These Daggers Tho: A talk with Made It Up Studios’ Martin Veznaver

If you’ve been hanging out on Twitter, you may have seen previews of Martin Veznaver’s Assassination Artifact Weapons in process. This pro-maker has created an absolutely stunning real life prop version of the green Heart Stopper skin. Now that the daggers are complete, he has agreed to chat with us about them and about what he does.

Obviously, you have some familiarity with the game – do you rogue?

Yeah, Rogue was the first class I ever played on WOW, I got into playing around the time of Wrath of the Lich King. I have always been a fan of stealth growing up playing games like metal gear solid and splinter cell so the rogue class definitely jumped out at me when creating my first toon, there’s something very enjoyable about lurking in the shadows and dealing DPS like only a rogue knows how. Unfortunately, I don’t really get the opportunity to play anymore, but I love that my work allows me to remain part of such a great community.

What do you enjoy most about the game?

I definitely consider myself a bit of a collector so My favourite part of the game is the ability to track down and collect rare weapons, mounts and gear. I remember flying around storm peaks for longer than I care to admit getting my Time lost proto drake. That aspect of the game gives me a real buzz.

They look so fetching!

Are these daggers your first WoW project?

Yes, these daggers are my first project from WOW but certainly won’t be my last, I always love seeing what the developers will bring us with each new expansion and really love the aesthetic of the gear, it also offers me a really fun challenge in that I have to figure out how to create the magical aspect of each item and how it will be replicated in a real world prop that you can physically hold.

Why these daggers?

I was really inspired by some of the material that was released for Legion and was drawn to the artifact weapons and in particular, the sets that were available for rogues. Most of the sets piqued my interest but I settled on the Heart Stoppers as they look diabolically badass.

What inspired you to choose them?

I wanted to set myself a bit of a personal challenge, both with my technical ability but also push the boundary into using some materials that I haven’t worked with before. However, in hindsight, it was a large undertaking as the finished daggers have 42 individual parts that each had to be hand sculpted. The design of these blades instantly stood out for me, I love the fan of knives style fins, the completely unnecessary spiked pommel hanger and the poison phial that crowns each blade. The whole design screams rogue.

Thanks to Wowhead’s model viewer for the in-game version.

They look so real – what are they made of?

The finished daggers are cast in two types of Polyurethane resin; one clear and the other that cures opaque white. There is also some glass and of course as a rogue weapon it needed some leather. The parts are then sprayed with automotive paints to emulate the appearance of various metals.

 

How long did it take you?

Quite embarrassingly this build took me a grand total of 2 years start to finish.

And now, the same in real life…

This was a personal project with no client commissioning it to be made, so repeatedly had to be pushed to the side as other paid work came in. At the time that I started, I only had a selection of power tools and hand tools to work with so each piece was meticulously hand sculpted (no 3D printing was used in the creation of this project.) Since then I now have 3D printing capability in the studio so some of the time-consuming aspects of prop making can be sped up.

Tell us a bit about your process and materials.

For the basis of this project, each piece starts the same way. Initially, the artwork is processed in graphics software so that I can reduce it down to a simple line drawing of the full sized dagger.

This linework is drawn out full size so I have reference to build to and can also cut out paper templates which I use to cut each piece out of MDF (medium-density fibreboard). The cut pieces are then shaped using saws files and abrasive papers to get the shape that I require. MDF is very porous and does not like to hold a sharp edge, so each part is stabilised with CA glue (super glue).

The glue is allowed to fully cure and then each part is then sanded smooth and primed with automotive primer. Each of these pieces becomes my mould master which I use to create a silicone mould so that I can replicate each part over and over again in Polyurethane resin. The PU plastic parts are then primed assembled and painted with automotive paints to match the original artwork or customers requirements.

Click here to see the build step-by-step

For the basis of this project each piece starts the same way. (Wowhead model viewer)

Initially art work is processed in graphics software…

…so that I can reduce it down to a simple line drawing of the full sized dagger.

This line work is drawn out full size so I have reference to build to and can also cut out paper templates which I use to cut each piece out of MDF.

The cut pieces are then shaped using saws files and abrasive papers to get the shape that I require.

MDF is very porous and does not like to hold a sharp edge, so each part is stabilized with CA glue (super glue)The glue is allowed to fully cure and then each part is then sanded smooth and primed with automotive primer. Each of these pieces becomes my mould master which I use to create a silicone mould so that I can replicate each part over and over again in Polyurethane resin.

Image 1: An oversized piece of styrene is cut to form a base for the mould, oil based clay is laid down around the half way point of the part to be moulded. Image 2 & 3: A retaining wall is built up around the part using styrene and super glue. Image 4: Registration marks are added using the back of a paintbrush, which will ensure both halves of the mould line up properly later on in the process. Image 5: Silicone is measured, mixed and then poured into the lowest part of the mould and left to find its own level. Image 6: The silicone is left to fully cure, with this silicone it is 6 hours. Image 7: Once fully cured the retaining walls are removed the part gets flipped over and any residual clay cleaned from the part. Image 8: Retaining walls are rebuilt to form the second part of the mould and everything gets sprayed with mould release to prevent the freshly poured silicone sticking to the previous layer. Image 9: Pour spouts and air vents are added using dowels, these will form risers for air to escape later in the process eliminating air entrapment. Image 10: A second batch of silicone is measured mixed and then poured over the part. Image 11: The silicone is left to fully cure. Image 12: Once fully cured the retaining walls are removed. Image 13: Pour spouts and air vents are removed and the two halves of the mould separated. Image 14: Finally the mould master can be removed from the newly formed mould. Image 15: The mould is closed back up, and two plates are cut to match the top and bottom of the mould. Elastic bands are applied to keep everything together and then resin is poured into the mould to replicate the part. This process was completed for each part of the dagger.

