 even post nerf. Have in mind that you might not have close to 100% uptime on some fights. But as you can see, there’s not a lot of room for cleave traits, surely they might see some use here and there, but the main part of the raid is gonna focus on ST.


Coming soon!



Update: With the amount of ST fights in BoD, your trait choices will mostly be around that type of fight. That being said and the class tuning being in now, you’re most likely looking at MAX 1 TFD, since the 2nd and 3rd one will have a lot less value and could be covered by better traits. 1 BitS has a lot of value and as I said in the talent section already, might be needed if you want to make NS work. 1 Inev is definitely a must have. Apart from that, Perforate (with the right talent build), Night’s Vengeance and TC are the traits you’re looking to get in the new raid.

Specifically about the bosses in BoD:

Champion of the Light: 1 Inev + 1 TFD + TC/BitS/Perforate combinations

Grong:1 Inev + 1 TFD + TC/BitS/Perforate combinations

Jadefire Masters: 1 Inev + 1 TFD + TC/BitS/Perforate combinations

Opulence: 1 Inev + 1 TFD + TC/BitS/Perforate combinations

Conclave:  Might see some use of Replicating Shadows even, otherwise just focus on ST

King Rastakhan: 1 Inev + 1 TFD + TC/BitS/Perforate combinations, maybe 1 RS/NV

Mekkatorque: 1 Inev + 1 TFD + TC/BitS/Perforate combinations

Stormwall Blockade: 1 Inev + 1 TFD + TC/BitS/Perforate combinations

Jaina: 1 Inev + 1 TFD + TC/BitS/Perforate combinations

In terms of traits, Subtlety doesn’t have a big difference, since the strength definitely is in the ST area which you should be focusing on. I highly doubt any of the AoE/Cleave traits will make the difference, it will mainly be in your choice of talents.

Tips and Tricks

Champion of the Light:

  • Stand inside the hitbox of the boss, with your back turned towards the adds. That way you do not get hit by the disorient or the Wave of Light
  • You can re-apply garrote/rupture to the Boss during P2 with a mouseover macro (don’t autoattack) without the boss gaining any Zealotry stacks
  • Use Cloak of Shadows to avoid damage from the Divine Mallets during Prayer for the Fallen


  • Apetagonizers spawn every 2 minutes, so hold your Vanish for them. Running multiple SS traits, Subterfuge and lining up vanish with the spawn will ensure high add-DPS.
  • If your raid is struggling with killing the adds in time, re-apply rupture to the boss shortly before they spawn, then vanish>garrote the boss, shadowstep/run to the adds and garrote both of them too for maximum DPS.
  • Rogues are a good candidate for carrying the second orb spawned by the Apetagonizers, since we can use Cloak of Shadows to avoid the damage and debuff from the first Tantrum, while also being able to feint any Reverberating Slams

Jadefire Masters:

  • Even though the fight is a cleave fight in the first place, your target is always to finish one of them quicker. So SS traits are an option, however your focus should be towards ST traits (DD/NP/TC/TTK)
  • Prey on the Weak is a great choice here, since we can always stun one of the 2 spirits of Xuen for 6 seconds, increasing the entire raids damage on them by 10%
  • Rogues can cloak and soak multiple traps without getting knocked up in the air. The Magma Trap debuff will still be applied, so make sure to not step into any traps after your first soak, unless you have Cloak of Shadows ready again
  • If the raid is struggling with killing the barrier during the Ring of Peace phase, hold your vanish for this part and triple-garrote three sections after they’ve been made vulnerable with the orbs. Step onto pets if possible to reach the barrier faster.
  • If you’re killing the mage second, try to have CoS ready for the soft-enrage phase in order to soak additional magma traps.


  • Jewels: Rogues are very good at maintaining the ruby debuff since we are melee and our GCD aligns with the 1second inner cooldown. We can also cloak mechanics and use our ranged ability to make sure it doesnt run out during heavy-movement situations. If your guild has enough rubies, go opal instead.
  • If you’re running SS and Subterfuge, you might wanna hold onto your vanish and use it right before you get teleported. This allows you to apply a buffed garrote on both Golems. Make sure to refresh your dots before you get teleported.
  • Focus on singletarget traits/talents, there’s only very little AoE going on (2 waves of adds, boss dies before the third) and it heavily favors burst AoE.
  • Make sure to rupture one or two adds while applying the ruby debuff with FoK, and use the additional CP/Energy gained to deal even more damage to the boss.
  • You can stack the lightning debuff on top of each other, since they only pulse every ~3seconds. That way you save space for your ranged DPS.
  • Drop the Liquid Gold outside in the hallway, you can cloak the debuff but it will drop it on the floor so make sure to not cloak too early
  • Important note: While the 100% Crit buff is running (Topaz carriers), do not rupture any adds, spam envenoms into the boss instead for Max Damage.


  • Multidotting on this boss is rarely worth it, unless you have to leave melee-range on your priority target you will not see a significant singletarget DPS increase by multidotting the second boss. Go for full singletarget traits/talents instead.
  • Prey on the Weak and Internal Bleeding are both very good choices here to help with the raptors. Internal Bleeding for slightly more damage, PotW for your raid to deal more damage. Keep in mind that even a 1CP Kidneyshot will still apply the full effect of PotW.
  • Hold your Cloak of Shadow for bad overlaps to get rid of the Cry of the Fallen. You can also help the raid by baiting Kragwa during Pakus Wrath while CoS is active (targets 1 of the 3 furthest targets).
  • Careful while refreshing the 2nd boss during Kimbul’s/Akunda’s Wrath

King Rastakhan: Most of this is based on the assumption of the P2 strategy that has all melee upstairs, and ranged stacking downstairs at the door

  • SS+Subterfuge are very good here and highly recommended if your raid is struggling with the Adds in P1 and P3
  • You can cloak the Frogs by running over them immediately after they spawn. Hold Sprint as well to get all 5 of them. Prioritize the Frogs that would jump towards the Deaths Door drop-spot.
  • Make sure to use Blind on CD during P2. When mindcontrolled the game will occasionally blind other people, including the tank, which can cause major issues.
  • You can cloak Deaths Door without it spawning. Do not do this if you’re using the aforementioned strategy unless you already have 4 Deaths Doors that block any incoming Orbs at the Entrance. (You have to pre-cloak when he’s casting it, so you immune the debuff itself.)
  • Hold Vanish for P3 when Melee are using BL to kill the adds. Prioritize the adds over the boss at all times (unless they’re still CCed).
  • Make good use of Feint+Crimson Vial in the last Phase, the Boss is not a DPS race and helping out healers here greatly increases the chances on a kill. Feint will be ready for every single Scorching Detonation.

Mekkatorque: Use Spark Bots for additional ressources on Normal/Heroic, only if close in range. Have a Step ready for the Wormhole phase.Other than that, there’s nothing special to do.

Stormwall Blockade:  Reapply dots when they swap positions on the boats. For most add spawns, you won’t have to hit them or only slightly. You might want to save a vanish for later spawns if it gets a bit messy and hectic to ensure that those adds won’t reach the boss. Pretty straight forward apart from that, hit the boss and don’t get hit.

Jaina: Nothing really special, Dot blocks/barrels for additional ressources/energy returns. Cloak Ring of Ice to stick to the boss a bit more. Maybe save the 2nd cloak for the intermission so you can speed run to one of the further images and interrupt that while not getting frozen. Dot the Water elemental a bit while you’re running down for extra energy in p3.

To be honest, most fights are pretty straight forward and don’t give a lot of options to do something special. Especially on heroic I haven’t gotten the possibility yet to test around different traits, setups etc. Will update this every now and then when I come across something new!

Update: With the recent Sub nerf on TFD and Sin being untouched, Sin will be the clear winner of this tier again. Sub might still see some value on ST fights, will see how Mythic ends up being. Outlaw has good potential on Jaina due to the ability of cleaving the Ice Blocks nicely and even gain ST from it due to the Wits trait. Personally, the only bosses where I could see Sub having value are Grong, Opulence (Shs->Evis during add waves) and maybe Stormwall Blockade.

Battle for Dazar’alor is looking to be a great tier for rogues, opening a lot of trait combinations that will make the playstyle a lot better. Also the fighting styles you’re coming up against look like rogues will find a lot of value, not only in the regard of soaking stuff, like on Jadefire Masters. ST and Cleave fights definitely are the area of Assassination, with Subtlety having a shot at pure ST fights. With the release of the tier in the next few days and Mythic starting the week after, I will try to update this guide as soon as possible, with talent/trait choices, but also with any small things I can find, that might give you an edge over others.

About the Author

My name is Tisumi, former Moderator of the Rogue Discord (Ravenholdt) and Raider in Myst on Draenor (~#50 World). I’m currently playing rogue, while focusing on Sub/Sin mostly. I will try to cover as much as possible in terms of gear, traits, maximizing DPS in general and maybe some special tactics in the new upcoming raid. During the first few weeks I will mainly focus on whichever spec is best for that specific encounter, however I will update it to cover all specs later on when I get the chance to play it. To have a second opinion, I will have Seliathan (Multiple R1’s and world firsts in M+ during Legion and BFA and currently in Familiar with Drama) to go over everything with me. For the Outlaw things I got some help from Loktark, also former Shadowblade on Ravenholdt, author of the Ravenholdt Outlaw guide, and a big community figure, especially among the Outlaw players.

For any further questions or feedback,  feel free to PM me or Seli on discord: Tisumi#6156  // Seliathan/Incarnated#3477



Nighthold Tips & Tricks

Hello! I’m Kistler, from Damage Networks-Stormrage, and welcome to NH-Tips & Tricks. used to house continuously updated, community-driven Tips & Tricks threads for each encounter within a raid tier, and I’ve personally rather missed having such guides as references. With the Rogue community as active and communicative as it is today, the time felt right to resume this practice for the Nighthold (and beyond!).

I have omitted several (not enough?) interactions I think trivial, to avoid cluttering this post, but if I have left anything out you think important, please let me know. This post will be regularly updated with further input from you all and as I further experience mythic encounters. Please comment any suggestions (“You FOOL! You forgot to mention xyz!), questions (Does insert racial ability here work on xyz?), or corrections.

Highlighted mechanics still need confirmation…halp!


Kingsbane fix/nerf in latest 7.1.5 hotfix

In the most recent 7.1.5 hotfix applied on January 31, 2017 Blizzard has changed Kingsbane so that it no longer double dips from Agonizing Poison.

This was a bug that needed to be fixed but it also represents a sizable nerf to the damage of Kingsbane.