The PU plastic parts are then primed assembled and painted with automotive paints to match the original artwork or customers’ requirements.

Making props is obviously something that you are superior at. Is this what you do as a profession or is it just a hobby?

For as long as I can remember I have always been making things, I find it very relaxing and enjoy the challenges and skills that each new project requires to complete. Initially, it was my hobby but has grown into my full-time profession and I founded Made It Up Studios, I take on private commissions for everything from replica film and game props to industrial commissions for bespoke pieces used in events and advertising. If you can’t find what you are looking for in the shops, chances are that I can make it for you. I love the diversity of work that I get asked to create.

A couple of months ago I was in New Zealand at Weta Workshop. Seems like the kind of place you’d fit right in. Any aspirations to go in that direction?

Funny you should ask that, it is actually my dream to move over to New Zealand and join the talented team at Weta Workshop, I would love to work in the film industry, so if anyone from Weta is reading this please hire me.

How do you learn all of the skills that you need for your projects? Do you take classes or figure it all out for yourself?

I have been formally trained to use all of the machinery that I use on a daily basis, but the majority the skills needed are learned along the way, I love tackling a new project that will require me to learn a new skill I feel very lucky to be part of this industry of makers, there are some incredibly talented makers and content creators out there that share their techniques so that others can start making things for themselves.

You mention that you are trained on the machinery that you use. I imagine that you must have more traditional skills as well: leatherworking, metalsmithing, sewing, etc. As a silversmith and former cosplayer myself, I can appreciate the amount of work that each of these skills take. Do you pick up skills like these as you go along, or do you have a solid foundation of traditional skills that you can use to supplement the more modern casting, 3D printing, etc.?

The 3D printing aspect is a very new development in the methods that I use for prop making and has been self-taught, the training needed for creating 3D models digitally however I learned at university studying Design for Industry. The software capabilities now are far superior but the overall method remains very similar. The high school that I attended was a technology college, so we had the opportunity to study everything from electronics, textiles, product design and graphic design which I have continued my learning keenly over the years and went on to study 3D Design at college; the wealth of skills I picked up there come in extremely useful when designing and building props. It is very rare to produce something and only use one medium, I find that on most builds the line blurs between disciplines so it is fortunate that I am as comfortable using a sewing machine as a band saw or sculpting tools. I find that most skills are transferable and make learning new techniques easier, I quite often have to tackle a new problem and learn a new skill in the process, which is one aspect of my work that gives me a huge sense of job satisfaction.

What’s next? Any more daggers on the horizon?

I hope so, I love creating real-world objects from iconic games and films. I accept commissions from individuals and companies and can be contacted through my website www.madeitup.co.uk or by email martin@madeitup.co.uk

Fantastic, thank you for talking to us and showing us these amazing daggers. I can’t get over how great they look. Also, I was going to ask Horde or Alliance…but I guess it’s For the Horde!

Follow Martin on Twitter: @Madeitupstudios
Check out some of his (amazing!) other projects on his website: www.madeitup.co.uk

Weta, don’t pass this guy up!

 

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Uldir Tips & Tricks

Hello! Kistler here, back with this tier’s short rundown of Raid Tips & Tricks for Battle for Azeroth’s first raid: Uldir. Happy raiding!
Italicized mechanics still need confirmation, and as always, this page will continue to be updated as more of the Mythic content is seen and experienced. Please let me know in the comments section if there is a missing interaction you think should be included.

Taloc the Corrupted:

  • CloS does NOT remove Malodorous Miasma but DOES work to prevent the application of Putrid Paroxysm if used 1-2 seconds before Miasma expires/would normally progress into Paroxysm.
  • Feint works on Shockwave Stomp.
    • Utilize Shadowstep or Grappling Hook while mid-air (you are not pacified/stunned) to maximize boss up-time.
  • CloS prevents prevents damage from Rotting Regurgitation.
  • CloS and Feint work on Surging Darkness.
  • CloS does NOT remove Eye Beam.
    • Grappling Hook reported as not usable while affected with the debuff. Confirmation?
  • Evasion and Riposte work on Silithid Warrior adds–Tricks does not.
  • CloS does NOT effect Roiling Deceit.
  • Interrupt Nerubian Shadoweaver adds’ Void Bolt cast.
    • All forms of CC work: Blind, Gouge, Kick, & all stuns
  • CloS works on Void Wail, the aoe-fear as Corruptor’s Pact expires.
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Rogues in the Battle for Azeroth Pre-Patch: What’s Changing

It’s finally here: the most awkward month in WoW.
 
With the Battle for Azeroth pre-patch, a.k.a. Patch 8.0.1, landing on July 17, a four-week period begins in which we’re caught in an eerie limbo between the outgoing expansion (Legion) and the incoming one (BfA). All of our rogue class changes will take effect — RIP, beloved artifact weapons! — but we won’t be able to level from 110 to 120, claim our new Azerite traits or experience the full power (and spellbook) of our max-level rogues. We’ll have to wait for Aug. 14 and the official launch of the BfA expansion for that to happen.
 
In the meantime, the next few weird and wild weeks offer a pretty excellent opportunity to get caught up on exactly what’s changing for each rogue spec as we shift into the new expansion. Here’s a brief rundown of resources we recommend if you’re looking for clear and helpful summaries of everything that’s changing in the world of rogue. I’ll keep this list updated with the bestest, most up-to-datest resources I come across; feel free to ping me on Twitter (or hit up the Ravenholdt Twitter account) with recommendations!