Depending on the amount of mastery that you had Kingsbane was doing anywhere from 9-16% of your overall damage on the fight.

(Pre Hotfix)

Kingsbane at 14.49% of overall damage

(Post Hotfix)

Kingsbane at 8.15% of overall damage

Because Kingsbane is no longer double-dipping from Agonizing Poison we can estimate an approximate 45-50% damage decrease. This was obtained by looking at some post-hotfix logs as well as using napkin math.

Using very rough napkin math we can estimate an overall 5-7.5% damage decrease.

Some quick takeaways:

  1. This increases the possibility of Exsanguinate becoming competitive
  2. Alacrity value also increases
  3. Despite an overall 5% damage nerf Assassination Rogues are still one of the best DPS specs in Nighthold.

Note: Estimates were obtained using very unsophisticated napkin math and looking at different logs. Please wait a few days until the theorycrafters are able to sim the changes and provide better data before making any changes to your gearing strategy


Advanced Assassination guide for 7.1.5 / Nighthold Raid

This blog was originally posted on by Yazuki


Feb 3rd: Kingsbane double application bug has been fixed and we have been compensated with a 4% damage buff. Our DPS remains the same as before the bug fix for most people while Rogues with CoF+Boots might see a slight decrease.

Disclaimer: This is NOT a beginner guide, this is meant for people who already have a general understanding of how the spec works and want to further improve themselves

Message from the author

Hello, my name is Yazuki I currently raid for the US 8th guild Encore and plan on constantly updating this guide in order to help as many people out as I can. You may be wondering why I’m putting in the effort to write a guide when there’s already so many guides available, well that’s because most guides are outdated or what they’re saying is simply just incorrect. I’ve noticed this because a lot of people approach me asking for help and the first thing I usually notice is that they’re doing something wrong that they believed was correct because a guide said so or someone told them it was the optimal thing to do. This guide will assume you already know the basics of assassination like our toolkit, optimal way to level your artifact, etc. Instead it will go more in-depth into how it’s played at the competitive level. If you are new to the class or spec I urge you to follow the other great guides on our website like Stjern’s Rogue Legion overview guide. My goal is to provide a guide that if you follow correctly will give you the confidence to play your class to the fullest potential.

I only recently started taking raiding seriously on my Rogue for BRF in Warlords of Draenor and since the beginning of Legion, but I’m confident in how to play the class optimally because every tier I’m able to achieve rank 1 parses on multiple fights. Notably being #1 in the world for Emerald Nightmare and #2 in the world out of rogues for Trials of Valor. With the release of Heroic NH this past week I’ve gotten rank 1 on more than half the fights however logs are now private so refer to my stream vods if curious on how the fight is played out. This isn’t meant to brag but moreso to erase any doubts you have that this guide would provide any false or suboptimal advice.

If you wish to talk to me I am always answering questions and plan on streaming all of my Mythic progression over at Raid schedule is currently Mon-Thurs 9-12 EST so head on over during those times and I’ll be more than happy to answer any questions you have.

Spec Overview

Assassination is a spec that excels at single target damage over a long period of time with strong multi-target cleave on up to 3 targets as long as uptime on them is high. The most important part of playing this spec optimally is having your raid leader understand the pros and cons of the spec and taking full advantage of it. This means assigning other classes who excel at AoE to AoE and letting Sin rogues do what they excel at which is murdering the boss or priority adds.


  • One of the best single target DPS specs in the game
  • Relatively short DPS cooldowns allow for control of damage on priority targets
  • Very strong multi-target cleave on up to 3 targets
  • One of the highest survivability classes along with mobility
  • DPS doesn’t suffer much from doing mechanics due to damage coming from bleeds


  • Extremely poor target swapping due to the ramp up nature of AP
  • Has no reliable AoE due to having no control over Poison Bomb procs
  • Becomes heavily RNG reliant at the highest level of play due to Poison Bomb/Blood of the Assassinated procs

Important 7.1.5 Changes

  • Critical strike chance nerfed by 5%
  • Agonizing Poison proc rate buffed by 10% and base value nerfed by 0.5% per stack
  • Rupture damage normalized (Higher CP no longer increases the damage done only duration)
  • Kingsbane fixed to now scale with Vendetta (AP also applies 2 ticks of poison for KB, unsure if intended) [Hotfixed recently]
  • Elaborate Planning nerfed to 12% damage buff
  • Deeper Stratagem nerfed by 5% on finisher damage
  • Master Assassin Relics nerfed to 8/6/4 seconds Vendetta cooldown reduction
  • Alacrity reduced to 10 stacks max with each stack providing 2% haste instead of 1%


So with the changes in 7.1.5 there are several differences in what talent we consider to be optimal now, however the playstyle of the spec remains relatively the same if you played with Agonizing Poison before the patch.

Tier 1 (Level 15) Talents

With the nerfs to Elaborate Planning it is no longer the optimal talent this tier. Instead Master Poisoner is now the superior talent in every situation. It is important however to understand why that’s the case because at a glance, 12% increased damage still sounds incredibly strong.

Master Poisoner scales with:

What this means for us is that just keeping 5 stacks of Agonizing Poison on the target alone gives us a permanent 6-7% increased damage buff with our current mastery levels which is further increased by Surge of Toxins. Along with the fixes to Kingsbane making it an important ability in our rotation, this talent is by far the superior choice.