Written Guides

Video Guides

(By Infexious of Infexious Gaming)

Expert Analysis

(These are Wowhead articles featuring a Ravenholdt expert panel)

Official Patch Notes

Below is a copypasta of Blizzard’s official pre-patch notes on the rogue changes taking effect July 17:
  • Assassination
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Hidden Blades – Every 2 seconds, gain increased damage for your next Fan of Knives, stacking up to 20 times.
      • Poison Bomb – Envenom and Rupture have a chance per combo point spent to smash a vial of poison at the target’s location, creating a pool of acidic death that deals Nature damage over time to all enemies within it.
  • Outlaw
    • Saber Slash is now Sinister Strike.
    • Run Through is now Dispatch.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Blade Rush – Charge to your target with your blades out, dealing great damage to the target and all other nearby enemies. While Blade Flurry is active, damage to nearby enemies is increased. Generates Energy.
      • Loaded Dice – Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
  • Subtlety
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Secret Technique – Finishing move that creates shadow clones of yourself. You and your shadow clones deal damage to both the primary target and nearby enemies.
      • Shuriken Tornado – Focus intently, and then release a Shuriken Storm every second for the next 4 seconds.
Finally, for more general information regarding the changes in store for the pre-patch and beyond, it’s hard to beat Wowhead’s comprehensive survival guide.
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Battle for Azeroth Patch 8.0.1 Rogue Quickstart Guides

These bare-bones guides, written by Fuu, provide basic recommendations on optimal talents and DPS rotations to use in end-game raiding during the Battle for Azeroth. We’ll post more comprehensive spec guides for Level 120 end-game as we get closer to the official BfA launch on Aug. 14.

Also take a look at our BfA/8.0.1 “What’s Changing” post, which includes a bunch of links to additional guides and other resources.

Talents

Single Target:

3210021
2210021 – Pre patch. T1 Talents are close so best is to sim all 3.

Multi Target:

2210023 – standard AoE
2230023 – with resets

Gameplay

Combo Builder (filler):

Fan of Knives (2+ targets OR at full stacks of Hidden Blades) > Mutilate

Finisher (single target):

Rupture* > Envenom

*additional requirements in the Notes section

Finisher (multi target):

Crimson Tempest* > Rupture* > Envenom

*additional requirements in the Notes section

Opener (single target):

pre-pull:
Marked for Death (if talented), Potion

pull:
GarroteMutilateMutilateRuptureVendettaToxic Blade -…- VanishGarrote with ~6 sec remaining on Garrote

*replace the first Builder after Vendetta with Fan of Knives if you use Hidden Blades.

Opener (multi target):

pre-pull:
Marked for Death (if talented), Potion

pull:
Garrote (up to 3 targets) – Build to 4+- Crimson Tempest – Build to 4+- RuptureVendettaToxic Blade -…- VanishGarrote with ~6 sec remaining on Garrote

Rotation:

Use Marked for Death on low Combo Points.
Use Vendetta on cooldown.
Use Vanish if Garrote has ~6 seconds left .
Use Toxic Blade on cooldown.
Use Blindside if you have a proc and not on full cp, always below 30%.

Use Garrote if it has ~6 secs left (and is not empowered) and you are not on full cp.
Use Garrote if it has ~1 secs left.

Use Finisher According to Finisher priority with 4+ Combo Points.
Use Builder According to Builder priority with less then full Combo Points.

Notes:

Crimson Tempest – refresh with 2 or less seconds remaining.
Rupture – refresh with less then ~5-7 seconds remaining.
Rupture – on all Targets.
Garrote – on all Targets.

Talents

Single Target:

2010022
2010023 – for pre patch ONLY under the condition that you use Mantle of the master Assassin and T21 4p (likely without T20).

Multi Target:

2010022 – default choice
2010021 – alternative

Gameplay

Combo Builder (filler): 

Pistol Shot* > Sinister Strike

*additional requirements in the Notes section

Finisher (single target + multi target):

Roll the Bones* > Between the Eyes* > Dispatch

*additional requirements in the Notes section

Reroll logic

Grand Melee or Ruthless Precision or any 2+ buffs.

Opener (single target + multi target):

pre-pull:
Marked for Death (if talented), Potion, Adrenalin Rush
Note: Adrenalin Rush will put you out of stealth, you can enter stealth or open with Sinister Strike.

pull:
Ambush – build to 5+ – Roll the Bones
*use Blade Rush after Ambush on 2+ targets

Rotation:

Use Adrenaline Rush on cooldown.
Use Marked for Death on low Combo Points.
Use Blade Flurry on 2+ targets.
Use Blade Rush on cooldown in single target
Use Blade Rush during Blade Flurry on 2+ targets.

Use Finisher according to Finisher priority if you have 5 Points. Reduce the Amount by 1 if Broadside or Opportunity is up(by 2 if both are up).
Use Builder according to the Builder priority with less then full Combo Points.

Notes:

Pistol Shot – only if it procs and you have 4 or less cp.(3 when Broadside or Opportunity is up, 2 if both are up)
Roll the Bones – refresh if less then 3 seconds remaining or you have the wrong buffs (see reroll logic)
Between the Eyes – only if Ruthless Precision is up
Vanish – utility cooldown without Mantle of the master Assassin
Vanish – Use it before KS/BR if you use Mantle of the master Assassin

Talents

Single Target:

2330031

Multi Target:

2320012

Gameplay

Combo Builder:

Shuriken Storm (3+ targets) > Shadowstrike > Shuriken Storm (2 targets) > Backstab

Finisher (single target):

Nightblade* (Not during Shadow Dance) > Secret Technique* (during Symbols of Death) > Eviscerate

*additional requirements in the Notes section

Finisher (multi target):

Nightblade* (Not during Shadow Dance) > Secret Technique* > Eviscerate

*additional requirements in the Notes section

Opener (single target):

pre pull:
Marked for Death (if talented), Potion, Shadow Blades

pull:
ShadowstrikeNightbladeSymbols of DeathShadow DanceShadowstrikeShadowstrikeEviscerateShadowstrikeShadowstrikeEviscerateShadow Dance
*use Secret Technique instead of the first Evi if you have it talented

Opener (multi target):

pre pull:
Marked for Death (if talented), Potion, Shadow Blades

pull:
ShadowstrikeNightbladeSymbols of DeathShadow Dance
Shadowstrike/Shuriken Storm depending on target count.
Finish with 5+. Use Secret Technique as first Finisher in dance, Eviscerate for the following.

Rotation:

Use Symbols of Death on CD.
Use Marked for Death on low Combo Points.
Use Shadow Blades on CD.
Use Vanish with 1 or less secounds of Find Weakness remaining.

Use Shadow Dance with 2 or less Combo Points when Symbols of Death is up.
Use Shadow Dance with 2 or less Combo Points when you are about to cap on charges.

Use Finisher according to Finisher priority if you have 4+ Combo Points(MfD) or 5+ with (DS).
Use Builder according to the Builder priority with less then full Combo Points.

Notes:

Nightblade – refresh it with less then 4,2 sec remaining (Mfd) or less then 4,8 sec remaining (DS).
Nightblade (exception) – refresh it shortly before symbols comes up if the duration is to low(less then remaining cooldown + 10).
Nightblade – on all targets if they survive for 12+ secounds.
Secret Technique – Preferably use during Shadow Dance, use on CD with more targets due to cdr.

Disclaimer:

Rotation and Talent choice can be slightly different in the pre-patch.

Talent Notation:

Talents are distinguished by talent number in row order. 0 signifies free choice.

NOTE: The shown talent is an Example, the talent for your specification can be found in the Talent section of each spec.

Therefore if the talents are listed as:

  • 2010032

that means that you need to pick:

  • In row 1, take talent number 2
  • In row 2, take any talent
  • In row 3, take talent number 1
  • In row 4, take any talent
  • In row 5, take any talent
  • In row 6, take talent number 3
  • In row 7, take talent number 2
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Legion Rogue Screenshots From the Ravenholdt Battle for Azeroth Beta Key Giveaway

An impressive 105 of our roguely brethren participated in the first-ever Ravenholdt giveaway, as we dished out Battle for Azeroth beta keys to 15 lucky rogues who submitted screenshots of their character on our Discord. Though most of you didn’t come away with keys in this giveaway, we wanted to thank and acknowledge each of you who took part and submitted screenshots. We were thrilled with the response, and we hope you had fun taking part!

Your screenshots captured moments of victory and failure; of humor and sadness; of accomplishment and ineptitude — the accumulated essence of what it has meant to play a rogue in Legion. We’re proud to share them all in the galleries below for posterity.


Ravenholdt’s Picks (10 Screenshots We Selected to Receive Beta Keys)

Class Fantasy / Submitted by Trucis

Picture 1 of 10

 

All Rogue Screenshot Submissions

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Don Jose’s Rogue Leveling Advice

Ahoy! I am Don Jose#9643, one of the moderators of the Ravenholdt Discord community. With the release of allied races and the revamp of the level-up experience (increased mob hp, zone scaling, higher xp requirements to level, etc.) we’ve been fielding a lot of questions about the level-up experience for rogues. This document is a TL;DR “guide” of 1-90. Bear in mind this content is purely my opinion.

During the level-up experience rogues lack real AoE tools until level 63 and are strongest in 1v1 situations. You want to use Sap, Blind, Cheap Shot, and Gouge to try and even the odds if you find yourself facing a 2 or 3 pull. Even at level 63, your energy regeneration might not be enough to solidly sustain AoE. Begin combat from Stealth whenever possible, and remember that you won’t get Vanish until level 48. Bummer.

My pick for a leveling spec:

  1. #1: Subtlety
  2. #2: Outlaw (at level 22 w/Ambush)
  3. I would not level as Assassination.

 

Talents
15: Gloomblade or Master of Subtlety (see Advice below)
30: Nightstalker
45: Vigor
60: Soothing Darkness
75: Strike from the Shadows
90: Dark Shadow (burst) usually, or Enveloping Shadows (tough mobs)

Pluses
Fantastic burst
Great passive self-heals and healing between pulls
Superior mobility
Fast play
Against 2+ mobs, Shadow Dance gives you another burst/stealth phase.
At level 42 Shadowstrike ports you to your target – great mobility!

Minuses
Against mighty mobs, might fall behind Assassination or Outlaw
Backstab is often weak while soloing unless you waste time stunning/controlling mobs

Advice
In my opinion, Subtlety is the most versatile and fun leveling spec. It has great burst and mobility. If mobs survive your initial burst, Gloomblade will be the best option, as you likely won’t be able to Backstab them without juggling CCs-all of which is a waste of time if you could just kill them with a Gloomblade.

Talents
15: Quick Draw
30: Hit and Run. Grappling Hook has a lot of pathing issues, but if you’re in flat areas it’s probably more useful.
45: Vigor
60: Iron Stomach
75: Any, but I preferred Dirty Tricks
90: Killing Spree for solo, Cannonball Barrage for dungeons

Pluses
Great at slowing runners (Pistol Shot, Between the Eyes)
Ranged stun with Between the Eyes
Sustained damage
Superior ranged if necessary (Pistol Shot/Between the Eyes)
Grappling Hook is solid mobility if pathing issues don’t occur (flat terrain)
Bribe is awesome if it works

Minuses
Overall inferior mobility – Outlaw rogues have to talent Grappling Hook – Assassination and Subtlety get Shadowstep baseline
Crimson Vial is a reliable on-demand heal, but costs energy. All three specs have Crimson Vial, but the other two have additional healing options (Leeching Poison/Soothing Darkness)
Inferior burst to Subtlety
Generally “slow” play until Roll the Bones at level 40, and then play becomes RNG-based

Advice
You want to be sure to Ambush from stealth and use Saber Slash to get to a 5 combo point Run Through. Only use Pistol Shot for its slow or on Opportunity procs (free use). Use Between the Eyes as a stun or a ranged hit. Use/abuse Bribe at level 54; this can actually be a mighty tool! Once you unlock Roll the Bones, maintain a buff as much as possible, but don’t waste energy re-rolling.