Tier 2 (Level 30) Talents

Nightstalker is the best talent in this tier because the first spell cast from Stealth deals 50% more damage. What this means is that on the opener and every 2 minutes afterwards you’re able to Vanish-> Rupture to take advantage of it.

Tier 3 (Level 45) Talents

With the 7.1.5 changes to Deeper Stratagem and Rupture on top of losing 5% Critical strike chance, it no longer makes sense to take it. Instead we take Vigor as it is an overall better dps gain.

Tier 4 (Level 60) Talents

Entirely fight dependent but the clear choices here is either Elusiveness or Cheat Death. Leeching Poison is strong on fights where healers struggle with throughput and there is little burst damage but that is extremely rare nowadays.

Tier 5 (Level 75) Talents

Thuggee is the only talent that’s useful this tier in a raid situation, as it resets the cooldown of Garrote if the effected target dies. The other two talents require you to stun the target and in most raid encounters, mobs are immune to stun so they aren’t useful.

Tier 6 (Level 90) Talents

Taking all the important 7.1.5 changes into consideration Agonizing Poison is the optimal talent to take in practically all cases despite being nerfed by 0.5% per stack. Some people will argue that Exsanguinate is still better but the truth is all the changes hurt the spec meanwhile Agonizing Poison benefits greatly from it. We can compare how the two fare with 7.1.5 changes to see why this is the case.

Agonizing Poison:

  • Favors stacking Mastery which is further encouraged because of Master Poisoner synergy
  • Rupture normalization along with increased application rate alleviates the main issue with AP build which was its rather poor target swapping
  • Kingsbane is now an important DPS cooldown which is made even stronger because each application of Agonizing Poison currently increases stacks by 2 instead of 1 like Deadly Poison or Wound Poison would [Hotfixed recently]
  • The 5% Critical Strike nerf isn’t as important due to Master Poisoner and Vigor being our optimal talents now which relies less on Combo Point generation via Seal Fate
  • Largely unaffected by the 0.5% nerf per stack


  • Favors stacking Critical Strike and Versatility which doesn’t synergize well with Master Poisoner despite it being superior to Elaborate Planning
  • Deeper Stratagem nerf hurts the playstyle of having a huge empowered Rupture go off for quick burst windows
  • Has rather weak scaling as it can’t take advantage of the new and improved Kingsbane
  • 5% Critical Strike nerf is a huge nerf to the spec because most of the damage came from bleeds which doesn’t scale with our Mastery: Potent Poisons.

After comparing the two you can see why Agonizing Poison is the superior talent choice this tier. With Exsanguinate the only way to scale bleed damage is through Elaborate Planning and Deeper Stratagem which are now inferior talents. So while the spec may be good for players who recently hit 100, the spec suffers greatly due to poor scaling and is the main reason why it is no longer taken for raids.

Tier 7 (Level 100) Talents

Until they make any further changes to the other two talents, Venom Rush is the only viable talent this tier.

Playing the spec

In order to play Assassination optimally the first thing you need to understand is the spec isn’t one where you just spam all your abilities off the GCD. Instead of the fast paced play-style of Outlaw, Assassination requires you to think ahead and pre-plan everything if you want to achieve optimal dps. This is largely due to the fact that we have a limited energy pool which can’t keep up with the rate at which we can spam abilities.


Understanding how our abilities work and interact with eachother is extremely important because once you understand the fundamentals of the spec, everything else will eventually fall into place and you’ll understand things easily like why some talents work while others don’t or why you use this opener instead of that opener.

Vendetta : Our most important DPS cooldown which is used almost every time on CD unless there is a priority add or burst phase coming up soon. With the combination of Master Assassin relics and Convergence of Fates, your CD is on average 1 minute which lines up nicely with Vanish.

Surge of Toxins : The trait which determines when we use our finishers and the amount of CP you should use them at. Despite what the tooltip says this trait actually scales with CP at 2% each meaning it’ll increase poison damage by 2% at 1 CP and 10% at 5 CP which means it is important to use your finishers at high CP to take advantage of this. It is important to note that Surge of Toxins does indeed scale with Agonizing Poison and it’s effects is further increased by Master Poisoner making it a vital part of our rotation.

Rupture / Garrote : our two bleeds which should have near 100% uptime. These make up a huge portion of our damage and every time the bleed ticks it’ll refund energy through Venomous Wounds. It should be noted that while these abilities get snapshotted by the Nightstalker buff meaning the damage buff stays throughout the duration regardless of you leaving stealth, everything else is updated dynamically. This means that your bleeds will do increased damage when you activate Vendetta and then return to their normal damage after it expires.

Envenom : Our standard finisher and the main ability used to keep Surge of Toxins uptime high. The buff it provides increases poison application rate by 30% which is essential to stacking Kingsbane very high. With our 4 pc set bonus Envenom is able to compete with Rupture for overall damage contribution. It is important to note that Envenom scales with our Mastery: Potent Poisons and Agonizing Poison but is unaffected by Master Poisonerand Zoldyck Family Training Shackles despite it being poison damage.

Kingsbane : Our artifact weapon ability which becomes a big portion of our damage contribution with the fixes introduced in 7.1.5 along with the current bug(?) where Agonizing Poison applies 2 stacks of Kingsbane per application rather than 1 stack like Deadly Poison or Wound Poison does. Having near 100% Envenom buff uptime during Kingsbane is essential.

Bag of Tricks : AKA Poison Bomb is one of the main reasons why Assassination damage can be so streaky especially during fights with multiple targets. This ability hits incredibly hard and scales with basically everything that amplifies our damage as it counts as a poison, however it’s potential is gated behind an RPPM system. The proc rate of this trait is approximately [1 + Haste] procs per minute and there aren’t really any ways to control when it procs so there’s no reason to try to play around it.

Blood of the Assassinated : The 2nd most RNG trait providing huge bursts of damage as it essentially doubles your Rupture damage for 10 seconds on the target with a 35% chance to proc. As of now there is currently no benefits to try and “fish” for Blood of the Assassinated procs so there’s no reason to try and play around it when it does proc.



Pre-pot during pull timer -> Garrote -> Mutilate -> Rupture -> Mutilate to 5 CP -> Vanish -> Rupture -> Vendetta -> Mutilate -> Kingsbane -> Immediately Envenom for the buff

  • The main reason for casting Rupture twice is because you always want to take advantage of the Pandemic effect which carries over up to 30% of the dot’s max duration onto the next application for Nightstalker empowered Rupture.
  • Envenom is immediately cast after Kingsbane and Mutilate in order to take advantage of the poison application buff.

Single target rotation

Maintain Rupture and Garrote on the target with near 100% uptime. Cast Mutilate as your CP generator. If Rupture has less than 6 seconds remaining on the duration then reapply the debuff, otherwise cast Envenom. (Important note: Do NOT overwrite a Nightstalker buffed Rupture or Garrote, the buffed damage doesn’t carry over. Wait until the last tick to refresh it.) Every finisher you use will apply the Surge of Toxins debuff scaling higher with more CP usage. Ideally all finishers will be used with 4 or more CP to take advantage of the Surge of Toxins debuff.

Your main goal will be to clip your Surge of Toxins debuff with every Envenom cast, this means casting Envenom at the last possible second before Surge of Toxins runs out so that Envenom is boosted. Envenom isn’t directly effected by Surge of Toxins, but by the buffed up Agonizing Poison effect so it’s very important that you clip it every single time. If you’re familiar with the Elaborate Planning playstyle it’s very similar, you’re just replacing tracking the Elaborate Planning buff with the Surge of Toxins debuff.

Anytime you’re energy starved and unable to consistently clip your debuff with a 4+ CP Envenom, just let it fall off and pool your energy until 150+ and then rinse and repeat the cycle. It’s better to let it drop off and pool your energy than to constantly struggle to clip the debuff and potentially miss out on a lot of extra damage. Rupture re-applications don’t follow the same rule as Envenom does for clipping because the damage from dots is updated dynamically instead of snapshotting so don’t worry about it too much.

Cooldown usage

Vanish should be used on cooldown to empower your Rupture and preferably lined up with Vendetta. There are certain scenarios where delaying Vanish to be used with Vendetta is worth it:

Vendetta is almost always used on cooldown as well, especially if you have Duskwalker’s Footpads or Convergence of Fates because every second you delay it is wasting them. There are a few exceptions to this similar to Vanish:

  • You have Zoldyck Family Training Shackles and you know the boss won’t live for another round of Vendetta so you delay use until sub 30%
  • There is a huge window of burst where it is worth holding onto
  • Kingsbane is on CD for 10 seconds (Important: Vendetta has a 20s duration while Kingsbane is 14s so you can cast it while Kingsbane has 6 seconds on CD and still get the full benefit)

Kingsbane is mostly used on CD and in the most ideal scenarios lined up with Vendetta and a full energy bar. Keep in mind because of its relatively short CD you can very easily lose out on extra casts of it throughout the fight because of delaying which makes it not worth it. The only times worth delaying Kingsbane is:

  • Vendetta is coming off cooldown in the next 10 seconds

Multi target rotation

Important to note: Surge of Toxins is a debuff therefore it applies to only one target. Make sure to always choose one main target to cast and clip your Envenom on if you have limited energy. I recommend using Garrote to keep track of your main target.

Two targets

Very similar to your single target rotation, just maintain bleeds and poisons on both targets. It’s fine to use a 3+ CP Rupture as your initial one.

Three targets

Mutilate is now replaced with Fan of Knives as your CP generator. Maintain bleeds and poisons on all 3 targets, same thing as two target cleave.

More than three targets

Same as before with three target cleave, but instead of maintaining Rupture on every single target you just want to have enough bleeds going that you don’t run out of energy spamming your Fan of Knives and Envenom. At this point you just pray for Poison Bomb procs because that is where all your AoE damage is going to come from.

Stat weights / Enchants+Gems+Consumables

Stat weights

Agility > Mastery > Crit=~Versatility > Haste

  • Keep in mind there are no longer any special breakpoints especially for Crit because MP/Vigor/AP build is a lot less reliant on CP generation.

As always stat weights are never set in stone and always changing depending on your gear. It is strongly recommended that you sim yourself after every upgrade in order to get the most accurate results. If you are unsure how to sim yourself there are plenty of detailed guides on how to properly sim yourself.