Talents
15: Master Poisoner – this boosts Leeching Poison (see level 60)
30: Nightstalker for speed or 1v1 or Subterfuge for strong mobs and 1v2/3
45: Vigor
60: Leeching Poison
75: Any, depending on your playstyle
90: Toxic Blade

Pluses
Heavy DoT damage can serve as prolonged AoE
Has decent mobility with Shadowstep
Can DoT from ranged

Minuses
Too much damage is reliant on DoTs
Energy regeneration is reliant on DoTs
No Envenom until level 36
Mutilate starves you for energy at lower levels

Advice
If you insist on leveling as Assassination, wait until level 36 for Envenom.

A note about Dungeons:
At the time of writing this, I haven’t tried low level dungeons since the changes hit, but I’ve heard that they now take longer and yield less XP than questing, on average. If you opt to run dungeons, know that your trash damage is going to be less than many other specs. As Assassination you can experiment with multi-dotting mobs, but overall you will probably just do better focusing on one target at a time. Your time to shine is against bosses. At level 63 this may pick up significantly. If you have experience with the 63-100 level range let me know!

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Class Discords: The Basics

In the past, websites, forums, and IRC were the primary sources of information about World of Warcraft, along with word-of-mouth. When Discord launched it quickly became the go-to resource for game communities. There was no manual–we were all pioneers as users and leaders of the platform. Over the past year we have learned a lot about the strengths and weaknesses of Discord as a chat client that is different/unique from anything that came before it.

Recently there has been a lot of discussion amongst the Ravenholdt moderation team as to how we could improve, and how class Discords in general could improve. I decided to write this guide because there is still a large volume of users that plunge into the deep end of Discord and are overwhelmed. They don’t know the basics and standards across Discords–and, in some cases, there aren’t standards–and feel nervous about asking for help or don’t understand how to find the information they need. On the flipside, the community feels exhausted (especially around patch/ptr update days) by the sheer volume of identical questions they get every day.

In this guide I will attempt to educate you on the baseline tools to have a good Discord experience. I will do my best to keep this brief. You need to bear in mind that each class server has its own rules, expectations, and organization, which I will get into later.

You poor, poor souls…

Welcome to Discord. I will be your guide.

Ahoy! I am Don Jose#9643 and I am one of the moderators of the Ravenholdt Discord community; in addition, I have leveled all classes to 110 and at least lurk the majority of other class Discords. I consider myself a casual player because although I do raid, I do not push high M+ keys or compete in any Mythic Raid races. Anybody who knows me or hangs out in Ravenholdt knows that I love helping players, memes, and generally hate RNG.

Note: I welcome all constructive criticism (spare me the “lol ur guide sux” DMs, thanks) and suggestions. You are free to spread this guide to all corners of the Intarwebz; in fact, I encourage it. We are all a part of Discord and how the communities will function and feel.

“A BETTER COMMUNITY STARTS WITH THE SELF.-Me, 2k17 and probably other inspiring/important people

Joining a Discord Community

Discord has a ​web client​ (opened in your web browser), a ​mobile app​, and a desktop client (​you download and run it like software). The Web Client and PC Client are more or less interchangeable, but the mobile app does have some important differences that I’ll mention where appropriate. This guide is intended to be relatively TL;DR: so I’m not going to walk you through all the functionality of them. If you need/want more information, head to discord’s website: ​discordapp.com.

To join a Discord community, you will need a link to that specific server community.

Links generally look like this:

https://discord.gg/sCmmg7d

(note the “discord.gg” in the URL. Beware of false URLs!)

Or like this:

https://discord.gg/ravenholdt

Or like this:

Hi, #Outlaw! SND! CONSISTENT. STABLE. FUTURE.

The majority of users will get invitations from guildies, friends, or forums.

Check the Channels

On the left side of the web and desktop clients, you will see that server’s channel list. These are the organizational ​topics of discussion​. Keep in mind that these are generally suggestions; players will often go off-topic. That’s one difference between a Discord server and a forum: these are living, breathing, real-time chats that move quickly.

Let’s use Ravenholdt as an example:

At the top, you’ll see the server you are currently on.

FOR MOBILE USERS:​ On the ​mobile app, ​channels are listed when you hit the top left ​=​ button​.

 

 

Below that, you can see channel headers (note the “PLEASE READ” over our #announcements and #resources-and-faq channels)

 

 

Spec Discussion – Check Pins

I’ll talk about pins soon. They are ​very important to universal discord use. If a Discord server has class or spec channels, ​that is not a guarantee that discussion will always be on-topic. This varies from server to server. Sometimes it’s just where players of that spec congregate.

 

 

If a server has a “general” or “off-topic” tab they are often less strictly moderated and feature random discussion topics.

 

 

CHECK ANNOUNCEMENTS, RESOURCES, AND RULES FIRST      ​

How individual servers word these channels will be different, but they all have them.​ You are responsible for the rules of the server, whether you read them or not. ​If you are ever confused or unclear about the rules, send a direct message to a moderator by right-clicking their name and selecting “message.” This is called ​Direct Messaging​, or “DMing.”

Familiarize Yourself with the Mod Team

Every discord has moderators. They are always listed at or near the top of the user list, which can be found on the right of the screen.

Again, using Ravenholdt as an example:

You can open or close the member list using the “People” icon, circled. It’s usually open by default. This is the same button/placement on the MOBILE APP.