This is an example of what you should expect your stat weights to look like in Mythic gear with NH 4 piece set. For anyone interested in the Pawn string to import for their own use, ( Pawn: v1: “Yazuki”: Agility=17.81, CritRating=13.31, HasteRating=7.84, MasteryRating=15.20, Versatility=12.51 )

Enchants and Gems

Keeping in mind our stat weights, we want the following enchants

Neck: Mark of the Hidden Satyr (Mark of the Trained Soldier may sound great here because it’s 600 Mastery but through sims it’s shown to be a lot worse.)
Cloak: Binding of Agility
Ring: Binding of Mastery

Gems: One Saber’s Eye of Agility with the rest being Masterful Shadowruby


Flask: Flask of the Seventh Demon

Potion: Potion of the Old War or Potion of Prolonged Power

Food: Nightborne Delicacy Platter with Barracuda Mrglgagh being a cheaper alternative.

BiS List for Nighthold w/ Relics


Despite the nerf to Master Assassin relics, our relic priority remains largely unchanged. This is due to the fact that Convergence of Fates introduced in Nighthold and Master Assassin has amazing synergy when paired together.

The dps sims will look like something like this for relics:

4 pc + CoF:

  1. Master Assassin
  2. Toxic Blades
  3. Gushing Wound

CoF only

  1. Master Assassin
  2. Gushing Wound
  3. Toxic Blades

4 pc only

  1. Toxic Blades
  2. Gushing Wound
  3. Master Assassin

No 4 pc or CoF

  1. Gushing Wound
  2. Master Assassin
  3. Toxic Blades

Things to take note of:

  • Toxic Blades is a purely single target trait and despite it simming well, is going to always be the worst trait due to the nature of raids and progression never being about pure single target dps.
  • Gushing Wound excels in multi target cleave fights as you’ll be able to keep Rupture up 100% of the time
  • Master Assassin allows more casts of Vendetta which is essential to raids during progression as there are a lot of priority adds which usually require burst.

Taking everything into consideration Master Assassin remains the best choice even without a Convergence of Fates. It is also the easiest relic to aquire as of 7.1.5 because 2 drop in Nighthold and the 3rd drops in Trials of Valor meanwhile, there are only 2 Toxic Blades relics and 1 Gushing Wound relic that drops from Nighthold and Trials of Valor.

If you are lucky enough to loot Duskwalker’s Footpads it is recommended that you use 2 Master Assassin 1 Gushing Wound with Convergence of Fates so you can easily line up your Vendetta with Kingsbane With the latest hotfixes nerfing Kingsbane double application, I recommend using 3 Master Assassin relics instead and just using Vendetta on CD while still following the rules for delaying Kingsbane.

BiS list for Nighthold

Keep in mind that there is never going to be a 100% correct BiS list due to the RNG nature of warforging along with the Legendary system. This list is mostly used to give you a rough idea of what bosses you want to spend coins rolling loot on.

Shadow Relic: Breath of Dusk drops off High Botanist Tel’arn
Iron Relic: Infused Chitin Fragment drops off Skorpyron
Blood Relic: Phylactery of Unwilling Servitude drops off Helya
Helmet: Doomblade Cowl drops off Grand Magistrix Elisande
Necklace: Zealous Timestone Pendant drops off Chronomatic Anomaly
Shoulder: Mantle of the Torn Sky drops off Star Augur Etraeus
Cloak: Doomblade Shadowwrap drops off Trilliax
Chest: Doomblade Tunic drops off Krosus
Bracers: Bracers of Impossible Choices drops off Grand Magistrix Elisande
Gloves: Gloves of Synchronus Elements drops off Spellblade Aluriel
Belt: High Shadow Councilor’s Wrap drops off Gul’dan
Pants: Doomblade Pants drops off Gul’dan
Boots: Grove-Tender’s Moccasins drops off High Botanist Tel’arn
Ring 1: Spellblade’s Gemmed Signet drops off Spellblade Aluriel
Ring 2: Ring of Exclusive Servitude drops off Tichondrius
Trinket 1: Convergence of Fates drops off Grand Magistrix Elisande
Trinket 2: Draught of Souls drops off Gul’dan

Tier pieces would be ranked Helm > Cloak > Pants > Chest > Shoulder > Gloves.

Thank You

If you’ve made it this far in the guide I really appreciate you taking the time to look over it as this is my first guide and I want to be as thorough as possible with it. Any suggestions for future guides are greatly appreciated, just leave a comment below or message me whenever I’m streaming at


Patch 7.1.5 Preliminary Talent Builds

This blog was originally posted on by Akshay Dev

Legion Patch 7.1.5 has just been deployed across all regions. We have created the optimal preliminary talent builds for single target DPS. This gear set includes pre-Nighthold gear.

These are the talent builds that you will use for Nighthold progression. We expect the builds to change once set bonuses come in to play.

More detailed information can be found in the guides.

Assassination (Poison)

For Single Target, Master Poisoner is now the more optimal level 15 tier talent to choose. This is due to a nerf to Elaborate Planning from 15% to 12%. Mastery will also be more valued with the scaling of this build. Although EP buff maintenance is no longer a part of the play-style with this build, the artifact trait Surge of Toxins has the same duration and plays roughly the same, it is triggered by envenom; its duration is a static 5 seconds like EP, however its effect’s strength scales with the number of Combo Points spent on the envenom.
Gear build used for sims

Assassination (Bleed)

For Single Target, the change from the live standard Exsanguinate build is the selection of Vigor over Deeper Stratagem. This is primarily due to the Deeper Stratagem nerf from 10% additional finisher damage to 5%, as well as the change in Rupture’s scaling design; the DoT value of Rupture has been standardized and no longer scales with CP, hence negating the additional potency of a 6cp Rupture from live over a lower-cp funded one. Increased combo point expenditure on Rupture now only makes it last longer, with the average damage done over it’s duration remaining unchanged.
Gear build used for sims