Sometimes moderators have hierarchies with various titles. In Ravenholdt, our founders and team-leaders have purple names and are referred to (lovingly) as “Despots”.

 

 

 

 

Many servers have bots. I’m not going to get into them because they vary greatly in functionality and control–but they’re usually there to automate things like Raidbots simming, role/color requests, and so on.

 

Our moderators are are referred to (equally lovingly) as “Shadowblades”.

It me!

 

 

Moderation from server to server varies a lot, but in general, they are there to keep the peace, enforce rules, and be a resource for information (or somebody who can point you to the correct resource). Treat them with respect and you will have it returned, 9.9 / 10 times.

A Note: All mods are not around 24/7. They are volunteers, unpaid (as far as I’m aware), and they are not your personal helpdesk. Please consult the FAQs and the Pinned Messages before you reach out to them about game questions. If you see harassment, or feel like something wrong has occurred in the Discord chat, reach out to them with your concerns immediately. Do not escalate situations. As a final reminder, each Discord server operates independently. What might be considered harassment on Ravenholdt might be totally acceptable on another, so long as it doesn’t violate Discord’s TOS.

Check the Pinned Messages 

If you’ve already gone on Discord you have likely seen push pin emojis and seen people saying “check the pins,” or; “it’s in the pins,” and so on.

What are “the pins?”

They will vary from server to server, but generally they are ​the most important, up-to-date, and relevant/frequently-asked questions and guides.

FOR MOBILE USERS: The pins are located behind the ​“…” button in the top right corner of the server.

Note how when you open the pins in #outlaw I have listed relevant links to the guides, as well as a post about the current tier set and an external link to a post about UI Lag Tolerance.

Each channel (such as #outlaw or #pvp) will have its ​own​ pinned messages.

BEFORE TYPING ANYTHING CHECK THE PINS!

​ You are going to get meme’d into orbit if you join a Class Discord and ask a pinned question (ie. a question that is answered in a pinned message). The “regulars” of ​any community see it happen tens of hundreds of times per day, and it gets really old, really fast, to give the same answer over and over. ​That’s why pinned messages exist. You are not the first person with your question and you will not be the last.

Imagine being a retail clerk and there’s a sign on your counter that says, “Restrooms are to the left,” but hundreds of times per day customers come in and ask you, “Where are the restrooms?” when you’re busy helping another customer. It’s a similar situation! There’s nothing wrong with having questions, but when you don’t put in that minimum of work/research yourself you just look lazy and entitled.

Why am I being told to ‘Sim It’ or ‘Sim Yourself’? 

​TL;DR​: WoW is a complex game. Legion, in particular, introduced a lot of factors which make it difficult to tell if X talent, gear piece, etc. is superior. Running fight simulations (“simming”) is one of the best tools we have to try and get a more data-driven, accurate answer. WHAT IS BEST FOR YOU IS NOT BEST FOR EVERYONE. Simming is the “most-honest” answer. When people tell you this they aren’t trying to “just get rid of you,” they’re trying to be honest with you and help you get the best answer.

How do I sim? 

Sim-yourself​ is a guide to using SimC (SimulationCraft) which is a powerful but somewhat complicated tool that runs thousands of simulated fights to try and determine your performance (and from that, what is better or worse for you).

If that is intimidating or too complicated, there are alternatives:

  1. ​Raidbots runs SimC with a newbie-friendly user interface.
  2. Ask Mr. Robot, aka. AMR, runs their own simulator​ ​with a newbie-friendly user interface.

How do I become a ‘regular’?   ​

Hang out on a server a lot. Be generally respectful. Don’t brag unless you’ve got logs to back you up (and even still, don’t brag, that’s annoying). Help out others. Have some fun, meme around a little. Have you ever joined a new friend group? It’s like that. Don’t be obnoxious, respect that some of these people have known each other for years, and you will eventually be included into the recognizable community figures/leaders/scallywags.

Why is it so chaotic/spammy? People seem really cranky!

​The chances are overwhelming that you logged on to the Discord after a ​big announcement, PTR datamine, or patch notes​. During those times the traffic to class Discords surges tremendously, and things get absolutely wild. Don’t judge the server by those days. Mods will have their hands full and there will be a LOT of people spamming the same questions over and over. Don’t be that person.

Other Resources:

Hero Damage: ​A website dedicated to the most current trinket, talent, relic, and gear simulations. It’s a great resource to check if you just looted a trinket or relic and have ​no idea if it’s an upgrade or not.

Ravenholdt: It’s my guide, so I get to plug the rogue website/resource. Ravenholdt is a go-to for various rogue-related content, but also has other guides such as the simming guide I linked above.

Class and Community Discord Links:

Community Discord Servers:  A list of links to the current class discord servers.  If your server is missing from that list please contact Wowhead to have yours added.

 

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Antorus Tips & Tricks

Hello! Kistler here with more Tips & Tricks for Antorus the Burning Throne. As we collectively progress through the raid, changes will be made to this guide: pruning unnecessary tips and adding interactions found during progression. Please help me with this process by leaving a comment here or pinging me on Discord (Kistler#0524) if you feel I have either omitted a significant interaction, or more importantly, if you believe an interaction listed below to be incorrect.

You’ll notice there are a few remaining italicized questions regarding how a handful of interactions play out. If you happen to know an answer or test one out yourself, please let me know. Thanks!

Now get out there and kill some bosses!

Garothi Worldbreaker

Felhounds of Sargeras

Antoran High Command

  • Fusillade: Feint
  • Entropic Blast: CloS removes/resets the stacking debuff, but does NOT immune inital blast(s)
  • (Mythic) Shock Grenade: CloS negates (does NOT stun you nor nearby allies)

Notes:

Portal Keeper Hasabel

Notes:

  • Interrupt each platform’s mini-boss, as well as imps on main platform
  • Do not attempt to heal yourself up too aggressively on the Fel platform since the ticking damage is based off current HP
  • CAUTION: If assigned to portal groups, beware, CloS removes the respective debuff you’re transporting

Essence of Eonar

Notes:

  • Remember, this is largely a trash-mob encounter—change your gear-set accordingly!
  • Adds are susceptible to most forms of CC; make use of Prey on the Weak
  • Direct Spear to edges of the platforms if targeted

Imonar the Soulhunter

  • Pulse Grenade: CloS (prevents damage, but not knockback) & Feint
  • Stasis Trap: CloS (prevents damage, but not stun) & Feint
  • Charged Blasts: CloS & Feint
  • Sleep Canister: CloS as the projectile travels toward you (prevents debuff, and therefore does not sleep nearby allies)

Notes:

  • You’ll likely be one of the first to reach Imonar during each transition, remember to do debuff maintenance and hold CDs until the rest of the raid reaches Imonar and his damage-reduction channel is interrupted

Kin’Garoth

Notes:

  • Hold mid to long CDs for first set of Fel Reavers to capitalize on Initializing
  • Be aware that DFA on this encounter, similiar to ToS’s FA, has a guaranteed landing spot, immediately behind the boss as you first approach him. Be careful not to accidentally DFA into A) Ruiner, B) the tank taking a Forging Strike hit, C) a Reverberating Strike pulse
  • CloS no longer works on Demolish

Varimathras

Notes:

  • Intentionally taking Marked Prey hits is recommended given the reliability and quickness of Shadowstep

Coven of Shivarra

Notes:

  • Prefer Asara/Diima for targets, as Noura’s Whirling Saber has the most potential to be disruptive for optimal DPS
  • Blind, stun, slow Torment of Norgannon adds; be sure to utilize Shadowstep/Sprint

Aggramar

Notes:

  • Focus CCs and damage on the Embers before swapping to the Flame of Taeshalach adds
  • Possible to utilize DFA animation to avoid knockback from Flame Rend and Wake of Flames, but be careful not to walk in front of him after landing; Shadowstep back to him after the raid-knockback, if not DFAing

Argus the Unmaker

Notes:

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An Interview with Paryah

Hey everyone, Haileaus here. I thought it would be cool to interview Paryah post-Blizzcon, so I did! Hope you enjoy!

Part 1 – Legion

Ok, so I’m way out of the loop. What happened with the whole Legion thing? Did we win?

We did! We…um…defeated the Legion? We assume? …since the last raid isn’t quite here yet. But yes, Sylvanas and Anduin, at least, live to fight another day. And fight they will.

What is the current state of the rogue class? I know Legion brought lots of changes, are there any generalizations you can make that would help old fogeys like me decide if we want to learn the new ways?

The state of rogue is good. There are always things that we might like tweaked or changed, but for the most part Assassination and Subtlety are both acceptable. Outlaw boasts fun gameplay but damage-wise it falls a little behind the other two. What it lacks in competitiveness, it makes up for with swagger, so all is not lost.

Even before Alpha there was drama about the rogue HQ being in Dalaran instead of Ravenholdt. In your eyes, how did it turn out?

When I first visited the rogue class hall I was super impressed with the detail and care that they put into it. It really is an amazing place and very roguelike. That said, as the expansion wore on, I began to wish once again that we had been put at Ravenholdt. Being able to get away from Dalaran to our own space that felt more like a rogue enclave and less like a seedy bar would have been nice. There is a teleport to Ravenholdt item that spawns in the class hall that you can pick up. Delightfully, it allows you to get to Ravenholdt from anywhere. I did find myself wishing for a permanent portal though, rather like the one that the monks got to go to Kun-lai Summit. And the druid hall is spoiled for portal choices. When all is said and done, I think it worked. Just <stares wistfully into space>, I like Ravenholdt…

 

Part 2 – Blizzcon and Beyond

Ok, now to the more relevant bits. You attended Blizzcon. How was it? Did you get a chance to say hi to Daxxarri?

Blizzcon was amazing. My expectation was that I’d be able to see more panels than I have in previous years on the Virtual Ticket, but that didn’t turn out to be the case. There was so much going on and so many people to meet…it was differently awesome than the Virtual Ticket. It was much more of a social experience. I met so many super cool people. Relevant to us, I met Celestalon who is a total sweetie and Perculia of Wowhead who I think is a Demon Hunter now but certainly used to main rogue. I also met Mitch and Matt of Blizzard Watch who write awesome stuff. I even got to shake Ion Hazzikostas’ hand and we exchanged a few words. He was wonderful. Sadly I did not get to meet Daxxarri. I would very much have liked to. Next year!

What upcoming feature(s) are you most excited about?

I think that I’m most excited about the new races. I’ve wanted to be a Zandalari troll since Mists and I am gratified that my prediction that Horde would get Nightbourne turned out to be correct. I had predicted High Elves for Alliance, but Void Elves are the next best thing – though I confess I’d hoped that Alleria would join Sylvanas on the Horde side. Nevertheless, I’m looking forward to trying them all out. I may even roll a Dark Iron Dwarf. Maybe.

I read Fans and Ravenholdt’s Rogue Recap and I see we’re getting a bunch of new races. My question is, when will the Tauren rogues finally come out of stealth?

Ha. Only with the judicious use of toys, I fear. Despite being a fairly common ask, rogues have once again dodged the bovine bullet.

I hear PvE servers are going away, which could mean a legitimate return of world PvP. As the traditional master of ganks, what do you think this means for the rogue class?

This will be interesting. PvP mode will be toggleable, but only in major cities so you will have to go forth into the world having made the decision to PvP. My first thought was that the PvP targets may be reduced, but on reflection, with higher rewards for PvP mode and those who are really opposed to PvP able to opt out, I think it will make for a livelier and overall better experience for everyone.