For Single Target, the standard build still applies, with Ghostly Strike still being the best level 15 tier talent, however Quick Draw is still the optimal tier talent over Ghostly Strike for Greenskin’s Waterlogged Wristcuffs wearers.
Gear build used for sims


The talents for subtlety remain largely unchanged for single target. For the level 15 tier of talents, however, Weaponmaster is now the go-to. The reason for this being a DPS gain over Master of Subtlety is due to the extra energy regen from WM procs counteracting the Master of Shadows nerf from 30 to 25 energy.
Gear build used for sims

Note: The 60 talent tier is just personal preference. None of the talents provide any DPS increase

DISCLAIMER: The geared is not 100% optimal

All of these results are derived from Aethys’ simulations on his spreadsheet and are updated for patch 7.1.5.

Simulations provide a good example of how a spec plays over the course of a patchwerk fight, however in-game experience has additional factors such as mechanics affecting uptime, and ability RNG (Especially with abilities like Roll The Bones) may vary from the ideal situations that sims present.

A range of data from in-game testing as well as logs on various fights on Warcraft Logs can reflect the realistic execution of the ideal situation that simulations present.


Master Assassin (MA) trait and relics stealth nerfed in 7.1.5!

by FrozenSoviet

This article is up to date for 7.1.5 as of 1/26/2017 and if any further tuning happens, I will try to update it asap.

In 7.1.0, each rank of the Master Assassin trait decreased the cooldown of Vendetta by 10 seconds.
In 7.1.5, has changed the last three levels. They now are each decreased by 2 seconds.

  • 7.1.0 with 6 levels: 10/10/10/10/10/10 (total 60s reduction)
  • 7.1.5 with 6 levels: 10/10/10/8/6/4 (total 48s reduction)

Let’s go ahead and talk about the changes and how it will affect your relic choices. First, here is some terminology:

Some questions that keep popping up include:

  • Are GW relics better than MA?
  • Are 3 MA relics still BiS?
  • If I have the legendary boots how many MA relics should I choose?
  • How good are envenom relics with rogue 4pc? Do they beat GW or MA?

We’ve done some preliminary simulations and there are some interesting results. In general, the value of MA relics compared to GW relics increases if you have the Convergence of Fates trinket or the Duskwalker’s Footpads boots legendary. Additionally, Envenom relics value increases once you get the rogue 4pc. Below are some simulations for those interested in looking at the data.

TL;DR: The gap between relics has closed significantly with the change and the relics are almost equal now, so higher ilvl upgrades of either relic type are much better than before, even though certain relic combinations do pull ahead slightly if all relics are equal ilvl.

All sims are done using Nighthold mythic gear, with 4pc and CoF equipped.

  • No legendary boots or CoF: 3xGW is BIS.
  • No legendary Boots: 3xMA is BIS.
  • With legendary boots: 3xMA or 2xMA 1xGW relics are BiS.

Note, TB relics are slightly stronger than GW relics when playing poison build with 4pc, but only on pure single target. GW relics are better overall because they are almost identical single target while being better multitarget.

Without Legendary boots

With Legendary boots

Note these are single target simulations only, as you add more targets, gushing wound pulls ahead of MA relics in most cases as rupture can affect multiple targets but Vendetta only affects one.


Greenskins Nerfed again!? and why it’s going to be okay

Greenskin’s Waterlogged Wristcuffs
Greenskin’s has undergone a series of nerfs on the PTR builds for patch 7.1.5. First from 400% to 300% and now from 300% all the way down to 200%.


Now, I can empathize why you would be upset if you had this legendary and were concerned about your DPS decreasing drastically…..but the simple fact is that these bracers were too strong.

Let me tell you why this change was needed

Greenskin’s is an often misunderstood legendary. Many don’t realize it’s potential. But, it’s actually the legendary with the biggest single target damage increase for all of the rogue specs.

Before the nerfs Greenskin’s was adding at least a 25% increase in ST Damage. Whereas, most other legendaries are around a ~10% damage increase.

Short Guide for using Greenskin’s Waterlogged Wristcuffs

Greenskin’s changes the rotation for Outlaws. Here’s some tips:

  • Firstly, you take the Quick Draw talent instead of Ghostly Strike.
  • True Bearing becomes your most valuable buff by a large margin.
  • Use Between the Eyes on cooldown give that you have consumed the previous buffs.
  • If you have a Blunderbuss proc and Between the Eyes is off cooldown, you save it until you reach 5CP. Then BtE to ensure the Blunderbuss proc is being enhanced.
  • If you don’t have a Pistol Shot proc and your BtE buff is about to run out, you use a regular pistol shot to consume the buff.

Here’s an example of why it is such priority to use as many BtE buffs as possible:

So, all that being said even though Greenskin’s is getting nerfed from 400% to 200% it’s still going to be the best ST legendary for Outlaw.

No legendary should be much more powerful than the others. A nerf was justified and it’s still going be a BiS legendary.

So quit yer cryin!


Log analysis – How do I do it?

Babysteps to rank 1.

*Note: I am not going into details what each spell does, if you are curious as to how each spell work. Then check the actual guide here.

You’ve been wondering for quite a while, what am I doing wrong?
Well, instead of asking other people, then I will give you the resources that you need, the find out yourself!

Practically, I’d like to give you an introduction on how to read your own logs, to see where you either waste resources in form of energy, combo points or where you’ve just made a common mistake in your rotation or something a like.


Step 1 – Buffs and debuffs

1.1 – Elaborate Planning
Elaborate Planning is one of the buffs that we want high uptime on.

Elaborate Planning

This is a better example of good uptime of Elaborate Planning. In general you will never be able to get 100% uptime, as you will have to drop the buff for rotation reasons or because mechanics prevent it. In general aim for 80% and above.

1.2 – Rupture
Rupture is our main bleed, and due to that, we want an uptime as close to 100%.


This is what a proper uptime on Rupture looks like. If you have around 98% and above, then you’re doing just fine. But remember only to refresh it during the Pandemic effect period.

1.3 – Garrote
Garrote is a filler bleed, which we want as high uptime on as possible. Note: When you play Exsanguinate, then the uptime on is usually lower


This example is from an Exsanguinate log, so it means that you should atleast have 83% or above on average. Most people actually manage to have +85% with Exsanguinate,

Step 2 – Resource waste
Resource capping comes in two ways mainly as rogue. In form of combo points and energy waste.

2.1 – Combo point waste Combo Point

Combo point capping is literally a DPS loss. Therefore we want as close to 0 combo points wasted for each individual spell. On the logs shown above, the person wasted 1 combo point on Kingsbane and 25 combo points from Seal Fate. This means that he lost out on a lot of potentional DPS.
Keep wasted as close to 0 as possible! Seal Fate can be tricky to work with!

2.2 – Energy waste Energy

When you can either analyze the numbers as shown under combo points or look at the graph. In general, you are never allowed to energy cap, as it is a DPS loss. Always keep your energy level beneath your cap!
Note: You will always cap at some points, no matter how well you perform. Due to the Urge to Kill.


Step 1 – Buffs and debuffs

1.1 – Roll the Bones
Roll the Bones is Outlaws version of the old Slice n’ Dice.

Roll the Bones

Roll the Bones is your main buff, this should be as high as your uptime on the boss and even closer to 100% than any other buff, as it’s easy to refresh with such a long duration. Plan ahead!

1.2 – Ghostly Strikes
Practically the only debuff worth noting. Keep this as high as your boss uptime or +99%, but remember only to refresh it during the Pandemic effect period.

Ghostly Strikes

Not much to note. Just keep this as high as your boss uptime or +99%.

Step 2 – Resource waste

2.1 – Combo point waste Combo points
Combo point capping is literally a DPS loss. Therefore we want as close to 0 combo points wasted for each individual spell. On the logs shown above, the person wasted a lot of combo points on different spells. The only spells that is excused here is Marked for Death and Curse of the Dreadblades.
Keep wasted as close to 0 as possible!
Note: Curse of the Dreadblades will always be very high on wasted combo points

2.2 – Energy waste Energy

When you can either analyze the numbers as shown under combo points or look at the graph. In general, you are never allowed to energy cap, as it is a DPS loss. Always keep your energy level beneath your cap!


Step 1 – Buffs and debuffs

1.1 – Symbols of Death
Symbols of Death is a flat damage amplifer, and therefore we want 100% uptime. There’s no excuse to not have 100% uptime. Symbols of Death

This is a perfect played subtlety rogue. Let this be a prime example on Symbols of Death uptime. 100% uptime is not impressive if you cast it with 30 seconds remaining, remember to only refresh it during the Pandemic effect period.

1.2 – Nightblade
Subtletys version of Rupture.

This is a close to perfectly played subtlety rogue. This log is from Graum, however Nightblade fades during the stampede. The player also makes a minor mistake at the end, but despite that the uptime is still a good example what to aim for. Go for +90%! Keep in mind that using fx. 4 combo points Nightblades will not be worth it DPS wise, so plan ahead!

Step 2 – Resource waste

2.1 – Combo point waste Combo points

Combo point capping is literally a DPS loss. Therefore we want as close to 0 combo points wasted for each individual spell. On the logs shown above, the player played almost perfectly as a minimum of Shadow Techniques combo points were wasted.
Keep wasted as close to 0 as possible!

2.2 – Energy waste energy

When you can either analyse the numbers as shown under combo points or look at the graph. In general, you are never allowed to energy cap, as it is a DPS loss. Always keep your energy level beneath your cap!
Note: If you proc Energetic Stabbing a lot, you might energy cap.

I’m doing it all right… But I still can’t rank like others.

If you don’t have BiS legendaries, then you can’t compete with people who have. So sadly, if you want to play competetive, then you need to obtain a BiS legendary.

Debuffs like Blood of the Assassinated also has a giant impact on ranking. Same with combo points from Shadow Techniques. If you don’t believe in RNGesus, then you won’t rank.

Your gear will never be on par with someone elses. It is not the old times where everyone was close to equal. Someone will always have way better gear than you.

You might simply not be padding the meters enough… However, I do not advise risking your raids performance just to get a rank. Bosses dead > Ranks.

Want to go even further into details?

If you wish to go even further into details, knowing that your damage on x spell is good. Then I would recommend comparing your damage to the APL or even sim your own character and compare it to the sim. If your sim has 25 M more damage on Rupture, then you might be doing something wrong.