Finally, Vanilla servers are coming back. Thoughts?

This is an interesting one. I was never among those who called for support of vanilla servers, but I find myself thrilled at the prospect of revisiting old haunts and getting to remember old quests. I will be an enthusiastic vanilla tourist. That said, my suspicion is that a large number of those calling for vanilla servers (not all to be sure) are wanting to relive the social experience and the newness of the MMO. I feel that those people, many of whom are in different places than they were in their lives, will find themselves disappointed and I fear that they will blame their disappointment on Blizzard for giving them exactly what they asked for. This is all speculation, of course, because Blizzard still hasn’t totally decided how they are going to implement the experience. Will we get a vanilla world and vanilla quests but with modern graphics and optimizations? Will there be flying and other more recent conveniences? Or will we all be in a way-it-was, more pixelated world, jogging about trying to figure out how quests work and what herbs are pickable? Will the Classic servers remain vanilla, or will they get expansions as time passes? Only time will tell but I’ll be excited to see how it all plays out.

Is there anything else you’d like to add?

I thoroughly recommend the Blizzcon experience. For getting the straight information, the Virtual Ticket is great, but nothing beats being there in person. The people and their energy make the con. It is so apparent how hard each Blizzard employee works to pull this thing off. And you still get the Virtual Ticket as well.

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Blizzcon 2017 Rogue Recap

Following this week’s Fans of Knives it’s been hard to miss that we have a new expansion on our hands. There was a large focus on gameplay features and progress systems in Blizzard’s presentations this year. I’m certain that Blizzard managed to make many people happy with largely sought after features such as a revamped leveling experience with scaling zones, no less than six new playable races, scrapping of the current legendary system in exchange for the new Heart of Azeroth and last but not least the announcement that a vanilla legacy server is finally in the works! (For which Blizzard is currently searching for a software engineer if any reader feels up for the challenge.)

In the shadows of these huge announcements we rogues were in good company of all other classes. There were no groundbreaking class announcements as we’ve had previous years. This doesn’t mean that our classes will stay the same or that you should worry about being stuck with that thing you didn’t like. The class devs are of course hard at work improving and polishing our classes, there’s a lot of work to be done considering that we’re losing a lot of mechanics and abilities when the artifact weapons and legendary effects are phased out.

A sneak peek into this work can be gleaned from the playable Battle for Azeroth demo that was playable at Blizzcon. Two major features were that classes are once again getting an unique class buff and that there will be another major stat and item level squish. We had the opportunity to see some ability and talent changes already in the works. Below I’ve made a recap of the first public view on new talents.

All specs

  • Expose armor seems to be our class buff. 5% increased physical damage, gets applied by our generators.
  • Feint gets reduced from 50% to 40% AoE damage reduction.

Assassination

  • Crimson Tempest is back as a level 100 talent and replaces Death from Above on the level 100 talent row.
  • Poison Bomb is now a level 100 talent with 4% chance per Combo Point and replaces Venom rush.
  • Venom Rush is moved to level 90 and replaces Alacrity – now reduces mutilate cost by 5 energy on poisoned targets, and moved to tier 90.
  • Master Assassin is now a level 30 talent and replaces Shadow Focus – 50% increased crit chance for 3 seconds after breaking stealth.
  • Iron Wire is a new level 75 talent that replaces Thugee – increase the duration of Garrote’s silence effect to 8 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.

Outlaw

  • Grappling Hook baseline becomes baseline with 1 minute CD.
  • A new talent Retractable Hook takes Grappling Hooks place for a level 30 talent. – Reduces cooldown on Grappling Hook by 30 seconds
  • Loaded Dice becomes a talent on the level 100 row and replaces DfA.
  • Blinding Powder is a new level 100 talent that replaces Parley. – Reduces the cooldown of Blind by 30 sec and increases its range by 15 yards.

Subtlety

  • Tangled Shadows changed to Shot in the Dark, your first Cheap Shot after stealthing is free.
  • Shuriken Combo gets nerfed from 10% per stack to 5%.

Our class buff becomes Expose Armor, which works differently than it has before. The current iteration simply requires us to be on a target using our abilities to work. The effectiveness will go down if we have more than one target however, and how this works on our AoE generating abilities remain to be seen. All in all I doubt this is a change that will have any impact on us as rogues. It means that you would always want to make sure you have a rogue on your raiding roster but this is nothing new for our class.

There’s always been a lot of speculation about rogue survivability. Cloak of Shadows, Cheat Death, and Feint are extremely strong tools that, more as a rule than as an exception, have been vitally strategy defining on at least one boss per tier. I’m happy to see that these have so far not been butchered; survivability is currently the main raid utility we have. I hope to see us keep these tools into the future as well, even if at a reduced effectiveness.

Certain legendaries or artifact traits have been converted to talents. So far we can see Poison Bomb (trait), Master Assassin (Legendary shoulders) and Loaded Dice (trait) being refitted as talents. There’s also a lot of room to see our current traits and legendary effects coming back in the Heart of Azeroth system. The changes in the Assassination tree also point to the creation of an AoE row which lets you tune around massive AoE, controlled AoE, and perishable adds coming throughout the fight. Interesting!

Another thing that has people excited is that Grappling Hook is now a baseline ability for the Outlaw spec. Cooldown has been increased to 60 seconds, but in its place there’s a new talent to reduce it to 30 seconds again. This means you can both have the extra burst of mobility from Grappling Hook, as well as either the attack range increase from Acrobatic Strikes or the extra movement speed from Hit and Run.

Personally I’m looking forward to this expansion and to following the development of our awesome class from now to when we get to make everyone feel uneasy about being in the shadows when they have world PvP toggled on!

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